Commit Graph

12065 Commits

Author SHA1 Message Date
Zughy
d52e4cdbdb
DOCS: replace Minetest -> Luanti, minetest. -> core. (#15292)
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-10-22 23:05:41 +02:00
sfan5
aa273119f2
Irrlicht: Use EGL over GLX (#15286) 2024-10-22 23:04:46 +02:00
sfan5
d4daa9fd40 Fix build error due to missing include 2024-10-18 11:59:02 +02:00
DS
e5d321d286
Cleanup headers in irr/include/ (#15181) 2024-10-18 10:58:32 +02:00
ALi.w
f2ab887644
Fix getDimension throwing error if there is \r at end of line (#15299) 2024-10-17 19:39:11 +02:00
SmallJoker
4975afb5ff Clean up header includes related to settings.h 2024-10-17 19:38:49 +02:00
SmallJoker
e3813cf027 Settings: semi-automatic callback cleanup 2024-10-17 19:38:49 +02:00
grorp
9f43018df2
Better UX when touch events aren't supported by Irrlicht device (#15288) 2024-10-16 21:37:00 +02:00
grorp
24704b01d9 Fix wrong minimum for repeat_place_time in settingtypes.txt
rebase mistake from #14542
2024-10-16 21:35:30 +02:00
sfan5
b61c83a19d Move some more sources to shared target 2024-10-16 19:39:59 +02:00
sfan5
4e9aa7dc77 Make itemdef.h safe to include anywhere 2024-10-16 19:39:59 +02:00
sfan5
a18355e7e8 Introduce object target for shared sources 2024-10-16 19:39:59 +02:00
sfan5
37095f3e49 Change the preprocessor macro that differs server/client builds 2024-10-16 19:39:59 +02:00
Lars Mueller
e2ea359925 JSON: Support consistent larger max. depth of 1024 2024-10-15 12:19:49 +02:00
Lars Mueller
4c419c4020 Improve minetest.parse_json
Let modders handle parsing errors, get rid of two unnecessary copies.
2024-10-15 12:19:49 +02:00
Lars Müller
c7938ce81c
Improve glTF logging (#15274)
Also removes all animations but the first one from gltf_frog.gltf
to address the corresponding warning.

Catches some more possible exceptions (out of bounds, optional access)
which might be caused by a broken model to properly log them.
2024-10-15 12:19:19 +02:00
sfan5
6d7a519740
Disable SDL2 for 5.10.0 (#15284)
see #14545
2024-10-14 22:09:11 +02:00
Erich Schubert
6431ef7324
Trivial improvement to get_item_group (#15260)
One hash table lookup is enough, and this is even easier for the JIT to inline, optimize, etc.
2024-10-14 22:09:01 +02:00
grorp
7435ea0d4e
Show warning in the settings menu when shaders are disabled (#15272) 2024-10-14 09:43:29 +02:00
cx384
ecf8488406 Fix HUD inventory direction position 2024-10-13 18:40:29 +02:00
Lars Mueller
067a5b5ac3 Fix local animations not working (was broken in 06907aa) 2024-10-13 15:48:39 +02:00
y5nw
e3aa79cffb
Gettext and plural support for client-side translations (#14726)
---------

