Commit Graph

330 Commits

Author SHA1 Message Date
sapier
003634e049 Add support for exiting formspecs by doubleclicking outside 2014-06-12 23:15:05 +02:00
Lord89James
9675d9e9cb New feature: drop a item instead a stack while...
sneaking
2014-06-10 18:11:43 +02:00
sfan5
282f53ddb7 Allow custom liquids to have drops 2014-06-08 23:25:13 +02:00
RealBadAngel
f70e0556fc Re-add missing shaders setting. (Generate normalmaps) 2014-06-04 16:41:33 +02:00
ShadowNinja
e7706593c6 Add success and output return values to chat commands 2014-05-28 18:36:46 -04:00
rubenwardy
832d7973c8 Add item eat callback 2014-05-26 18:41:58 -04:00
Diego Martinez
f0a9e7ddc8 Sort commands and privs alphabetically in '/help'.
Also make a stray variable local.
2014-05-24 17:33:59 -04:00
ShadowNinja
882e12f8ab Rework dumping functions
Changes:
  * Add comments to explain the dumping code
  * Add support for dumping values of any type (as '<' <type> '>')
  * Add support for tables as keys in dump2()
  * Make dump2() return it's result (like dump()) rather than printing it
  * Simplify and optimize function serialization via serialize()
2014-05-24 17:32:42 -04:00
sapier
f969a91c0a Fix a bunch of small bugs due to mainmenu cleanup
Fix doubleclick not working in singleplayer
Fix of by one issue on accessing raw list
Fix this->self
Fix copy&paste error for scroll button
2014-05-24 11:16:05 +02:00
RealBadAngel
18fe277d94 Item entity stacks merge on the ground.
Add TTL to item entities.
2014-05-23 22:46:05 +02:00
sapier
87b4bce594 Fix singleplayer dialogs missing game customization 2014-05-17 15:32:51 +02:00
sapier
c3984569c0 Add formspec toolkit and refactor mainmenu to use it
Fix crash on using cursor keys in client menu without selected server
Add support for non fixed size tabviews
2014-05-16 22:57:14 +02:00
sapier
6c37e89f08 Fix old client showing duplicated health bar on new server
Fix client not showing hearts and bubbles on connecting to old server
Fix server not remembering hud flags correctly
2014-05-11 22:34:44 +02:00
sapier
c8aed03ace Fix healthbar not beeing hidden on disabled damage 2014-05-10 23:32:25 +02:00
ShadowNinja
c4359ff65c Use "core" namespace internally 2014-05-08 13:02:04 -04:00
ShadowNinja
1cd512913e Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00
sapier
d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
sapier
4b44d359f5 Fix usage of deprecated functions in builtin 2014-04-29 23:57:07 +02:00
sapier
b5acec0a3c Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
ShadowNinja
0d6e4ef5f3 Add support for function serialization to minetest.serialize 2014-04-27 16:15:53 -04:00
ShadowNinja
6ab3b4c838 Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja
e3bdd7b2ed Revert "Add backtrace to error function"
This reverts commit 5b518ed2feff28c9bf21ad940c1b211b72d71bd1.

