minetest.register_chatcommand("test_inv", { params = "", description = "Test: Modify player's inventory formspec", func = function(name, param) local player = minetest.get_player_by_name(name) if not player then return false, "No player." end player:set_inventory_formspec( "size[13,7.5]".. "image[6,0.6;1,2;player.png]".. "list[current_player;main;5,3.5;8,4;]".. "list[current_player;craft;8,0;3,3;]".. "list[current_player;craftpreview;12,1;1,1;]".. "list[detached:test_inventory;main;0,0;4,6;0]".. "button[0.5,7;2,1;button1;Button 1]".. "button_exit[2.5,7;2,1;button2;Exit Button]") return true, "Done." end, }) minetest.register_chatcommand("test_bulk_set_node", { params = "", description = "Test: Bulk-set 9×9×9 stone nodes", func = function(name, param) local player = minetest.get_player_by_name(name) if not player then return false, "No player." end local pos_list = {} local ppos = player:get_pos() local i = 1 for x=2,10 do for y=2,10 do for z=2,10 do pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z} i = i + 1 end end end minetest.bulk_set_node(pos_list, {name = "mapgen_stone"}) return true, "Done." end, })