// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2010-2013 kwolekr, Ryan Kwolek // Copyright (C) 2017 red-001 #pragma once #include "irrlichttypes_bloated.h" #include #include "common/c_types.h" #define HUD_DIR_LEFT_RIGHT 0 #define HUD_DIR_RIGHT_LEFT 1 #define HUD_DIR_TOP_BOTTOM 2 #define HUD_DIR_BOTTOM_TOP 3 #define HUD_CORNER_UPPER 0 #define HUD_CORNER_LOWER 1 #define HUD_CORNER_CENTER 2 #define HUD_STYLE_BOLD 1 #define HUD_STYLE_ITALIC 2 #define HUD_STYLE_MONO 4 // Note that these visibility flags do not determine if the hud items are // actually drawn, but rather, whether to draw the item should the rest // of the game state permit it. #define HUD_FLAG_HOTBAR_VISIBLE (1 << 0) #define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1) #define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2) #define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3) #define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4) #define HUD_FLAG_MINIMAP_VISIBLE (1 << 5) #define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6) #define HUD_FLAG_BASIC_DEBUG (1 << 7) #define HUD_FLAG_CHAT_VISIBLE (1 << 8) #define HUD_PARAM_HOTBAR_ITEMCOUNT 1 #define HUD_PARAM_HOTBAR_IMAGE 2 #define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3 #define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8 #define HUD_HOTBAR_ITEMCOUNT_MAX 32 #define HOTBAR_IMAGE_SIZE 48 enum HudElementType { HUD_ELEM_IMAGE = 0, HUD_ELEM_TEXT = 1, HUD_ELEM_STATBAR = 2, HUD_ELEM_INVENTORY = 3, HUD_ELEM_WAYPOINT = 4, HUD_ELEM_IMAGE_WAYPOINT = 5, HUD_ELEM_COMPASS = 6, HUD_ELEM_MINIMAP = 7, HUD_ELEM_HOTBAR = 8, }; enum HudElementStat : u8 { HUD_STAT_POS = 0, HUD_STAT_NAME, HUD_STAT_SCALE, HUD_STAT_TEXT, HUD_STAT_NUMBER, HUD_STAT_ITEM, HUD_STAT_DIR, HUD_STAT_ALIGN, HUD_STAT_OFFSET, HUD_STAT_WORLD_POS, HUD_STAT_SIZE, HUD_STAT_Z_INDEX, HUD_STAT_TEXT2, HUD_STAT_STYLE, HudElementStat_END // Dummy for validity check }; enum HudCompassDir { HUD_COMPASS_ROTATE = 0, HUD_COMPASS_ROTATE_REVERSE, HUD_COMPASS_TRANSLATE, HUD_COMPASS_TRANSLATE_REVERSE, }; struct HudElement { HudElementType type; v2f pos; std::string name; v2f scale; std::string text; u32 number; u32 item; u32 dir; v2f align; v2f offset; v3f world_pos; v2s32 size; s16 z_index = 0; std::string text2; u32 style; }; extern const EnumString es_HudElementType[]; extern const EnumString es_HudElementStat[]; extern const EnumString es_HudBuiltinElement[]; // Minimap stuff enum MinimapType { MINIMAP_TYPE_OFF, MINIMAP_TYPE_SURFACE, MINIMAP_TYPE_RADAR, MINIMAP_TYPE_TEXTURE, };