Commit Graph

6208 Commits

Author SHA1 Message Date
SmallJoker
fca4db4184
ObjectRef: Re-add legacy code for set_physics_override (#10585)
These arguments are used at least by MTG beds and homedecor_common. A deprecation warning is shown to safely remove it in a future release.
2020-11-10 21:02:53 +01:00
sfan5
97aefe9b81 Mark additional locales as broken 2020-11-10 10:30:42 +01:00
sfan5
b6e47a30bb Update fallback font to newer version 2020-11-10 10:30:42 +01:00
Markus Koch
e1142ee57f Joystick: Remap joystick-specific KeyTypes to generic ones
According to the following table:
	* MOUSE_L     -> DIG
	* MOUSE_R     -> PLACE
	* SCROLL_UP   -> HOTBAR_NEXT
	* SCROLL_DOWN -> HOTBAR_PREV

This commit entirely removes the special KeyTypes used for joysticks.

Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00
rubenwardy
7589cbe086
Fix object interaction distance not being checked (#10547) 2020-11-09 11:55:15 +01:00
SmallJoker
c940a57a38 ContentCAO: Fix segfault when minimap is disabled 2020-11-08 11:30:16 +01:00
Lars
8c1871fa2c Revert #10495 and simplify. 2020-11-07 08:51:10 -08:00
sfan5
627c22c36e Fix integer-string conversion for shaders
closes #10605
2020-11-05 19:34:40 +01:00
SmallJoker
3356da0151
Add model[] formspec element (#10320)
Formspec element to display models, written by @kilbith, rebased and tweaked.

Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2020-11-04 21:46:18 +01:00
Lars Müller
e3bd6704a0
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" (#10534)
This reverts commit 0f98b54aa4b2361575002d92b29fe222703ba557.
2020-11-04 21:43:32 +01:00
Zughy
72b93ec0d7
Fix ObjectRef errors due to lua_isnil() (#10564)
Treat 'none' values as 'nil'
2020-11-04 21:43:18 +01:00
Lars
39213bd00a Slight simplification and optimization of RemoteClient. 2020-11-03 16:23:47 -08:00
Lars
aa4d3cb148 Increase defaults for viewing_range, active_object_range and related settings #10597 2020-11-03 15:55:53 -08:00
red-001
0abb3e89fa
Block attempts to connect to the client (#10589)
A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on.
2020-11-02 22:21:03 +01:00
SmallJoker
9c9344ceb3 Fix incorrect deprecation hints
"good" and "bad" were swapped in the process, resulting in wrong deprecation messages
2020-11-01 12:52:14 +01:00
rubenwardy
89dd05fdf3
Fix segfault in deprecation logging due to tail call, log by default (#10174) 2020-10-31 18:19:23 +00:00
Lars Müller
2dff3dd03f
Player physics: Ensure larger dtime simulation steps (#10563) 2020-10-29 20:15:46 +01:00
Oblomov
a701d24a00
Show RTT in ms with 2 digits of precision (#10573)
If your ping is in seconds, you probably have other problems.
2020-10-29 20:09:59 +01:00
Lars
68cd93b865 Avoid resending near blocks unnecessarily. 2020-10-27 12:08:44 -07:00
luk3yx
61a196378f
Fix CSMs on arm64 (#10553) 2020-10-25 18:01:39 +01:00
Vitaliy
707c8c1e95
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
Zughy
33b2c5f5b1
Clean up l_object.cpp (#10512)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-22 16:18:01 +01:00
Maksim
5c0a57f606
Fix Media... 0% on loading screen (#9478) 2020-10-21 20:42:40 +01:00
sfan5
c7aa92aaed Fix show_on_minimap default value for local player
fixes #10526
2020-10-20 16:36:05 +02:00
sfan5
4f2303849e
Implement unloading of static_save=false objects according to existing docs (#10485) 2020-10-19 20:38:33 +02:00
sfan5
660115c1ab
Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
Lars
b826e39730 Minor clientmap improvements.
- Avoid calculating isBlockInSight for blocks without meshes.
- Add metric for how many blocks the client has currently loaded.
- Make some variables constant.
2020-10-19 09:31:09 -07:00
Lars
738f624218 Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. 2020-10-17 13:22:30 -07:00
Lars
ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Lars
f43d1cfa81 Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the client. 2020-10-13 19:39:43 -07:00
Zughy
7499ebe46a
Fix float argument check in minetest.set_timeofday() (#10483)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13 20:28:53 +01:00
Zughy
2341a4aff1
Add ObjectRef:get_children() (#10480)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2020-10-13 20:27:52 +01:00
Lars
521a04222a Avoid drawing invisible blocks on the client. 2020-10-13 09:30:59 -07:00
JosiahWI
11f3deb9c4
Pass ContentFeatures as reference to read_content_features (#10464) 2020-10-13 16:36:01 +01:00
Zughy
272b72361a
Add missing type check to InvRef:set_lists() (#10476) 2020-10-11 13:36:13 +02:00
DS
f3ae45b2b2
Add a short_description to be used by mods (#8980) 2020-10-09 19:11:21 +01:00
DS
b2f3f66385
Fix box[]es not being clipped (#10473)
Fixes a regression of #8676.
2020-10-08 19:44:47 +02:00
Zughy
a37e96eefc
-Wmem-access only called when GCC > 7 (#10453) 2020-10-06 20:51:27 +02:00
HybridDog
2f4037752b
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).

Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-06 20:49:46 +02:00
rubenwardy
e80fc22dd9
Prevent games from setting secure settings (#10460) 2020-10-06 12:10:37 +01:00
SmallJoker
f46509d5e2
Remove unused functions reported by cppcheck (#10463)
Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-05 09:07:33 +02:00
Pierre-Yves Rollo
81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
Jordan Snelling
3068853e8a
Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00
Lars Müller
0f98b54aa4
Fix short 180 degree rotation when using set_bone_position (#10405) 2020-10-04 15:09:12 +02:00
rubenwardy
3250b37e32
Deprecate get_player_velocity and add_player_velocity (#10173) 2020-10-04 00:33:45 +01:00
random-geek
0750047919
Fix scroll bar overlapping text (again) (#9058) 2020-10-03 17:34:34 +01:00
HybridDog
9dc29a75b4
Reduce the FPS when the window is unfocused (#8837) 2020-10-03 17:33:51 +01:00
SmallJoker
947466ab28 (se)SerializeString: Include max length in the name
This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.

Removes unused Wide String serialization functions
2020-10-01 09:52:59 +02:00
SmallJoker
ca5c2dbefa Clean up serialization
This reverts 1a5b4b3 and further functions in serialize.cpp that are unused

The intend for a sane NetworkPacket/stream replacement was good, but a wrapper
class around i/ostream might be more versatile than introducing a new
vector-based serialization class.
2020-10-01 09:52:59 +02:00
SmallJoker
79414aa3e5 Settings: Remove unused functions
Make Settings-internal functions private
2020-10-01 09:52:59 +02:00
k.h.lai
995d405261
Improve MSVC cmake and update vcpkg instruction (#10407)
Remove unnecessary compiler flag for clang-cl
Update vcpkg instruction in README.md
2020-09-29 19:39:53 +02:00
Elias Fleckenstein
65c15e137f
Patch fast/teleport vulnerability when attached to an entity (#10340) 2020-09-26 18:41:44 +02:00
Tyler Schwend
917e357bca
Log server announce on updates and deletes too (#10177) 2020-09-26 18:41:16 +02:00
luk3yx
09af0c5946
Remove null bytes from TOCLIENT_BLOCKDATA (#10433) 2020-09-26 15:31:54 +02:00
Buckaroo Banzai
c6e3050357
Correct erroneous reported max lag with prometheus (#10427)
Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
2020-09-25 18:52:42 +02:00
Paramat
9bff154cba
Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)
Previously, the param2-controlled horizontal/vertical merge feature
(which was undocumented and forgotten) was always active, causing
uses of param2 other than "glasslikeliquidlevel" to affect H/V
merging.

Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel".
H/V merge bits and liquid level bits are designed to be used
simultaneously.
2020-09-24 00:10:50 +01:00
Vincent Robinson
787561b29a
Replace MyEventReceiver KeyList with std::unordered_set (#10419) 2020-09-23 19:12:20 +02:00
SmallJoker
add68369a5 Settings: Fix unittest memory leak, change input types 2020-09-22 19:05:04 +02:00
Wuzzy
55e2dd911b
Fix chat/infotext overlap if many chat lines (#10399)
Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full.
2020-09-22 18:38:33 +02:00
SmallJoker
e7f33ee2f1 Settings: Fix crash on exit due to group double-free 2020-09-21 19:29:02 +02:00
Lars
49117de476 Record player existence in dymmy database. 2020-09-20 19:16:14 -07:00
rubenwardy
9ec75d7765
Clean up server-side translations, remove global variable (#10075) 2020-09-16 14:51:11 +01:00
hecks
fcff9f2911
Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
Sebastien Marie
3fb1f45301
Remove Thread::kill() and related unittest (#10317)
Closes: #6065
2020-09-10 12:19:18 +02:00
David CARLIER
0683bea283
Add NetBSD cpu affinity support code (#10378) 2020-09-09 19:12:58 +02:00
David CARLIER
62913b872e
Darwin platform build fix (#10376)
the event header seemingly being generic with libevent thus renaming it.
openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings.
2020-09-09 19:12:03 +02:00
SmallJoker
0d128ab344
Inventory: Protect Craft and Drop actions (#10353)
Change dangerous pointer to unique_ptr for automated deletion.
2020-09-07 21:19:38 +02:00
Lejo
6dcc9e6331
Prevent interacting with items out of the hotbar (#10359) 2020-09-04 20:50:33 +02:00
Wuzzy
b3ace8f197
Scale inventory image for scaled allfaces nodes (#10225)
The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
2020-09-04 20:49:50 +02:00
Lars Müller
050964bed6
Fix inventory swapping not calling all callbacks (#9923)
"Predicts" whether something will be swapped for allow callbacks, then calls callbacks a second time with swapped properties.

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-09-04 20:49:07 +02:00
Paramat
4ba5046308
Add 'ores' global mapgen flag (#10276) 2020-09-03 01:28:40 +01:00
sfan5
74e22b72e1
Change default ambient occlusion gamma to 1.8 (#10185) 2020-09-01 20:18:32 +02:00
HybridDog
f5df70764d
[2] Code cleanup in serverpackethandler (#9349)
* Code cleanup in serverpackethandler

* do not define p_under unless a node is pointed
* use switch-case and reduce indentation
2020-09-01 08:08:18 +02:00
EvidenceB
5c4b560b68
Add compass HUD element (#9312)
Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2020-08-29 20:13:30 +02:00
Hugues Ross
9976f36b18
Make bgcolor tint button background images (#9818) 2020-08-29 16:41:19 +01:00
Lars Müller
3693b6871e
Prevent players accessing inventories of other players (#10341) 2020-08-29 16:41:03 +01:00
SmallJoker
d28f1b0170
Mapgen: Fix on-by-default flags broken since eca6ee9 (#10318) 2020-08-29 00:14:38 +02:00
karamel59
d052593c7a
Lua API: Register missing get_texture_mod function (#10338) 2020-08-27 21:47:38 +02:00
Maksim
788f297595
Android: drop simple MainMenu (#10227)
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
2020-08-27 21:46:57 +02:00
David CARLIER
b262184acf
NetBSD build fix proposal. (#10308)
Fixing thread naming call and let the class setting RANDOM_MIN/RANDOM_MAX.
2020-08-25 20:50:41 +02:00
mntmn
44c98089cf
shaders: Fix transparency on GC7000L (#10036)
Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
2020-08-25 20:49:51 +02:00
Desour
f27cf47779 Properly handle mod-errors in on_shutdown 2020-08-24 19:55:25 +03:00
Kezi
3e5bce2251
darken tabheader background color (#10299) 2020-08-23 22:50:45 +02:00
EvidenceB
287f3fb2e3
Avoid drawing clipped out formspec elements (#10095) 2020-08-23 22:50:14 +02:00
adrido
3c2890692b
Fix MSVC compiler warnings (#10197) 2020-08-23 15:41:04 +02:00
BenjaminRi
f5a203fbcd
Fix light overflow of u8 if light is saturated at 255 (#10305) 2020-08-23 15:39:55 +02:00
David CARLIER
cf5547227d
Complete Haiku platform support. (#10311)
Fixing linkage/libraries missing issue.
Implements missing platform specifics.
2020-08-23 15:39:32 +02:00
DS
98faeac5a7
Load media from subfolders (#9065) 2020-08-20 22:25:29 +02:00
Sebastien Marie
9c7340104a
Define environ variable on OpenBSD (#10302) 2020-08-20 19:10:58 +02:00
Pierre-Yves Rollo
71287894ad
Fix missing translation call in hypertext (#10296) 2020-08-20 12:25:02 +02:00
v-rob
83d0c360cc
Add gradients and borders to FormSpec boxes (#8676) 2020-08-19 18:14:47 -07:00
v-rob
471497fa91
Optimize formspec form size (#10144) 2020-08-19 16:13:29 -07:00
hecks
5bda36143f
Clean up sound_fade (#10119)
Add proper documentation and correct gain reduction calculations.

