Lars Mueller
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be03a435b8
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Add copy & move constructor from STL string to Irrlicht string
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2024-06-12 17:57:08 +02:00 |
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Lars Mueller
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be375cdfb6
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Do not stack-allocate SSkinMeshBuffer
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2024-06-12 17:57:08 +02:00 |
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Josiah VanderZee
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3a4dde48e8
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Remove unneeded header
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2024-06-12 17:57:08 +02:00 |
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Lars Mueller
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b734119d05
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Move data directly rather than copying
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2024-06-12 17:57:07 +02:00 |
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Josiah VanderZee
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1baa3f1e34
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Clean up code style
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2024-06-12 17:57:07 +02:00 |
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Josiah VanderZee
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26276729ed
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Remove EAMT_GLTF as it serves no purpose
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2024-06-12 17:57:07 +02:00 |
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JosiahWI
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ec5950033f
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Add glTF loader for static meshes
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2024-06-12 17:57:07 +02:00 |
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sfan5
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71893807b3
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Call malloc_trim() regularly to improve deallocation behavior (#14707)
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2024-06-07 16:57:30 +02:00 |
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Lars Müller
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ec9c000be9
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Fix scrolling in scroll containers (#14702)
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2024-06-03 20:38:09 +02:00 |
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grorp
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833bb542fc
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Allow toggling fullscreen without restart and add keybind (#14714)
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2024-06-02 21:05:16 +02:00 |
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sfan5
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7a6ca85081
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Expose OpenGL debugging as a normal setting
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2024-04-15 17:48:33 +02:00 |
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sfan5
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30e280b694
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Use MT's string conversion inside Irrlicht
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2024-04-10 15:31:59 +02:00 |
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sfan5
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b9adf244e5
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Simplify Irrlicht CMake for static linking
removes any dynamic linking capability, which will stop being possible soon anyway.
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2024-04-10 15:31:59 +02:00 |
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Gregor Parzefall
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07fdf7158d
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Migrate the Android port to SDL2
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2024-04-08 20:15:37 +02:00 |
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sfan5
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d53ef90a73
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Remove Irrlicht versioning
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2024-03-27 20:55:48 +01:00 |
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import
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f638482fba
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Copy irrlichtmt to <root>/irr/
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2024-03-26 21:39:02 +01:00 |
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