x2048
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c09a3a52ac
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Add antialiasing filters (FXAA, SSAA) (#13253)
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2023-06-28 05:30:08 +02:00 |
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x2048
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4cd6b773bb
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Fix no color values on bloom texture (#13197)
Align meaning of 'exposure' variable across different stages
Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE
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2023-02-10 21:04:37 +01:00 |
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x2048
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6d45c243f8
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Add dynamic exposure correction (#12959)
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
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2023-01-06 22:33:25 +01:00 |
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lhofhansl
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7bf64fc61a
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Add configurable saturation (#12865)
* Add configurable saturation
Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>
Author: Lars <larsh@apache.org>
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2022-11-18 11:49:52 -08:00 |
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x2048
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957a3e52fe
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Return correct variable when debugging bloom.
Fixes #12922
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2022-11-03 08:43:31 +01:00 |
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x2048
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9b24041394
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Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
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2022-11-02 09:09:48 +01:00 |
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sfan5
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7a28f2c4fa
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Fix tone mapping being always enabled
broke in 579fc93c24b030e33a6255d96e773706f6e99c93
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2022-10-09 19:11:04 +02:00 |
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x2048
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579fc93c24
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Make bloom shaders compatible with GLES2 (#12834)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
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2022-10-04 13:52:56 +01:00 |
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x2048
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9df79a4b2d
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Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
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2022-09-29 20:34:05 +02:00 |
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x2048
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ff6dcfea82
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Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
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2022-09-06 08:25:18 +02:00 |
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