local function register_entity(name, textures, backface_culling) minetest.register_entity("gltf:" .. name, { initial_properties = { visual = "mesh", mesh = "gltf_" .. name .. ".gltf", textures = textures, backface_culling = backface_culling, }, }) end -- These do not have texture coordinates; they simple render as black surfaces. register_entity("minimal_triangle", {}, false) register_entity("triangle_with_vertex_stride", {}, false) register_entity("triangle_without_indices", {}, false) do local cube_textures = {"gltf_cube.png"} register_entity("blender_cube", cube_textures) register_entity("blender_cube_scaled", cube_textures) register_entity("blender_cube_matrix_transform", cube_textures) minetest.register_entity("gltf:blender_cube_glb", { initial_properties = { visual = "mesh", mesh = "gltf_blender_cube.glb", textures = cube_textures, backface_culling = true, }, }) end register_entity("snow_man", {"gltf_snow_man.png"}) register_entity("spider", {"gltf_spider.png"}) minetest.register_entity("gltf:spider_animated", { initial_properties = { visual = "mesh", mesh = "gltf_spider_animated.gltf", textures = {"gltf_spider.png"}, }, on_activate = function(self) self.object:set_animation({x = 0, y = 140}, 1) end }) minetest.register_entity("gltf:simple_skin", { initial_properties = { visual = "mesh", visual_size = vector.new(5, 5, 5), mesh = "gltf_simple_skin.gltf", textures = {}, backface_culling = false }, on_activate = function(self) self.object:set_animation({x = 0, y = 5.5}, 1) end }) -- Note: Model has an animation, but we can use it as a static test nevertheless -- The claws rendering incorrectly from one side is expected behavior: -- They use an unsupported double-sided material. register_entity("frog", {"gltf_frog.png"}, false) minetest.register_node("gltf:frog", { description = "glTF frog, but it's a node", tiles = {{name = "gltf_frog.png", backface_culling = false}}, drawtype = "mesh", mesh = "gltf_frog.gltf", }) minetest.register_chatcommand("show_model", { params = " [textures]", description = "Show a model (defaults to gltf models, for example '/show_model frog').", func = function(name, param) local model, textures = param:match"^(.-)%s+(.+)$" if not model then model = "gltf_" .. param .. ".gltf" textures = "gltf_" .. param .. ".png" end minetest.show_formspec(name, "gltf:model", table.concat{ "formspec_version[7]", "size[10,10]", "model[0,0;10,10;model;", model, ";", textures, ";0,0;true;true;0,0;0]", }) end, })