This caused duplicate tracebacks and tracebacks when unwanted.
It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback().
Use xpcall() or lua_pcall()'s errorhandler argument instead.
2014-04-24 18:27:25 -04:00
proller
0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
ShadowNinja
dcafad2f73 Add checks for nil in minetest.after 2014-04-13 17:54:00 -04:00
BlockMen
fefec8cdc4 Fix crash when teleporting near unknown node 2014-04-11 21:38:16 +02:00
Novatux
936c6f577a Fix "ghost stacks" created when a player clicks an item on the ground:
since the object is not immediately removed, any other code may still
think an object is there, therefore leading to item duplication. This code
therefore sets the itemstring to '' after the object is picked up to avoid
such issues
2014-03-22 18:15:33 +01:00
RealBadAngel
0dc1aec509 Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
ShadowNinja
c9b64206f9 Fix error when calling minetest.node_punch without a pointed_thing 2014-03-11 13:00:16 -04:00
sapier
a4e2198e41 Replace pause and message menu by formspec ones 2014-03-05 18:44:14 +01:00
ShadowNinja
9a3b7715e2 Remove "Server -!- " prefix from player messages 2014-02-27 00:00:22 -05:00
ShadowNinja
85fe75d1cb Add the option to bind to a specific address 2014-02-05 21:24:46 +01:00
ShadowNinja
fbef701bcd Escape texture pack names 2014-02-03 17:57:19 -05:00
sapier
857a49e081 Add minetest.kick_player(name, reason) 2014-02-03 17:33:59 -05:00
ShadowNinja
6e352e3cbf Fix error on mod download failure 2014-01-24 15:22:22 -05:00
ShadowNinja
76d4396fa1 Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 2014-01-23 19:21:56 -05:00
ShadowNinja
1b5b6fe692 Add pointed_thing to minetest.register_on_placenode
As suggested by qwrwed.
2014-01-21 22:06:40 -05:00
PilzAdam
4585e855a7 Fix minetest.rotate_and_place() calling on_rightclick() with nil/random param for node 2014-01-19 23:16:22 +01:00
Dániel Varga
66b24cc9ff Fixed mainmenu lua errors because of changes in get_textlist_index
Fixed lua error when none of the worlds or servers selected are and connect,
delete or configure buttons used.
2014-01-18 10:41:43 +01:00
ShadowNinja
5434d87da2 Fix spelling of "attempt" 2014-01-13 22:11:31 -05:00
ShadowNinja
574ed6a363 Add minetest.override_item 2014-01-13 21:41:00 -05:00
Kahrl
8966c16ad2 Add formspec table 2014-01-13 18:11:08 -05:00
Novatux
676f34a02b Fix doc and forceloading crash. 2014-01-12 14:31:32 +01:00
Novatux
84b94eb198 Add forceloading 2014-01-11 17:54:00 +01:00
Novatux
e21b29f422 Deepcopy pointed_thing for after_place_node, give it to on_rightclick too. 2014-01-11 17:23:28 +01:00
ShadowNinja
c46574f30f Pass pointed_thing to after_place_node 2014-01-06 21:25:10 -05:00
ShadowNinja
9551f651cb Add protection support to auto-rotated nodes 2014-01-06 21:25:10 -05:00
ShadowNinja
811ea6cfc0 Prevent auto-rotated nodes replacing the nodes they are placed on 2014-01-06 21:25:10 -05:00
PilzAdam
3e728e722a Escape error messages in error dialog 2014-01-06 18:59:14 +01:00
Perttu Ahola
86c616a545 Fix main menu error message dialog: Now multi-line messages aren't cut at half of second line 2014-01-06 02:37:36 +02:00
Ilya Zhuravlev
b8c3221d55 Fix absence of images when compiled with RUN_IN_PLACE=0. 2014-01-05 12:43:40 +02:00
Novatux
8e1d78e9de Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."
This reverts commit 4e5760a5416cbca6945b1b4484cbd96bea7b250c.
2013-12-30 18:45:34 +01:00
kaeza
33de69a173 Add 'on_prejoinplayer' callback 2013-12-12 13:42:14 -05:00
sapier
4ccaa6d0af Implement search tab and version picker 2013-12-11 23:07:38 +01:00
ShadowNinja
a0dce51af6 Move script_run_callbacks to Lua 2013-12-07 22:03:07 -05:00
ShadowNinja
000da6b25d Only create one alias metatable 2013-12-04 14:31:55 -05:00
RealBadAngel
2330267d22 Shaders rework. 2013-12-03 18:55:25 +01:00
0gb.us
e605d70256 Assume a selection box for fences
Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype.
2013-11-30 13:22:50 -05:00
kwolekr
9a927476ca Change default value of is_ground_content to true
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-30 02:37:10 -05:00
sapier
2e66aca357 Fix modstore/favourites hang by adding asynchronous lua job support 2013-11-29 22:09:14 +01:00
sapier
b08d7558de Split server/client port setting to avoid port number clashes in mainmenu 2013-11-28 21:43:06 +01:00
