Commit Graph

5323 Commits

Author SHA1 Message Date
Lars Hofhansl
93c0b3b8fb Ensure that legacy mode is correctly disabled. 2018-07-13 02:50:01 -07:00
Lars Hofhansl
ba7cf30df9 Reduce block load glitches
See #7542
This reduces glitches in deep water and underground caves.
2018-07-12 00:54:00 -07:00
Muhammad Rifqi Priyo Susanto
7ebc229b0d Android: Add 'aux' button (#7477)
Add 'aux' button.
Use joystick to trigger 'aux' button when forward and out of main circle, by enabling
'virtual_joystick_triggers_aux' setting.
2018-07-10 23:33:40 +01:00
SmallJoker
f7a8e75765 Formspecs: Remove accidental empty 'quit' field 2018-07-10 18:27:03 +02:00
Loïc Blot
a61e1a4dbc
Lua templating reading (part 4): s16, v2s16, v2f (#7512) 2018-07-08 23:06:33 +02:00
lhofhansl
94cd2bfeac Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
HybridDog
53dd781927 Fix memory leak in guiConfirmRegistration 2018-07-06 11:13:18 +02:00
lhofhansl
03edcafdda Zoom: Correctly verify client passed zoom at the server (#7526)
Fixes generation of distant world when not zooming in creative mode
(in creative mode zoom FOV is 15 degrees).
2018-07-03 00:16:17 +01:00
Loic Blot
1ff15d3a46
Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.
Also drop 3 useless IntervalLimiter
2018-07-01 13:47:57 +02:00
SmallJoker
49509d2f74
Log deprecated Lua function calls (#7491) 2018-07-01 12:31:49 +02:00
SmallJoker
6f22d14206
Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
2018-07-01 12:31:28 +02:00
Muhammad Rifqi Priyo Susanto
ad3d1d20d1 Android: Resize jump and sneak buttons' touch target (#7498) 2018-06-30 22:33:14 +01:00
Loïc Blot
eef62c82a2
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
2018-06-30 17:11:38 +02:00
red-001
227c71eb76 Fix memory leaks in mod storage (#7500) 2018-06-30 17:11:04 +02:00
Vitaliy
9f19b7d936 Fix world deletion (#7494)
* Fix world deletion
2018-06-30 15:13:53 +02:00
Loic Blot
d7f873bc8d
Fix a memleak before assertion in l_get_mod_storage 2018-06-30 10:32:02 +02:00
red-001
e36af6f969 Fix mod channels crash (#7481) 2018-06-27 17:45:40 +02:00
red-001
a43a4e2d97 Fix small memory leaks in client. (#7492) 2018-06-27 17:06:37 +02:00
Paramat
93661ca212
Cavegen: Fix errors when getting biome outside mapchunk (#7480)
Some cave segments are outside the mapchunk.

Previously, biome was being calculated by a function that uses the noise
maps. Points outside the mapchunk resulted in incorrect noise map indexes
that were sometimes outside the noise map size, causing a crash.

Use either noise maps or point noise calculations depending on point
location.
2018-06-26 19:35:23 +01:00
SmallJoker
b589352e79 Update settings translations 2018-06-26 15:38:42 +02:00
SmallJoker
db42542e27 Rename CSM flavours to restrictions
& Satisfy LINT
2018-06-26 15:38:42 +02:00
red-001
7bdf5eae05 Fix buffer overrun in SRP (#7484)
The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
2018-06-26 10:02:26 +02:00
sfan5
b298b0339c Fix MurmurHash implementation to really be unaligned (#7482) 2018-06-26 00:12:09 +01:00
Paramat
de621d5d4b
Decoration API: Add lightweight ability to have complete coverage (#7456)
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.

'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.

