Paramat
1e5f2e0f13
Nodedef 'drop' documentation: Improve, add tool filtering ( #8458 )
2019-04-09 03:20:27 +01:00
Paramat
42e1a12714
Require 'waving = 3' in a nodedef to apply the liquid waving shader ( #8418 )
...
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.
Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
Paramat
5e7662ca16
Dungeons: Do not remove nodes that have 'is_ground_content = false' ( #8423 )
...
Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
to avoid dungeons that generate out beyond the edge of a mapchunk destroying
nodes added by mods in 'register_on_generated()'.
Issue discovered by, and original PR by, argyle77.
2019-03-26 03:56:57 +00:00
ANAND
7f1c2b8a00
Builtin: Add vector.angle(). Returns the angle between 2 vectors ( #7738 )
2019-03-17 02:05:03 +00:00
Paramat
eadcbe474a
Lua_api.txt: Document blockpos, coordinate conversion, map terminology ( #8376 )
...
Also fix and improve LVM 'calc_lighting()' warning.
2019-03-16 05:04:11 +00:00
DS
77961aa73d
Document the float
special group ( #8306 )
2019-03-10 11:16:35 +01:00
HybridDog
a7c5dc50e5
Add math.factorial ( #8298 )
2019-03-05 10:11:21 +01:00
DS
60ab2d94f0
Add sounds for falling and attached nodes ( #7719 )
...
* Add sounds for falling and attached nodes
The sound specified in `node_definition.sounds.fall` is used.
When a falling node is spawned at a position or an attached node drops, the sound is played at this position.
* allow all sorts of soundspecs
2019-03-05 08:17:48 +01:00
sfan5
51662dabb4
Continue with 5.1.0-dev
2019-03-04 23:43:18 +01:00
Loïc Blot
111f1dc9c5
Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 ( #8288 )"
...
This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
2019-02-26 08:53:53 +01:00
Paramat
01cd63bd3b
Revert CSM particles commit to fix particle spawner bug for 5.0.0 ( #8288 )
...
Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd
"[CSM] Add functions to create particles and particlespawners."
2019-02-26 04:26:25 +00:00
Paramat
6e7ba366fc
lua_api.txt, settingtypes.txt: Various improvements ( #8252 )
2019-02-18 02:53:33 +00:00
Wuzzy
187519407b
Update many things in Lua API docs ( #8236 )
...
- minetest.get_hit_params
- minetest.get_dig_params
- table.indexof
- Scope of minetest.register_alias
- Vector function parameters
- More explanation of when `minetest.on_player_receive_fields` is called
- Syntax/semantics of the fields in `minetest.on_player_receive_fields`
2019-02-17 20:49:51 +00:00
Paramat
00a22ec76d
lua_api.txt: Various additions and improvements ( #8245 )
2019-02-17 02:52:53 +00:00
Paul Ouellette
d5456da69d
Use true pitch/yaw/roll rotations without loss of precision by pgimeno ( #8019 )
...
Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues.
Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
2019-02-07 21:26:06 +00:00
Paul Ouellette
3c2fe3229e
Update manpage ( #8169 )
2019-02-04 00:11:32 +01:00
Julien Palard
23ea02c79c
Protocol Docs: Python check bump to Python 3
2019-02-03 01:32:37 +00:00
rubenwardy
572ba83b30
Content store: Fix storage leak by storing screenshots in cache ( #8137 )
2019-01-31 16:35:55 +00:00
Paul Ouellette
11b550e024
Remove incorrect feature flag ( #8086 )
...
And document the versions that introduced the features.
2019-01-19 15:17:05 +01:00
rubenwardy
70bf3439ab
Deprecate modpack.txt and use modpack.conf instead ( #7892 )
...
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
SmallJoker
bba4563d89
Proselytize the network. Use IEEE F32 ( #8030 )
...
* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
2019-01-03 17:04:26 +01:00
HybridDog
c6f784f43b
Add minetest.load_area ( #8023 )
2018-12-31 00:32:54 +00:00
stujones11
badecfa471
Update README.android with current build info ( #8026 )
2018-12-28 23:31:09 +01:00
Loïc Blot
a5197eaebc
CSM: add requested CSM_RF_READ_PLAYERINFO ( #8007 )
...
* CSM: add requested CSM_RF_READ_PLAYERINFO
This new CSM limit permit to limit PLAYERINFO read from server.
