#!/bin/bash dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" gameid=devtest minetest=$dir/../bin/minetest testspath=$dir/../tests conf_client1=$testspath/client1.conf conf_server=$testspath/server.conf worldpath=$testspath/world waitfor () { n=30 while [ $n -gt 0 ]; do [ -f "$1" ] && return 0 sleep 0.5 ((n-=1)) done echo "Waiting for ${1##*/} timed out" pkill -P $$ exit 1 } gdbrun () { gdb -q -batch -ex 'set confirm off' -ex 'r' -ex 'bt' --args "$@" } [ -e $minetest ] || { echo "executable $minetest missing"; exit 1; } rm -rf $worldpath mkdir -p $worldpath/worldmods/test printf '%s\n' >$testspath/client1.conf \ video_driver=null name=client1 viewing_range=10 \ enable_{sound,minimap,shaders}=false printf '%s\n' >$testspath/server.conf \ max_block_send_distance=1 devtest_unittests_autostart=true cat >$worldpath/worldmods/test/init.lua <<"LUA" core.after(0, function() io.close(io.open(core.get_worldpath() .. "/startup", "w")) end) local function callback(test_ok) if not test_ok then io.close(io.open(core.get_worldpath() .. "/test_failure", "w")) end io.close(io.open(core.get_worldpath() .. "/done", "w")) core.request_shutdown("", false, 2) end if core.settings:get_bool("devtest_unittests_autostart") then unittests.on_finished = callback else core.register_on_joinplayer(function() callback(true) end) end LUA printf '%s\n' >$worldpath/worldmods/test/mod.conf \ name=test optional_depends=unittests echo "Starting server" gdbrun $minetest --server --config $conf_server --world $worldpath --gameid $gameid 2>&1 | sed -u 's/^/(server) /' & waitfor $worldpath/startup echo "Starting client" gdbrun $minetest --config $conf_client1 --go --address 127.0.0.1 2>&1 | sed -u 's/^/(client) /' & waitfor $worldpath/done echo "Waiting for client and server to exit" wait if [ -f $worldpath/test_failure ]; then echo "There were test failures." exit 1 fi echo "Success" exit 0