'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
2018-06-24 17:14:18 +01:00
SmallJoker
1d1cf000c0 Fix rtt >= 0.0f assertion and free_move crash 2018-06-24 14:48:19 +02:00
stujones11
6b72d8d090 Android: Use correct temporary path (#7463) 2018-06-23 22:38:19 +02:00
you
968ce9af59 RTT fixes (#7428)
* Few code updates

* Do not show average RTT before timing out

* Fix unwanted integer division in RTTStatistics

* Fix float format, prettier jitter calculation

* Use +=, 0.1f -> 100.0f for stronger average updates
2018-06-23 09:16:01 +02:00
red-001
07b1743d3d Fix crash caused by Lua error during startup (#7473) 2018-06-22 21:04:41 +02:00
sfan5
c66d977269 Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471) 2018-06-22 20:54:23 +02:00
Paramat
8d3190e77a
Biome API: Fix absent water decorations and dust, in deep water (#7470)
Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a
stone surface was not found in it, causing water surface decorations
and water surface dust to fail.

Store the biome ID of the biome calculated at a water surface and add
it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk
column. The biome calculated at a stone surface still has priority
for the biomemap entry, as it should.

Edit an incorrect comment.
2018-06-21 19:28:54 +01:00
Paramat
86389329eb
Biome dust: Revert fix that added dust to mod structures (#7464)
Revert commit 99143f494711034068685b6ee845ce19fa09d7d9 and commit
f4ca830abe1aa22875c99b31bf2ee56e26f83f05.

These commits caused biome dust to be applied even when there was no core
mapgen terrain in a mapchunk column. So the dust, which overgenerates,
then appeared on structures added by mods in 'on_generated', such as
floatlands, asteroids or above-surface realms.
2018-06-19 22:09:42 +01:00
rubenwardy
ca502fc274
Update to new ContentDB API 2018-06-18 20:47:38 +01:00
thoughtjigs
3d516079eb Provide Xorg/net wm process ID (#7445)
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints
Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env.
Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
2018-06-17 10:41:07 +02:00
Loic Blot
2bec28f462
Remove Server::m_ignore_map_edit_events (noop) 2018-06-15 08:41:50 +02:00
Loïc Blot
9a1d3584c2
Server: move shutdown parts to a specific shutdown state object (#7437)
* Server: move shutdown parts to a specific shutdown state object
2018-06-13 21:58:34 +02:00
SmallJoker
409d04324f Fix the /shutdown command (#7431) 2018-06-11 13:43:12 +02:00
number Zero
2c0d8b25dd Fix narrow/utf8 difference in incoming/outcoming messages 2018-06-10 10:33:53 +02:00
Paramat
0b23253447
Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Previously the only way to disable biomes was to 'clear' the registered
biomes in a mod, but this method causes large amounts of unnecessary
processing:
1. Calculation of 4 2D noises.
2. Looping through all nodes of a mapchunk replacing nodes with identical
nodes.
The new flag disables those operations.
2018-06-08 23:24:36 +01:00
tukkek
9f8582dcdf Stop autoforward on BACKWARD key-press (#7417) 2018-06-06 14:31:34 +02:00
Loïc Blot
ccc3af128c
CSM/SSM: Add on_mods_loaded callback (#7411)
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
Wuzzy
35bc3e2f17 Set ENABLE_GETTEXT to TRUE by default (#7415) 2018-06-05 23:02:14 +02:00
Loïc Blot
180e551c56
Modernize lua read (part 1): C++ templating insurance (#7394)
* Modernize lua read (part 1): C++ templating assurance

Implement the float reader
2018-06-04 22:38:07 +02:00
Paramat
86b19f2849
Biome dust placement: Improve comments, re-order some lines 2018-06-04 00:39:10 +01:00
Paramat
f4ca830abe
Biomemap: Simplify code of recent commit (#7398) 2018-06-02 21:28:26 +01:00
Paramat
99143f4947
Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)
'generateBiomes()' constructs the biomemap as it generates biomes.
The biome calculated at first stone surface encountered is added to
the biomemap.
Previously, if no stone surface was encountered in a mapchunk column
the biomemap was left empty for that (x, z) position, causing biome
dust and water surface decoration placement to fail.

