Jean-Patrick Guerrero
ff921f6989
Formspecs: Fix broken texture escaping with model[]
2021-01-01 17:03:34 +01:00
Elias Fleckenstein
9250b5205a
Add minetest.get_objects_in_area ( #10668 )
2020-12-29 16:50:09 +01:00
Lars Mueller
09d7fbd645
Fix item tooltip background color not working
2020-12-28 13:57:45 +01:00
Lars Mueller
8f72d4b294
Fix minetest.is_nan
2020-12-24 22:07:04 +01:00
sfan5
74762470b2
Fix some minor code issues all over the place
2020-12-24 13:44:54 +01:00
Lars
289425f6bd
Minor profiler fixes.
2020-12-23 14:48:08 -08:00
rubenwardy
2c3593b51e
Fix unsafe cast in l_object
2020-12-23 22:24:58 +00:00
Markus
af22dd86e3
Fix some more joystick issues ( #10624 )
2020-12-19 22:01:05 +01:00
Vitaliy
ccbf8029ea
Cleanup shader generation code ( #10663 )
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Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
rubenwardy
664f5ce960
Add open user data button to main menu ( #10579 )
2020-12-19 13:27:15 +00:00
DS
6f8a1c99d5
Documentation for highest formspec_version[] and changelog ( #10592 )
2020-12-18 19:38:07 +01:00
Lars
e638056523
Allow configuring block disk and net compression. Change default disk level.
2020-12-15 10:15:25 -08:00
Thomas--S
d0a38f694d
Formspec: Allow to specify frame loop for model[] ( #10679 )
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Add the ability to specify an animation frame loop range for the model[] formspec element.
2020-12-15 19:06:36 +01:00
Zughy
4d41ed0975
Semi-transparent background for nametags ( #10152 )
2020-12-14 23:49:30 +01:00
SmallJoker
f2c8c6bf51
Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS"
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The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where
KeyInput.Shift released keys do not trigger OnEvent()
MacOS users should build using a recent Irrlicht 1.8 development version.
See also: https://sourceforge.net/p/irrlicht/patches/321/
2020-12-14 11:05:24 -08:00
SmallJoker
e18b6c5a21
GUIFormSpecMenu: Shift+Click listring workaround for MacOS
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event.MouseInput.Shift is not implemented for MacOS
2020-12-12 20:55:06 +01:00
hecks
6d7067fd37
Implement mapblock camera offset correctly ( #10702 )
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Implement mapblock camera offset correctly - reduce client jitter
Co-authored-by: hecktest <>
2020-12-05 15:03:40 -08:00
sfan5
07e0b527cf
Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
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This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
2020-12-04 19:06:16 -08:00
SmallJoker
3176daee79
Input: Fix on_rightclick called when placing into air
2020-11-29 19:20:45 +01:00
Lars
f1d72d212a
Avoid generating the same chunk more than once with multiple emerge threads.
2020-11-26 20:31:20 -08:00
sfan5
9bb381ebd3
Change typedef to normal definitions in GUI code
2020-11-26 22:42:19 +01:00
sfan5
868749b4f8
Return star color calculation to what it previously was
2020-11-26 22:17:11 +01:00
numzero
8689e00fca
Fix style
2020-11-26 12:49:10 -08:00
numzero
c158e20e5b
Provide fallback star color for GLES 2 with MT shaders disabled
2020-11-26 12:49:10 -08:00
numzero
cdcf7dca7c
Sky: support GLES2
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IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
numzero
be59668f47
Allow missing shaders
2020-11-26 12:49:10 -08:00
numzero
d7cf40a0ce
Replace TriangleFan as poorly supported
2020-11-26 12:49:10 -08:00
numzero
560627eef8
Reuse seed when updating stars
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The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
numzero
3077afc0a2
Store stars in a single static mesh buffer
2020-11-26 12:49:10 -08:00
numzero
89cc5bf537
Don't evaluate things many times
2020-11-26 12:49:10 -08:00
numzero
095f82692d
Batch cloud drawing
2020-11-26 12:49:10 -08:00
Lars
f1349be542
Avoid marking map blocks dirty upon deserialization.
2020-11-26 11:41:55 -08:00
Lars
8dc70ebb93
Fix camera panning glitches (partially revert 10489.)
2020-11-25 14:22:36 -08:00
Pierre-Yves Rollo
78273027bf
Add sound to press event of some formspecs elements ( #10402 )
2020-11-23 21:28:25 +01:00
Paramat
872dce5020
Move Mapgen V7 river generation into the main generation loop ( #10639 )
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All terrain generation now occurs in one loop, instead of rivers being
carved afterwards in a separate loop.
Fixes the removal of nodes added by mods in 'register on generated'.
Avoids other problems and reduces the chance of future bugs.
Mapchunk generation time is reduced.
Also fixes a code mistake which resulted in river channel generation
being disabled at floatland altitudes even when floatlands were disabled.
2020-11-20 16:11:19 +00:00
Lars
2f6393f49d
Increase limit for simultaneous blocks sent per client and the meshgen cache.
2020-11-16 10:30:52 -08:00
sfan5
ad58ece180
serverpackethandler: Minor log message fixes
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closes #10434
2020-11-12 21:08:26 +01:00
sfan5
b504a1aa4b
Fix player sprite visibility in first person
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closes #10525
2020-11-12 21:08:26 +01:00
sfan5
c441baa91b
Fix overloaded virtual warnings with get/setAttachment()
2020-11-12 21:08:26 +01:00
red-001
8eb2cbac61
Fix warnings about an unused variables and implicit conversion ( #10586 )
2020-11-12 21:05:47 +01:00
SmallJoker
68139a28eb
Revert "Replace MyEventReceiver KeyList with std::unordered_set" ( #10622 )
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This reverts commit 787561b29afdbc78769f68c2f5c4f2cff1b32340.
2020-11-12 19:16:02 +01:00
SmallJoker
adffef2b94
PlayerSAO: Run on_player_hpchange raw change values ( #10478 )
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The callback is only run when a change in HP is to be expected.
Following cases will not trigger the callback:
* Dead player damaged further
* Healing full-health player
* Change of 0 HP
2020-11-12 19:15:41 +01:00
Lars
be8d1d2d99
Increase default emerge queue limits and limit enqueue requests for active blocks.
2020-11-12 09:04:10 -08:00
SmallJoker
fca4db4184
ObjectRef: Re-add legacy code for set_physics_override ( #10585 )
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These arguments are used at least by MTG beds and homedecor_common. A deprecation warning is shown to safely remove it in a future release.
2020-11-10 21:02:53 +01:00
sfan5
97aefe9b81
Mark additional locales as broken
2020-11-10 10:30:42 +01:00
sfan5
b6e47a30bb
Update fallback font to newer version
2020-11-10 10:30:42 +01:00
Markus Koch
e1142ee57f
Joystick: Remap joystick-specific KeyTypes to generic ones
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According to the following table:
* MOUSE_L -> DIG
* MOUSE_R -> PLACE
* SCROLL_UP -> HOTBAR_NEXT
* SCROLL_DOWN -> HOTBAR_PREV
This commit entirely removes the special KeyTypes used for joysticks.
Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00
rubenwardy
7589cbe086
Fix object interaction distance not being checked ( #10547 )
2020-11-09 11:55:15 +01:00
SmallJoker
c940a57a38
ContentCAO: Fix segfault when minimap is disabled
2020-11-08 11:30:16 +01:00
Lars
8c1871fa2c
Revert #10495 and simplify.
2020-11-07 08:51:10 -08:00