Commit Graph

8 Commits

Author SHA1 Message Date
Wuzzy
ad4b13a0e9
Luanti rename: builtin (#15324) 2024-10-28 19:40:18 +01:00
Jude Melton-Houghton
e7dd9737bd Reduce minetest.after time complexity and provide ordering guarantee
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Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-01-16 23:46:43 +01:00
sfan5
4f6f09590c Free arguments of cancelled minetest.after() jobs 2022-01-19 23:30:18 +01:00
tenplus1
34e3ede8ee
Ability to remove minetest.after once set (#10103) 2020-09-23 19:11:56 +02:00
DS
ad75dba87b Optimize core.after in a simple way (#8351) 2019-03-27 21:05:50 +01:00
ANAND
d50feb89de core.after: Improve assertion message (#8388) 2019-03-17 10:25:47 +01:00
Auke Kok
75fb3e4730 minetest.after(): simplify further, pause in singleplayer (#5500)
Using the `dtime` value entirely, this will stop the clock
if the game is paused in singleplayer. Since most of the
clocks were fixed a long time ago, this should again be
safe to use.
2017-04-02 10:51:16 +02:00
Loïc Blot
2c19d51409 [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
2017-03-13 23:56:05 +01:00