If at the base of a mapchunk column the biomemap is empty, add the
currently active biome to the biomemap, or if biome is NULL calculate
it for this position and add it to the biomemap.
2018-06-02 03:20:09 +01:00
Loïc Blot
162ffd7fba
Fix isNan on setYaw Lua call (#7380)
* Fix isNan on setYaw Lua call
2018-05-31 22:52:08 +02:00
Paramat
df991edaa8
Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)
Only allow river generation to replace c_stone.
This also acts as an optimisation by being placed before canyon shape
calculation.
2018-05-31 03:06:55 +01:00
Loic Blot
e3e98f9356
LINT fix 2018-05-29 22:22:14 +02:00
Wuzzy
19df59f844 Rename some keys for clarity (#7384) 2018-05-29 18:39:37 +02:00
otdav33
3f0720e721 Add crossview support (#7361) 2018-05-29 18:38:58 +02:00
Loic Blot
75aa41c6de
Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72ba93702959
Added more strong unittests on that part to prevent future regression
2018-05-29 08:34:09 +02:00
Midgard
67ed56be3b Print error when HOME is not set (#7376)
In some configurations, such as when using the runit supervisor and its
tool chpst, the HOME variable might be unset. This resulted in an
unclear error message that was hard to pin down.
2018-05-28 18:00:42 +02:00
Loïc Blot
a78659ed05 Fix more GCC 8.1 warnings   1   master
Fix 3 warnings reported by GCC 8.1 of the following type

```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess]
  memset(&m_flags, 0, sizeof(GameUI::Flags));
```
2018-05-28 15:39:04 +02:00
Loïc Blot
b620f2f02d Fix a -Wcatch-value warning reported by GCC 8.1
```
src/translation.cpp:43:16: warning: interception du type polymorphique « class std::out_of_range » par valeur [-Wcatch-value=]
  } catch (std::out_of_range) {
```·
2018-05-28 14:17:19 +02:00
Loic Blot
a363a9bf71
Remove a useless struct keyword for ObjectProperties 2018-05-28 08:54:57 +02:00
SmallJoker
bb4f0fd228 Formspec verification: Fix show_formspec inside callbacks (#7374) 2018-05-26 12:50:44 +02:00
Paramat
5c1edc58ab
Vein ore: Fix bug caused by changing perlinmap Y size (#7371)
Because vein ore uses 3D noise (all the other ores use 2D noise) the
perlinmap Y size can be different in different mapchunks when close
to the ore Y limits.
Previously this caused bugs in the vein structure because changes in
perlinmap Y size did not recreate the noise objects.

Delete and recreate the noise objects with the new Y size if Y size
has changed.
2018-05-24 22:20:06 +01:00
Paramat
d6a6d3176e
Schematic decorations: Fix placement bug when centred and rotated (#7365)
Previously, the centering caused by the 'place center x/z' flags did
not take rotation into account. So schematics with unequal X and Z
dimensions were incorrectly placed. The bug was hidden for schematics
equal in X and Z dimensions.
2018-05-24 02:52:35 +01:00
Paramat
53d5b3ea40
Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
you
22df02d25b Fix missing ignore textures (#7326) 2018-05-20 14:51:50 +02:00
rubenwardy
122eed7a34
Add screenshots to online content browser 2018-05-20 00:25:17 +01:00
nanoproject
8295f9f89b Player marker on both minimaps (#7350) 2018-05-18 22:45:14 +02:00
rubenwardy
3eb363f813
Add updating to online content browser 2018-05-16 21:52:12 +01:00
Lars Hofhansl
a1868e8f6c Use server's zoom fov for distant world loading. 2018-05-15 18:49:11 -07:00
Muhammad Rifqi Priyo Susanto
2f34797c5c Don't show Android edit dialog when tapping read-only field (#7337)
* Don't show Android edit dialog when tapping read-only field

