Commit Graph

195 Commits

Author SHA1 Message Date
kwolekr
8f38f8255c Tests: Add ObjDef unittests 2015-05-03 22:19:35 -04:00
kwolekr
37ca3212ee Fix MSVC compatibility
Make sure to include random unittests in android builds, too
Use SWAP() macro
Ensure that negative ranges are tested as well in random unittests
2015-04-29 13:20:01 -04:00
kwolekr
7220ca906d Tests: Modularize unit testing
Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
2015-04-26 15:08:54 -04:00
Craig Robbins
9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Aaron Suen
6d61375cc7 Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
Craig Robbins
5ee0d8ac81 Fix Android build-related bugs
E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
2015-03-29 22:27:01 +10:00
ShadowNinja
93fcab952b Clean up and tweak build system
* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
est31
15d9cd3a6f Fix Android build on 32 bit
Remove the --system=linux-x86_64 which isn't neccessary on 64 bit,
as, when given no --system parameter, the standalone-toolchain.sh script
figures out the platform on itself. Naturally, the hardcoded setting broke
android building on 32 bit systems.
2015-03-23 14:11:39 +10:00
Loic Blot
94b3950958 Remove Android makefile ugly make -j hack 2015-03-17 15:48:48 +01:00
Loic Blot
ceac41ed6e Bump android version code 2015-03-16 20:37:31 +01:00
Loic Blot
b560294050 Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
* Requested by @Zeno-
* Approved by @nerzhul
2015-03-16 10:19:19 +01:00
Loic Blot
2bc0165652 Android Makefile update backported from stable-0.4 with minor changes 2015-03-15 11:21:34 +01:00
Loic Blot
155116852a Android: Backport changes from stable-0.4 2015-03-14 19:59:14 +01:00
Loic Blot
aa085bf222 Android: fix package name in JAVA sources 2015-03-14 18:52:31 +01:00
Loic Blot
783e15f389 Fix package name in AndroidManifest.xml 2015-03-14 18:41:36 +01:00
Loic Blot
1488542968 AndroidManifest.xml version bump 2015-03-14 18:28:02 +01:00
Maksim Gamarnik
c788b17322 Update Android Makefile
ARMv7 default build
Update curl
Update OpenSSL
2015-03-08 15:48:40 +10:00
Loic Blot
0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
Loic Blot
a0affa496d Fix android build 2015-02-21 17:37:48 +01:00
Perttu Ahola
e6ad2ace10 Bump version to 0.4.12 2015-02-18 23:50:01 +01:00
Loic Blot
49f84b76bc Update missing files for Android.mk 2015-02-18 09:53:43 +01:00
Loic Blot
b019221c30 Android build fix 2015-02-18 09:23:24 +01:00
Loic Blot
146f77fdb7 main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes 2015-02-12 15:00:03 +01:00
Loic Blot
10b208f5c1 Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok @zeno- 2015-02-11 09:15:25 +01:00
sapier
9f52149a11 Android, build: Update curl to 7.40.00 2015-01-15 21:51:54 +01:00
Kodexky
c0066a75cd Fix Android crash on keyboard connection change. 2015-01-13 23:09:57 +10:00
sapier
25235a4324 Increase stepheight on android by 0.5 to smoothen movement 2015-01-11 04:33:42 +01:00
sapier
04d4a00393 Fix armv7 using arm arch while arm uses armv7 2015-01-08 00:11:30 +01:00
sapier
2b8ed9e80c Switch android build to external sqlite3 2015-01-07 01:01:03 +01:00
sapier
083d19b3fc Fixes for android
Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
2015-01-06 16:13:39 +01:00
sapier
a92c083011 Fix broken android version due to new openssl not linking correct to curl 2015-01-05 00:51:35 +01:00
sapier
bf5d6e670a Switch to official openssl version and update to 1.0.1j 2015-01-04 16:57:19 +01:00
sapier
35149a10e3 Speedup initial android startup on some devices by factor 10 or more 2015-01-02 17:20:55 +01:00
kwolekr
3f83ca29d3 Bump version to 0.4.11 2014-12-24 22:28:06 -05:00
Kahrl
e402aa8984 Add fontengine.cpp to Android.mk 2014-12-01 21:22:23 +01:00
KodexKy
5413ed1195 Fixes for Android build errors. Enable sensor landscape rotation.
Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25 13:28:51 +10:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
kwolekr
9e811a92e7 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
sapier
f6e01adab7 Makefile support for build without leveldb 2014-08-16 12:28:07 +02:00
sapier
d38f6ebb9b Fix error handling on inconsistent client ready message
Fix android makefile to provide a correct dummy githash if detection fails
2014-07-16 20:01:00 +02:00
sapier
903d343b08 Fix android build after removal of indev and math mapgen 2014-07-16 13:40:30 +02:00
sapier
96f285f71e Update version numbers for 0.4.10 2014-07-06 22:39:47 +02:00
sapier
b459f53ac3 Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there 2014-07-06 21:27:54 +02:00
sapier
1cc40c0a7c Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00