local function player_names_excluding(exclude_player_name) local player_names = {} for _, player in ipairs(core.get_connected_players()) do player_names[player:get_player_name()] = true end player_names[exclude_player_name] = nil return player_names end core.register_entity("testentities:observable", { initial_properties = { visual = "sprite", textures = { "testentities_sprite.png" }, static_save = false, infotext = "Punch to set observers to anyone but you" }, on_activate = function(self) self.object:set_armor_groups({punch_operable = 1}) assert(self.object:get_observers() == nil) -- Using a value of `false` in the table should error. assert(not pcall(self.object, self.object.set_observers, self.object, {test = false})) end, on_punch = function(self, puncher) local puncher_name = puncher:get_player_name() local observers = player_names_excluding(puncher_name) self.object:set_observers(observers) local got_observers = self.object:get_observers() for name in pairs(observers) do assert(got_observers[name]) end for name in pairs(got_observers) do assert(observers[name]) end self.object:set_properties({infotext = "Excluding " .. puncher_name}) return true end })