From Lua API, "If the name is empty the textarea is readonly."
2018-05-15 16:13:30 +02:00
SmallJoker
a1598e1b83 Fix segfault in player migration and crash in log_deprecated
Makes log_deprecated work when triggered from no function
2018-05-14 21:19:52 +02:00
Paramat
a01a9ca24c
Vertical biome blend: Tune PRNG seed for finer detail (#7329) 2018-05-14 19:01:58 +01:00
lhofhansl
0cecc1d1a9 Make sure color returns to normal after a damage flash (#7332) 2018-05-14 12:03:39 +02:00
rubenwardy
9cc341e91f
Update contentdb_url to content.minetest.net 2018-05-13 21:41:02 +01:00
SmallJoker
d5d248ccbd
Camera: Improve subpixel movement (#7319) 2018-05-12 14:30:52 +02:00
SmallJoker
9dd432c29f Run detach callbacks on player leave
Correct docs regarding non-nil detaching children
2018-05-12 11:50:04 +02:00
Vincent Glize
a292d19fd0 Fix crash guiConfirmRegistration quit menu (#7313) 2018-05-10 13:50:06 +02:00
Paramat
4ccd18d5ec
Mgv7: Code cleanup (#7299) 2018-05-07 03:31:55 +01:00
SmallJoker
d99a033fd6
Fix builtin inventory list crash when size = 0 (#7297) 2018-05-05 22:37:07 +02:00
Paramat
21c720755b
Cavegen: Allow small RandomWalk caves to generate beyond mapchunk border 2018-05-04 18:22:56 +01:00
Vincent Glize
24b6bd0f67 Fix invisible chat error messages (#7289) 2018-05-01 19:38:37 +02:00
Kuma_jjw
55bb1938c1 nodedef: Delete two unused method definitions (#7288) 2018-04-30 19:15:11 +02:00
JDCodeIt
5862d9e482 Global new() or grab() to be managed in constuctor only (#7235 partial) (#7236)
* g_extrusion_mesh_cache new() and grab() to be managed in constuctor only (#7235 partial)

This global was getting grab()-ed by each call to getItemMesh, incrementing its reference count. What was to be the final drop() in the destructor ended up with > 0 reference count, so memory not freed by Irrlicht.
2018-04-30 19:14:28 +02:00
SmallJoker
ba91624d8c
Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
rubenwardy
0b5b32b026 MetaDataRef: Add contains() and get() (#7214) 2018-04-30 18:42:51 +02:00
Paramat
54606e103d
Mapgen caves: Re-order generation to fix cavern bug
Previously, caverns confused tunnel generation causing biome top and filler
nodes to appear in caverns.
Split 'generateCaves()' into 2 functions to separate tunnel and large
randomwalk cave generation.
In each mapgen re-order cave generation to generate tunnels before caverns.
2018-04-29 07:20:46 +01:00
paramat
bb3baef30f Biome-defined cave liquids: Use faster biome calculation 2018-04-26 17:28:37 +02:00
paramat
9d7335a99c Biome-defined dungeon nodes: Use faster biome calculation 2018-04-26 17:27:06 +02:00
Paramat
454f80a0f7
Dungeons: Mostly fix missing stair nodes 2018-04-25 00:44:49 +01:00
Paramat
534971ccd0
Mgvalleys: Code cleanup
Split some long lines.
Edit comments.
Remove unnecessary comments and unnecessary commented-out code.
Use std::fmax/fmin instead of MYMAX/MYMIN.
Remove scope-limiting braces.
Consistently define literals as floats, except in noise parameters.
Cleanup literals in noise parameters.
Remove unnecessary 'near_cavern' line.
Reduce max spawn y to be consistent with other mapgens.
2018-04-24 01:34:48 +01:00
rubenwardy
06dd7c051c Move ASCII art to std::cerr, to remove it from logs 2018-04-23 23:04:20 +01:00
Thomas--S
9577a4396a Formspecs: Allow setting alpha value for the box[] element 2018-04-23 18:50:50 +01:00
Paramat
12a8f8826d
Mgvalleys: Use shared tunnel / cavern code instead of internal
Caverns first appeared in mgvalleys and were later added to other
mapgens as shared code. Now this shared code can replace mgvalley's
internal cavern code.
Also use shared tunnel code instead of internal code.