It affects get_player_names call
2018-12-24 10:51:10 +01:00
ClobberXD
a318bceb63
Lua_api.txt: Add documentation of missing field to 'on_punch' ( #8008 )
2018-12-22 00:32:27 +00:00
Kevin Abrams
b7eb81fed9
Add command line option to load password from file ( #7832 )
2018-12-18 20:15:14 +01:00
zeuner
7a4d4bc9e6
Lua_api.txt: Document inventory sending behaviour ( #7720 )
2018-12-18 00:38:39 +00:00
ClobberXD
08610aad7e
(client_)lua_api.txt: Rename func -> function ( #7960 )
2018-12-12 08:50:40 +00:00
Paul Ouellette
ce32a327ff
lua_api.txt: Various fixes and improvements ( #7945 )
...
* Add missing tables of registered things
* Eliminate some duplication
Registration functions in 'Registered definitions' section merged into
'Registration functions' section.
* Misc. fixes
* Add privilege definition table
* Remove not-special soil group from special groups
* Merge two registration functions sections
* Move 'added to' information to tables section
Also fix some capitalization and missing periods
* Minor fixes
* Split Registration functions into two subsections
And update Registered definition tables to match order
* Fixes
2018-12-11 17:37:06 +01:00
rubenwardy
f318366c20
Fix ContentDB packages timing out by using download_file instead ( #7891 )
2018-12-11 04:43:14 +00:00
Alex
a833bee9ed
Add object visual type 'item' ( #7870 )
2018-12-11 02:57:04 +00:00
Paul Ouellette
afaf7b901b
Fix wrong parameter order for inventory callbacks ( #7952 )
2018-12-10 19:18:03 +01:00
Wuzzy
5560ec8178
Add eat sound ( #7956 )
2018-12-10 09:25:47 +01:00
Vanessa Dannenberg
1b0fd195c6
Raise hotbar limit to 32 slots, add associated keybinding options ( #7916 )
...
add associated keybinding options
update docs and settingtypes
2018-12-02 23:34:29 +01:00
zeuner
42166fff74
Document which formspec fields are sent ( #7717 )
2018-12-02 16:05:56 +01:00
CoderForTheBetter
faa358e797
Add Lua methods 'set_rotation()' and 'get_rotation()' ( #7395 )
...
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
2018-11-28 09:38:50 +01:00
Paramat
1c91cb8f8f
Lua_api.txt: Update glasslike_framed textures documentation ( #7884 )
2018-11-22 04:55:24 +00:00
Paramat
34a5960671
Framed glasslike: Fix and document top/base textures feature ( #7824 )
2018-10-30 06:41:15 +00:00
Paramat
622e2235ee
clear_craft: Return false if recipe not found, don't throw error ( #7804 )
2018-10-24 15:03:21 +01:00
Wuzzy
40ab3e011d
Add disable_repair group to prevent tool repair ( #7381 )
2018-10-16 05:25:34 +01:00
SmallJoker
0a5e77132a
Add core.remove_detached_inventory ( #7684 )
...
Breaks backwards compatibility for good
Bump protocol version
2018-10-10 20:48:58 +02:00
SmallJoker
d77f3b3fde
Player hand list: require init by mods
...
Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
2018-10-04 20:42:38 +02:00
Vitaliy
18a8fbf465
Software inventorycube ( #7651 )
...
Fixes missing/upside-down images on Android.
2018-09-29 19:40:17 +01:00
Paramat
766fb7b46e
Particles: Make collision with objects optional ( #7682 )
...
Also set it to false for node dig particles, as they are often created
and high in number.
Improve particle documentation.
2018-09-08 00:38:35 +01:00
Paramat
3cc25b700a
Lua_api.txt: Update mapgen alias docs, add Singlenode use ( #7659 )
2018-08-19 19:04:17 +01:00
Dániel Juhász
325bf68041
Raycast: export exact pointing location ( #6304 )
...
* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
2018-08-16 20:10:08 +02:00
SmallJoker
798724efea
lua_api.txt: Refine 'Item types' for 4e2eeee ( #7648 )
2018-08-15 20:35:38 +01:00
pauloue
4e2eeee3cc
lua_api.txt: Various fixes and improvements ( #7638 )
...
Improve item types descriptions.
Add replacements field to fuel definition.
Shorten two headers.
Markdown fixes.
Remove extra example.
Add blank lines after headings.
Linkify section references.
Bracketed section names can be linked when compiled to HTML.
2018-08-15 16:05:11 +01:00
Paramat
03f89e8ffc
texture_packs.txt: Add information for leaves texturing ( #7637 )
...
