-- Add liquids for ranges and viscosity levels 0-8 for d=0, 8 do local tt_normal if d == 0 then tt_normal = "\n".."Swimmable, renewable liquid" else tt_normal = "\n".."Swimmable, spreading, renewable liquid" end core.register_node("testnodes:rliquid_"..d, { description = "Test Liquid Source, Range "..d.. tt_normal .. "\n" .. "(falling & floating node)", drawtype = "liquid", tiles = {"testnodes_liquidsource_r"..d..".png"}, special_tiles = { {name = "testnodes_liquidsource_r"..d..".png", backface_culling = false}, {name = "testnodes_liquidsource_r"..d..".png", backface_culling = true}, }, use_texture_alpha = "blend", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = false, liquidtype = "source", liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d, liquid_alternative_source = "testnodes:rliquid_"..d, liquid_range = d, -- Also use these nodes to test falling, floating liquid source nodes groups = {float = 1, falling_node = 1}, }) core.register_node("testnodes:rliquid_flowing_"..d, { description = "Flowing Test Liquid, Range "..d.. tt_normal, drawtype = "flowingliquid", tiles = {"testnodes_liquidflowing_r"..d..".png"}, special_tiles = { {name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false}, {name = "testnodes_liquidflowing_r"..d..".png", backface_culling = false}, }, use_texture_alpha = "blend", paramtype = "light", paramtype2 = "flowingliquid", walkable = false, buildable_to = true, is_ground_content = false, liquidtype = "flowing", liquid_alternative_flowing = "testnodes:rliquid_flowing_"..d, liquid_alternative_source = "testnodes:rliquid_"..d, liquid_range = d, }) if d <= 7 then local tt_reduced = "" if d > 0 then tt_reduced = "\n".."Reduced swimming/spreading speed" end local mod = "^[colorize:#000000:127" core.register_node("testnodes:vliquid_"..d, { description = "Test Liquid Source, Viscosity/Resistance "..d.."\n".. "Swimmable, spreading, renewable liquid".. tt_reduced, drawtype = "liquid", tiles = {"testnodes_liquidsource_r"..d..".png"..mod}, special_tiles = { {name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = false}, {name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = true}, }, use_texture_alpha = "blend", paramtype = "light", walkable = false, buildable_to = true, is_ground_content = false, liquidtype = "source", liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d, liquid_alternative_source = "testnodes:vliquid_"..d, liquid_viscosity = d, }) core.register_node("testnodes:vliquid_flowing_"..d, { description = "Flowing Test Liquid, Viscosity/Resistance "..d.."\n".. "Swimmable, spreading, renewable liquid".. tt_reduced, drawtype = "flowingliquid", tiles = {"testnodes_liquidflowing_r"..d..".png"..mod}, special_tiles = { {name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false}, {name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false}, }, use_texture_alpha = "blend", paramtype = "light", paramtype2 = "flowingliquid", walkable = false, buildable_to = true, is_ground_content = false, liquidtype = "flowing", liquid_alternative_flowing = "testnodes:vliquid_flowing_"..d, liquid_alternative_source = "testnodes:vliquid_"..d, liquid_viscosity = d, }) mod = "^[colorize:#000000:192" local v = 4 core.register_node("testnodes:vrliquid_"..d, { description = "Test Liquid Source, Viscosity "..v..", Resistance "..d.."\n".. "Swimmable, spreading, renewable liquid".. tt_reduced, drawtype = "liquid", tiles = {"testnodes_liquidsource_r"..d..".png"..mod}, special_tiles = { {name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = false}, {name = "testnodes_liquidsource_r"..d..".png"..mod, backface_culling = true}, }, use_texture_alpha = "blend", paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, liquidtype = "source", liquid_alternative_flowing = "testnodes:vrliquid_flowing_"..d, liquid_alternative_source = "testnodes:vrliquid_"..d, liquid_viscosity = v, move_resistance = d, }) core.register_node("testnodes:vrliquid_flowing_"..d, { description = "Flowing Test Liquid, Viscosity "..v..", Resistance "..d.."\n".. "Swimmable, spreading, renewable liquid".. tt_reduced, drawtype = "flowingliquid", tiles = {"testnodes_liquidflowing_r"..d..".png"..mod}, special_tiles = { {name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false}, {name = "testnodes_liquidflowing_r"..d..".png"..mod, backface_culling = false}, }, use_texture_alpha = "blend", paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, liquidtype = "flowing", liquid_alternative_flowing = "testnodes:vrliquid_flowing_"..d, liquid_alternative_source = "testnodes:vrliquid_"..d, liquid_viscosity = v, move_resistance = d, }) end end