-- -- Aliases for map generator outputs -- -- ESSENTIAL node aliases -- Basic nodes core.register_alias("mapgen_stone", "basenodes:stone") core.register_alias("mapgen_water_source", "basenodes:water_source") core.register_alias("mapgen_river_water_source", "basenodes:river_water_source") -- Additional essential aliases for v6 core.register_alias("mapgen_lava_source", "basenodes:lava_source") core.register_alias("mapgen_dirt", "basenodes:dirt") core.register_alias("mapgen_dirt_with_grass", "basenodes:dirt_with_grass") core.register_alias("mapgen_sand", "basenodes:sand") core.register_alias("mapgen_tree", "basenodes:tree") core.register_alias("mapgen_leaves", "basenodes:leaves") core.register_alias("mapgen_apple", "basenodes:apple") -- Essential alias for dungeons core.register_alias("mapgen_cobble", "basenodes:cobble") -- Optional aliases for v6 (they all have fallback values in the engine) if core.settings:get_bool("devtest_v6_mapgen_aliases", false) then core.register_alias("mapgen_gravel", "basenodes:gravel") core.register_alias("mapgen_desert_stone", "basenodes:desert_stone") core.register_alias("mapgen_desert_sand", "basenodes:desert_sand") core.register_alias("mapgen_dirt_with_snow", "basenodes:dirt_with_snow") core.register_alias("mapgen_snowblock", "basenodes:snowblock") core.register_alias("mapgen_snow", "basenodes:snow") core.register_alias("mapgen_ice", "basenodes:ice") core.register_alias("mapgen_junglegrass", "basenodes:junglegrass") core.register_alias("mapgen_jungletree", "basenodes:jungletree") core.register_alias("mapgen_jungleleaves", "basenodes:jungleleaves") core.register_alias("mapgen_pine_tree", "basenodes:pine_tree") core.register_alias("mapgen_pine_needles", "basenodes:pine_needles") end -- Optional alias for mossycobble (should fall back to cobble) if core.settings:get_bool("devtest_dungeon_mossycobble", false) then core.register_alias("mapgen_mossycobble", "basenodes:mossycobble") end -- Optional aliases for dungeon stairs (should fall back to full nodes) if core.settings:get_bool("devtest_dungeon_stairs", false) then core.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") if core.settings:get_bool("devtest_v6_mapgen_aliases", false) then core.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone") end end -- -- Register biomes for biome API -- core.clear_registered_biomes() core.clear_registered_decorations() if core.settings:get_bool("devtest_register_biomes", true) then core.register_biome({ name = "mapgen:grassland", node_top = "basenodes:dirt_with_grass", depth_top = 1, node_filler = "basenodes:dirt", depth_filler = 1, node_riverbed = "basenodes:sand", depth_riverbed = 2, node_dungeon = "basenodes:cobble", node_dungeon_alt = "basenodes:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 31000, y_min = 4, heat_point = 50, humidity_point = 50, }) core.register_biome({ name = "mapgen:grassland_ocean", node_top = "basenodes:sand", depth_top = 1, node_filler = "basenodes:sand", depth_filler = 3, node_riverbed = "basenodes:sand", depth_riverbed = 2, node_cave_liquid = "basenodes:water_source", node_dungeon = "basenodes:cobble", node_dungeon_alt = "basenodes:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = 3, y_min = -255, heat_point = 50, humidity_point = 50, }) core.register_biome({ name = "mapgen:grassland_under", node_cave_liquid = {"basenodes:water_source", "basenodes:lava_source"}, node_dungeon = "basenodes:cobble", node_dungeon_alt = "basenodes:mossycobble", node_dungeon_stair = "stairs:stair_cobble", y_max = -256, y_min = -31000, heat_point = 50, humidity_point = 50, }) end