Explain texture requirements due to the leaves rendering options.
2018-08-14 00:30:13 +01:00
ClobberXD
6bd4cb9f7e
Lua_api.txt: Move item def section nearby node def ( #7636 )
2018-08-12 22:36:16 +01:00
zeuner
ea26076bcb
Feature check for commit ac4884c3d677ef51bcce47f95ccd49d874022692 ( #7618 )
...
adds `entity_independent_selectionbox` to minetest.features
2018-08-12 13:37:17 +02:00
rubenwardy
88efebdf86
Formspecs: Add tooltip element for area
2018-08-05 15:50:02 +01:00
Ben Deutsch
153fb211ac
Replace auth.txt with SQLite auth database ( #7279 )
...
* Replace auth.txt with SQLite auth database
2018-08-05 13:13:38 +02:00
pauloue
3e6da81791
lua_api.txt: Improve code block format ( #7599 )
...
Remove ^ and --[[ ]] symbols.
Fix comment indentation level.
Separate fields with blank lines.
Remove period from single-sentence descriptions, add periods to
multi-sentence descriptions.
Separate inline comments from the code with two spaces.
2018-08-03 21:36:24 +01:00
ClobberXD
654f57333f
Lua_api.txt: Improve Player HUD flags documentation ( #7588 )
2018-07-31 13:00:02 +01:00
Paramat
bf45644041
Lua_api.txt: Clarify entity 'initial_properties' and related deprecation ( #7596 )
2018-07-29 22:07:55 +01:00
pauloue
0d55879a1a
Lua_api.txt: Various improvements ( #7582 )
...
Fixes and format improvements.
Shorten definition tables headers and clarify when they are used.
Add subheadings for craft recipes.
2018-07-26 03:56:11 +01:00
lhofhansl
7454deb1bf
Allow an optional readonly base database ( #7544 )
...
* Allow an optional readonly base database
* Added basic documentation
2018-07-25 17:54:23 +02:00
HybridDog
78a801e42d
Update mip mapping and textarea documentation ( #7315 )
...
* Fix textarea formspec documentation
The label is shown and the background isn't
* Document the missing gamma correction when generating mip maps
* Remove duplicate text (such as size parameter descriptions)
2018-07-19 18:28:26 +02:00
Paramat
1aaee5b30d
Lua_api.txt: Various minor improvements ( #7560 )
...
Add missing section title for 'Node paramtypes'.
Clarify documentation for schematic Y-slice table.
Document that schematic Y-slice behaviour does not invert for ceiling
schematic decorations.
2018-07-16 04:57:44 +01:00
pauloue
334d8c31ee
Lua_api.txt: Formatting and grammar fixes ( #7534 )
...
Use tree output for directory structure.
Remove 2 blank lines near document top.
Spelling and grammar fixes.
Markdown fixes.
Condense paths section.
Fix skipped heading levels.
2018-07-08 04:18:53 +01:00
Paramat
55b6bc085b
Lua_api.txt: Improve section titles, clarify sections ( #7533 )
2018-07-06 21:02:54 +01:00
SmallJoker
6f22d14206
Make the server status message customizable ( #7357 )
...
Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
2018-07-01 12:31:28 +02:00
Paramat
e4e95e47af
Lua_api.txt: Re-order some sections. Alphabeticise class reference ( #7487 )
2018-06-26 02:34:27 +01:00
Anand S
d565783bec
Lua_api.txt: Replace engine.*
with core.*
( #7474 )
2018-06-24 21:18:25 +01:00
Paramat
de621d5d4b
Decoration API: Add lightweight ability to have complete coverage ( #7456 )
...
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.
'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.
'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
2018-06-24 17:14:18 +01:00
Anand S
2e95ebd181
Lua_api.txt: Fix incorrect vector section directive ( #7466 )
2018-06-20 13:05:56 +01:00
Anand S
e8b687d7ca
Remove deprecated functions from menu_lua_api.txt ( #7455 )
2018-06-17 10:41:21 +02:00
Loïc Blot
ac6e8e2914
Version scheme change: 0.5.0 -> 5.0.0 ( #7449 )
...
* Version scheme change: 0.5.0 -> 5.0.0
2018-06-15 09:16:48 +02:00
Paramat
9ca37d86a3
Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() ( #7422 )
2018-06-08 00:46:10 +01:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback ( #7411 )
...
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
Paramat
5316b8fe4a
Lua_api.txt: Various improvements ( #7402 )
...