Co-authored-by: hecktest <>
2020-08-19 19:26:37 +02:00
Lars
649211bf27 Allow the ABM time budget to be configurable. 2020-08-18 16:04:32 -07:00
rubenwardy
7242de1d4b
ContentDB: Add Update All and download queuing (#9995) 2020-08-17 19:09:33 +01:00
ANAND
291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
sfan5
fff0393187
Render nodeboxes with opaque material if possible (#10122) 2020-08-12 11:52:50 +02:00
Lars Müller
1c38027c3a
Fix precision not working in hud_change (#10186) 2020-08-12 11:51:50 +02:00
v-rob
cd0e213a36
Add font styling options to tables and textlists (#10203) 2020-08-11 20:07:17 +02:00
Paramat
f92a393f6f
Mapgen Flat: Add caverns, disabled by default (#9913)
Add the caverns used in V5, V7, Valleys, Carpathian.
Disabled by default to not be force-enabled in existing worlds.
2020-08-05 05:00:00 +01:00
Hugues Ross
93ecc589bc
Implement override.txt support for special tiles (#10140)
Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes.

The targets are named special1 through special6, covering the the current length of the special_tiles array.
2020-08-04 20:12:47 +02:00
Seeker
d22fd6fc34
Fix build for Visual Studio (explicitly cast pointers) (#10256) 2020-08-03 23:38:45 +02:00
Paul Ouellette
542df11bed
Fix GCC class-memaccess warnings (#10239) 2020-08-01 17:25:33 +02:00
sfan5
9bba52c400
content_cao: Support texture animation for upright_sprite (#10020) 2020-07-30 17:39:57 +02:00
SmallJoker
e5725dfb8e
Allow starting local server using --go again (#10229) 2020-07-29 23:20:01 +02:00
Lars Müller
470f328216
Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#9828)
This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5.
2020-07-29 23:17:52 +02:00
Lejo
715a123a33
Add PUT and DELETE request + specific method value to HTTP API (#9909) 2020-07-29 23:16:21 +02:00
SmallJoker
f34abaedd2 decode_base64: Allow '=' padding character
'=' is a valid character, but minetest.decode_base64 returned nil when it was used for padding.
2020-07-29 20:46:42 +02:00
Hugues Ross
3ce03d1c2a
Sanitize world directory names on create. Keep original name separate (#9432)
Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
2020-07-28 19:16:57 +02:00
Wuzzy
ae83edd165
Play place_failed sound if occupied or cannot attach (#9486) 2020-07-27 19:40:33 +02:00
Wuzzy
808fa5ecb3
Improve default inventory+wield images of node drawtypes (#9299) 2020-07-23 19:54:58 +02:00
sfan5
8ca602150d
Replace std::list<session_t> in networking code (#10215) 2020-07-23 19:47:58 +02:00
Maksim
76afde861d
Android: Fix ConfirmRegistration and PasswordChange input and scale size (#10182) 2020-07-21 13:16:25 +01:00
Lars Müller
82731d0d3d
Revert "Auto delete MetaData when = 0 (#8770)" (#10183)
This reverts commit 808eb4c5714da5ac36f4a70653d6b3805060828c.
2020-07-16 19:11:24 +02:00
Zughy
cfaef5b1cf
Formspecs: volume and key settings windows can now be closed by doubleclicking/tapping (#10128)
Co-authored-by: Xx_Crazyminer_xX <carlo.digioia@hotmail.it>
Co-authored-by: Marco <4279489-marco_a@users.noreply.gitlab.com>
2020-07-14 22:37:28 +02:00
sfan5
4b4513a67d
Implement grouped mode for find_nodes_in_area (#9888)
plus general improvements to find_node_* functions
2020-07-14 22:36:53 +02:00
LoneWolfHT
88ffd64124 Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
SmallJoker
4fa1e03f68
Cleanup ClientLauncher structure (#10160)
Remove duplicated variables and unify the startup data into a new (inherited) struct.
2020-07-14 19:10:37 +02:00
v-rob
2bec83eec0
Add FormSpec font styling options (#9763)
* Add FormSpec font styling options