Co-authored-by: Ekdohibs <nathanael.courant@laposte.net>
Co-authored-by: y5nw <y5nw@protonmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2024-10-13 11:29:08 +02:00
sfan5
dbbe0ca065 Update jsoncpp copy to 1.9.6
note: the version number is different due to https://github.com/open-source-parsers/jsoncpp/issues/1571
2024-10-13 10:57:25 +02:00
sfan5
cbc741f464 Various improvements to push_json_value 2024-10-13 10:57:25 +02:00
sfan5
d95e916a42 Defer to read_from_map in VoxelManip ctor
concrete problem: the getEmergeThread safety check was missing there
2024-10-12 22:37:17 +02:00
sfan5
244f4f285a Alias MutexAutoLock to the simpler std::lock_guard 2024-10-12 22:37:17 +02:00
sfan5
99b6315c1a Make logging respect stream flushes
also add override keyword and fix overflow() behavior
2024-10-12 22:37:17 +02:00
sfan5
dbf103da32 Fix hexadecimal line number in abort msgs 2024-10-12 22:37:17 +02:00
sfan5
3778ed7466 Keep PlayerMetaRef via name not pointer 2024-10-12 22:37:17 +02:00
sfan5
c8dc9c2b8d Increase safety checks around ObjectRefs 2024-10-12 22:37:17 +02:00
sfan5
41091a147c Handle VOXELFLAG_NO_DATA when in VManip get_data() 2024-10-12 22:37:17 +02:00
sfan5
6d5103900f Some refactoring and fixes to VoxelArea and VoxelManip
In particular this validates the edges of VoxelArea and fixes
all the nonsense tests uncovered by it.
2024-10-12 22:37:17 +02:00
grorp
5532248cd7
Add missing setting callbacks for display_density_factor (#15273) 2024-10-12 22:34:39 +02:00
paradust7
2188adc0f9
Ensure that null C strings do not break logging (#15255) 2024-10-12 22:34:24 +02:00
cx384
4e6e8b7bf1 Fix hotbar alignment with hud_hotbar_max_width 2024-10-12 22:33:41 +02:00
Zemtzov7
1b2d24791a
Separate anticheat settings (#15040) 2024-10-11 12:01:22 +02:00
sfan5
d2b4c27f21 Implement minetest.ipc_poll() 2024-10-11 12:00:59 +02:00
sfan5
72801d0233 Implement minetest.ipc_cas() 2024-10-11 12:00:59 +02:00
sfan5
f1a436619f Add generic IPC mechanism between Lua envs 2024-10-11 12:00:59 +02:00
Lars Mueller
06907aa99b Support floating-point animation frame numbers 2024-10-10 21:39:57 +02:00
Lars Mueller
323fc0a798 Add glTF animation support 2024-10-10 21:39:57 +02:00
Lars Mueller
d8274af670 Refactor global inversed matrix usage (+ minor fix)
Thanks to GreenXenith and Josiah for spotting a bug here
2024-10-10 21:39:57 +02:00
Lars Mueller
224066c1d3 Implement glTF texture wrapping support 2024-10-10 21:02:05 +02:00
Lars Mueller
2fee37f31b Fix gltf / glb loader oversights
- Avoid an unnecessary copy
- Reject models requiring extensions

Co-authored-by: DS <ds.desour@proton.me>
2024-10-10 21:02:05 +02:00
Lars Mueller
521e678d39 Add binary glTF (.glb) support 2024-10-10 21:02:05 +02:00
Lars Mueller
7e4919c6ed Refactor matrix4.h
Sets the surprising row-major conventions used here straight.

Renames rotateVect to rotateAndScaleVect:
If the matrix also scales, that is applied as well by the method.
Obsolete rotateVect variants are removed.
The inverseRotateVect method is also renamed accordingly.
Note that this applies the transpose of the product
of the scale and rotation matrices, which inverts just the rotation.
2024-10-10 17:40:31 +02:00
sfan5
c8f1efebea
Use execvp in fs::RecursiveDelete() 2024-10-10 17:40:06 +02:00
grorp
3f5a58a4e5 Fix rebase mistake in #14840 after #14749
Old enable_touch was used instead of new touch_gui.
2024-10-09 18:46:21 +02:00
grorp
bd15f26c35 Disable automatic switching on Linux to avoid bug on X11 2024-10-09 18:26:19 +02:00
grorp
f5076723e8 Android: Fix camera jump when switching to mouse mode
Easy way to reproduce:

1. Connect a bluetooth mouse to your Android phone with Minetest installed
2. Play Minetest
3. Slowly move the mouse to the right so that the camera rotates continously
4. While still moving the mouse continously, tap the screen a few times per second

Before this commit: The camera jumps around randomly.
After this commit: The camera moves like it should.

This is a combination of two Irrlicht changes copied from MoNTE48/irrlicht
and one Minetest change authored by me. I have no idea why this works, but
it does work and I have spent way too much time on this bug already.
2024-10-09 18:26:19 +02:00