-- Bucket: Punch liquid source or flowing liquid to collect it core.register_tool("bucket:bucket", { description = "Bucket".."\n".. "Picks up liquid nodes", inventory_image = "bucket.png", stack_max = 1, liquids_pointable = true, groups = { disable_repair = 1 }, on_use = function(itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end -- Check if pointing to a liquid local n = core.get_node(pointed_thing.under) local def = core.registered_nodes[n.name] if def ~= nil and (def.liquidtype == "source" or def.liquidtype == "flowing") then core.add_node(pointed_thing.under, {name="air"}) local inv = user:get_inventory() if inv then inv:add_item("main", ItemStack(n.name)) end end end, })