* Change multiplication to stof

* Remove extraneous check
2020-07-12 09:48:50 +02:00
Lejo
1dd6c8ed7f
Add reconnect button on error: Too many players (#9405) 2020-07-12 09:47:52 +02:00
v-rob
e0499731a8
Allow FormSpec elements to be focused with set_focus (#9353)
This allows you to specify a FormSpec element to set the focus of with "set_focus[<name>;<always set>]".
2020-07-12 09:47:05 +02:00
Lars Müller
d80def5bbf
Bump animation frame count from u8 to u16 (#10054) 2020-07-10 12:12:19 +02:00
sfan5
c6422e0872
Remove std::shared_ptr use in TileLayer (#10090) 2020-07-10 12:11:44 +02:00
v-rob
b1ff04e06d
Formspec: Make dropdowns optionally return event based on index, not value (#9496) 2020-07-10 12:11:26 +02:00
sfan5
70df3d54f3 Quick workaround for crashing destructor on Mingw32
closes #10137
2020-07-09 22:01:46 +02:00
rubenwardy
42b0d612ef Fix build due to revert error 2020-07-07 19:31:14 +01:00
TheTermos
ebb721a476 Fix player controls only being applied for the first move 2020-07-07 19:09:23 +02:00
rubenwardy
6e4d8de104 Revert "Verify database connection on interval (#9665)"
Fixes #10113

This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b.
2020-07-07 17:50:52 +01:00
Paramat
dc6318b84a
Apply camera smoothing to 'air stepheight' (#10025)
Recent changes to collision code have changed the behaviour of the 'touching_ground'
bool in movement code. This had the effect of disabling camera smoothing when
'air stepheight' occurred when jumping onto a node while pressing forwards against
the node, causing an unpleasant sharp camera movement.

Rewrite the conditions for camera smoothing such that it is applied when jumping.
2020-07-05 23:45:21 +01:00
v-rob
da71313e1d
Don't stop style parsing on unknown property (#10143) 2020-07-03 18:33:23 +02:00
hecktest
7be082f9a8
Fix bone-attached entities (#10015) 2020-06-26 00:06:29 +02:00
Pierre-Yves Rollo
ee6c499ff8
Fix wrong use of guiScalingImageButton in formspecs buttons (#10094) 2020-06-24 11:35:06 +02:00
rubenwardy
4cb18d4874
Fix HTTP API not being available in async mainmenu (#10086) 2020-06-22 14:40:04 +01:00
rubenwardy
0f1f8e4a0f
Add warning when disabling secure.enable_security (#9943) 2020-06-20 13:21:38 +01:00
Maksim
a2199bf622
Android: fix TMPFolder path (#10052) 2020-06-20 12:06:30 +02:00
SmallJoker
57df895cf9 ParticleSpawner: Fix crash when attaching to invisible entity 2020-06-19 19:29:47 +02:00
sfan5
495f7198ef content_cao: Fix behavior of legacy "textures" field for wielditems 2020-06-18 19:36:06 +02:00
rubenwardy
8ebeed53ad
Android: Fix only right strafe working (#10046) 2020-06-18 01:43:43 +01:00
Danila Shutov
3a6dfda358
Make shading of CAOs optional (#10033) 2020-06-16 20:48:31 +01:00
updatepo.sh
0ba19a08b8 Update minetest.conf.example, settings_translation_file.cpp 2020-06-13 23:22:32 +02:00
Lars Müller
e7e065f553
Exposing the zoom key to Lua API (#9903)
Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13 22:46:20 +02:00
sfan5
2424dfe007
Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
luk3yx
982a030f33
Add LevelDB player database (#9982) 2020-06-12 18:54:20 +02:00
sfan5
3f0cbbc372 Use multiple light positions for CAO lighting 2020-06-11 21:13:26 +02:00
sfan5
f89794108c content_cao: Do not expire visuals for texture updates 2020-06-11 21:12:36 +02:00
sfan5
80d9e9c183 Fix build error on Ubuntu 16.04 (again) 2020-06-10 11:46:14 +02:00
sfan5
64380cf92e Fix build error on Ubuntu 16.04 2020-06-10 10:58:13 +02:00
Danila Shutov
fe3e69eb40
Fix broken coloring of wielditems (#9969)
Fixes a regression that appeared in 5.3.0-dev.
2020-06-09 21:38:09 +02:00
Paul Ouellette
b16f841756
LuaItemStack: Add __tostring metamethod (#8785)
* LuaItemStack: Add __tostring metamethod

* Clean up LuaItemStack::checkobject
2020-06-09 19:37:25 +02:00
hecktest
09e285f38c
Fix player-to-object attachment teleport bug (#10008)
Fixes two bugs:

 * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space.
 *  When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
2020-06-09 19:36:47 +02:00