local F = core.formspec_escape local S = core.get_translator("__builtin") function core.show_death_screen(player, _reason) local fs = { "formspec_version[1]", "size[11,5.5,true]", "bgcolor[#320000b4;true]", "label[4.85,1.35;", F(S("You died")), "]", "button_exit[4,3;3,0.5;btn_respawn;", F(S("Respawn")), "]", } core.show_formspec(player:get_player_name(), "__builtin:death", table.concat(fs, "")) end core.register_on_dieplayer(function(player, reason) core.show_death_screen(player, reason) end) core.register_on_joinplayer(function(player) if player:get_hp() == 0 then core.show_death_screen(player, nil) end end) core.register_on_player_receive_fields(function(player, formname, fields) if formname == "__builtin:death" and fields.quit and player:get_hp() == 0 then player:respawn() core.log("action", player:get_player_name() .. " respawns at " .. player:get_pos():to_string()) end end)