Node definition:
Clearly document custom selection box/collision box (collision box
documentation was missing).
Remove incorrect light attenuation statement and duplicated light
source statement.
Nodes:
Document which drawtypes require 'paramtype = "light"' to avoid
appearing black.
Remove incorrect light attenuation statement.
HUD: Remove 'HUD API is experimental' text.
Noise params: Spread of every octave must exceed 1.
Particles and spawners: Document glow values.
2018-06-03 04:41:03 +01:00
Loïc Blot
162ffd7fba
Fix isNan on setYaw Lua call ( #7380 )
...
* Fix isNan on setYaw Lua call
2018-05-31 22:52:08 +02:00
Wuzzy
04f79623a7
Say position of locale dir more clearly in docs ( #7338 )
2018-05-16 19:46:28 +02:00
SmallJoker
9dd432c29f
Run detach callbacks on player leave
...
Correct docs regarding non-nil detaching children
2018-05-12 11:50:04 +02:00
SmallJoker
ba91624d8c
Allow damage for attached objects, add attach/detach callbacks ( #6786 )
...
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
rubenwardy
0b5b32b026
MetaDataRef: Add contains() and get() ( #7214 )
2018-04-30 18:42:51 +02:00
Thomas--S
9577a4396a
Formspecs: Allow setting alpha value for the box[] element
2018-04-23 18:50:50 +01:00
rubenwardy
87ad4d8e7f
Add online content repository
...
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
Paramat
746ca41f58
Biome API / dungeons: Add biome-defined dungeon nodes
...
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.
Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.
Remove hardcoded 'MG_STONE' types as long intended.
2018-04-07 22:09:54 +01:00
rubenwardy
91615f9588
Add player:get_meta(), deprecate player attributes ( #7202 )
...
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Paramat
32d456bd2d
Biome API / cavegen: Add definable cave liquid for a biome ( #7192 )
...
Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
2018-04-05 17:21:41 +01:00
SmallJoker
f6eff57f7c
Add player inventory callbacks
2018-04-02 17:18:48 +02:00
you
93eb0794d6
ObjectRef: Add add_velocity() ( #3208 )
...
Allow changing the velocity of objects relatively to their current velocity
2018-03-31 14:50:17 +02:00
SmallJoker
8f827ee680
core.rotate_node: Do not trigger after_place_node ( #6900 )
2018-03-29 21:44:13 +02:00
stujones11
821e3f7072
Optional alpha channel support for entities
2018-03-29 14:53:12 +01:00
Andrew Ward
71b2570f09
Load dependencies and description from mod.conf
2018-03-28 22:14:16 +01:00
Andrew Ward
dfc8198349
Add reasons to on_dieplayer and on_hpchange
2018-03-28 16:05:18 +01:00
Andrew Ward
2323842dd3
Add formspec theming using prepended strings
2018-03-28 16:04:41 +01:00
Paramat
5e2096e396
Lua_api.txt: Improve noise documentation
2018-03-22 02:36:52 +00:00
paramat
68c6494af0
Lua_api.txt: Fix hardware colouring documentation
...
More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
2018-03-20 03:41:31 +00:00
paramat
fdc02a59ba
Lua_api.txt: Split long lines part 6
2018-03-17 05:26:53 +00:00
paramat
0d8cb8433a
Lua_api.txt: Split long lines part 5, fix hardware colouring docs
2018-03-16 02:59:48 +00:00
paramat
06f67646d8
Lua_api.txt: Split long lines part 4
2018-03-14 04:28:03 +00:00
paramat
92ca9dda54
Rename 'subgame' to 'game'
2018-03-13 03:54:52 +00:00
paramat
d57024b7c9
Lua_api.txt: Improve and complete drawtype documentation
...
Move documentation of mesh and plantlike_rooted drawtypes into main section.
2018-03-13 01:12:28 +00:00
paramat
1d385caa06
Lua_api.txt: Split long lines part 3
2018-03-11 23:52:12 +00:00
paramat
7ad6cdd09b
Biome API: Add 'get_biome_name(biome_id)' API
...
Change name of default biome to a more suitable lowercase 'default'.
2018-03-11 23:06:17 +00:00
paramat
5a1884c21d
Lua_api.txt: Split long lines part 2
2018-03-10 04:35:40 +00:00
paramat
644d0ab2bb
Spawn level: Add 'get_spawn_level(x, z)' API
...
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-10 03:38:27 +00:00