Changes to mapgen that will affect existing worlds (mgvalleys is not
stable):

Single lava and water sources not added in tunnels.
Previous caverns are unchanged but an equal number of new ones are
added at a distance from the previous.
From y = -256 to 192 nodes below, where the caverns taper at their
upper limit, they will have a slightly different shape as the taper
is now linear.
2018-04-21 22:50:36 +01:00
Paramat
5abd0efb90
Cave liquids: Use a more precise point for calculating biome
Use the centre point of the route being carved for a more precise match
between cave liquids and biome.
2018-04-21 20:35:29 +01:00
mazocomp
cb92cdf3a4 Fix i386 bit build at OpenBSD (#7259) 2018-04-21 21:33:38 +02:00
Paramat
0e554706ac
Node resolver: Make error on fallback optional, disable for mapgen aliases 2018-04-20 20:26:30 +01:00
rubenwardy
87ad4d8e7f
Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
SmallJoker
9877a1a207 Fix wrong channel number representation in logs (#7205) 2018-04-18 21:26:28 +02:00
Ben Deutsch
3eac249464 PlayerSettings struct for player movement code (#7243)
Instead of calling g_settings->getBool("flag") multiple times
during each movement step, the current settings are cached
in a new player object member. Updated via registered callbacks.
2018-04-18 20:56:01 +02:00
Muhammad Rifqi Priyo Susanto
b1e58c9c35 Android: Modify touch screen GUI's buttons (#7240)
* Android: Add zoom, minimap, and toggle chat button
Zoom button is put above jump button.
Minimap and toggle chat button are put in settings bar.
* Jump button is rotated down button
* Move three buttons on the right screen higher
2018-04-18 20:55:42 +02:00
Paramat
cca925377b
Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)
Fix elusive 5 year old bug that caused mgvalleys large caves to be flat and
limited to mapchunk borders.
Error was fixed 2 years ago in 'CavesV6' but not in 'CavesRandomWalk'.
2018-04-17 22:25:59 +01:00
Paramat
28813702d6
FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
In the client, raise lower limit from 30 to 45 degrees, to avoid server
seeing this as a zoom and loading world beyond the server-set limit.
Add minimum in settingtypes.txt and enforce lower limit when set using
minetest.conf.

In the server, distrust the client-sent FOV if below the heuristic zoom
threshold and use the player object property 'zoom_fov' to check it, to
protect against hacked clients.
2018-04-15 21:56:05 +01:00
Muhammad Rifqi Priyo Susanto
326eeca306 Android: Replace movement buttons with joystick (#7126)
* Android: Replace movement buttons with joystick

Replace movement control buttons (arrows at bottom left screen) with virtual joystick.
Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input.
Joystick applies only on left 1/3 of screen.
Joystick's position can be fixed by enabling fixed_virtual_joystick setting.
Three new images:
(1) placeholder joystick,
(2) joystick container (background), and
(3) joystick cursor.
Remove unused images: movement control buttons (*_arrow.png).
New data type: touch_gui_joystick_move_id

Joystick's fixed position is spaced one button size from bottom and from left of screen.
Remove unused variable: m_joystick_downlocation
2018-04-10 22:55:17 +02:00
sfan5
22ebbe136a
Fix segfault caused by wrong wgettext() 2018-04-09 16:25:57 +02:00
minduser00
9a06d6aa9f Fix for translating empty strings
Fix for incorrect translation of empty strings

In the key change menu, when a button key not have name an empty string is passed to gettext.
The empty string is reserved for gettext to return de header of the .po file an this is shoved in the button
2018-04-09 15:13:53 +02:00