/* Minetest Copyright (C) 2014-2018 kwolekr, Ryan Kwolek Copyright (C) 2015-2018 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include "objdef.h" #include "noise.h" #include "nodedef.h" class Mapgen; class MMVManip; class PcgRandom; class Schematic; enum DecorationType { DECO_SIMPLE, DECO_SCHEMATIC, DECO_LSYSTEM }; #define DECO_PLACE_CENTER_X 0x01 #define DECO_PLACE_CENTER_Y 0x02 #define DECO_PLACE_CENTER_Z 0x04 #define DECO_USE_NOISE 0x08 #define DECO_FORCE_PLACEMENT 0x10 #define DECO_LIQUID_SURFACE 0x20 #define DECO_ALL_FLOORS 0x40 #define DECO_ALL_CEILINGS 0x80 extern FlagDesc flagdesc_deco[]; class Decoration : public ObjDef, public NodeResolver { public: Decoration() = default; virtual ~Decoration() = default; virtual void resolveNodeNames(); bool canPlaceDecoration(MMVManip *vm, v3s16 p); size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling) = 0; u32 flags = 0; int mapseed = 0; std::vector c_place_on; s16 sidelen = 1; s16 y_min; s16 y_max; float fill_ratio = 0.0f; NoiseParams np; std::vector c_spawnby; s16 nspawnby; s16 place_offset_y = 0; std::unordered_set biomes; protected: void cloneTo(Decoration *def) const; }; class DecoSimple : public Decoration { public: ObjDef *clone() const; virtual void resolveNodeNames(); virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling); std::vector c_decos; s16 deco_height; s16 deco_height_max; u8 deco_param2; u8 deco_param2_max; }; class DecoSchematic : public Decoration { public: ObjDef *clone() const; DecoSchematic() = default; virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p, bool ceiling); Rotation rotation; Schematic *schematic = nullptr; }; /* class DecoLSystem : public Decoration { public: virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); }; */ class DecorationManager : public ObjDefManager { public: DecorationManager(IGameDef *gamedef); virtual ~DecorationManager() = default; DecorationManager *clone() const; const char *getObjectTitle() const { return "decoration"; } static Decoration *create(DecorationType type) { switch (type) { case DECO_SIMPLE: return new DecoSimple; case DECO_SCHEMATIC: return new DecoSchematic; //case DECO_LSYSTEM: // return new DecoLSystem; default: return NULL; } } size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); private: DecorationManager() {}; };