ShadowNinja
7433d65d3e Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
sapier
16bd368374 Temporary disable local install button due to irrlicht dialog breaking localization 2013-11-24 02:15:25 +01:00
Novatux
83f1d9ae6b Fix my name (doesn't display correctly because of utf8 characters) 2013-11-23 20:05:07 +01:00
Sfan5
374e68d205 Fix rename modpack button not working, fixes #1019 2013-11-23 19:06:35 +01:00
Sfan5
ee0b8da844 Prevent enabling Shaders if Direct3D is used 2013-11-23 15:41:47 +01:00
ShadowNinja
e52d811110 Fix usage of 'minetest' where 'engine' was intended 2013-11-21 21:24:04 -05:00
BlockMen
0c8bf7cf94 Fix modmanager screenshot path 2013-11-19 15:39:40 +01:00
kwolekr
86ef7147b6 Fix issue #1009 (minetest.get_connected_players() returns non-existing players) 2013-11-17 15:15:59 -05:00
PilzAdam
367b5382a3 Replace print()s with minetest.log() in builtin 2013-11-17 12:11:44 +01:00
sapier
0f9440fa61 Fix "TODO read modinfo" in modmanager to improve ui usability 2013-11-10 19:37:45 +01:00
PilzAdam
0aeecf3f7f Add BlockMen to core dev list 2013-11-09 14:28:00 +01:00
sapier
b6bb3ffec4 Fix game buttons not beeing 48x48 2013-11-09 13:58:57 +01:00
sapier
7bd30b59ee Fix crash updating gametype without game 2013-11-09 13:30:44 +01:00
4Evergreen4
1d856b734b Add wrapper for minetest.rotate_and_place. 2013-11-07 20:14:26 -05:00
Cy
3d63492f50 Don't assert scalars must be vectors. 2013-11-06 23:16:49 -05:00
Vanessa Ezekowitz
8ad052881c Fix orient_flags to be optional. 2013-11-06 22:23:00 -05:00
Vanessa Ezekowitz
d886f34003 Add 6d facedir rotation prediction routine 2013-11-06 21:08:36 -05:00
kwolekr
2e89209cf1 Add seed entry to world creation dialog 2013-11-05 00:00:01 -05:00
BlockMen
25edae00ea Reworked formspecs and kahrl's hexcolor parser 2013-11-03 22:14:37 +01:00
ShadowNinja
06a5eceb81 Add basic protection support to builtin 2013-11-02 14:01:10 -04:00
Novatux
69a59f1e41 Move the sapling growing and grass adding/removing ABMs to Lua 2013-11-02 10:50:11 +01:00
ShadowNinja
b1c82f332c Add my email address to the main menu credits 2013-11-01 16:30:30 -04:00
ShadowNinja
fba2650e39 Add more checks to vector functions 2013-11-01 13:16:07 -04:00
BlockMen
1cbba877ff Don't remove background of games in submenus 2013-11-01 16:46:25 +01:00
0gb.us
53ab2f8def Fixed ignoring of "diggable" property of nodes. 2013-11-01 10:58:41 -04:00
Novatux
bd6d4666ab Add a callback: minetest.register_on_craft(itemstack, player,
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
2013-11-01 15:55:34 +01:00
ShadowNinja
2f10cfb226 Made unknown nodes stop falling nodes properly and shorten lines 2013-11-01 10:33:29 -04:00
Novatux
6e17503208 Move new core devs to the "Core Developpers" section of mainmenu. 2013-11-01 12:27:50 +01:00
ShadowNinja
e232f7311f Add sanity checks to vector functions 2013-10-17 09:42:57 +03:00
ShadowNinja
12504a18ec Remove vector metatable setting
This not only makes the vector functions faster, but also makes them more
consistent with other functions.
2013-10-17 09:41:01 +03:00
Novatux
34e0a0ca0f Add tool callback 2013-10-16 21:58:29 +04:00
Novatux
4e5760a541 Fix minetest.facedir_to_dir when param2 is 5 or 7. 2013-10-16 21:55:01 +04:00
fairiestoy
2170c9958a Optimized minetest.get_connected_players()
Instead of collecting all objects within a huge radius (which could be
a big value), just register each player that connects and give back the
current hold list.
2013-10-01 15:03:03 +02:00
PilzAdam
731392866f Allow to manually specify param2 in minetest.item_place() and return success 2013-09-28 23:46:48 +02:00
Kahrl
3c4734d69a Change mainmenu texture handling + small misc changes
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].

Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).

Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
2013-09-11 00:08:56 +02:00
sapier
681e136d5f Fix bug: texture pack not overriding default menu textures 2013-09-10 22:51:27 +02:00
PilzAdam
e0f9f15d1d Use engine.is_yes() in mainmenu 2013-09-10 21:38:50 +02:00
PilzAdam
214da7bef9 Use the Settings Lua interface to read world.mt 2013-09-10 21:38:49 +02:00
Sfan5
1f3402e7a1 Prevent ModMgr from deleting backend setting in world.mt 2013-09-09 22:50:51 +02:00
sapier
8489980039 Add sanity check to sort function 2013-09-05 01:45:39 +02:00