name: lua_lint # Lint on lua changes on builtin or if workflow changed on: push: paths: - 'builtin/**.lua' - 'games/devtest/**.lua' - '.github/workflows/**.yml' pull_request: paths: - 'builtin/**.lua' - 'games/devtest/**.lua' - '.github/workflows/**.yml' jobs: # Note that the integration tests are also run in build.yml, but only when C++ code is changed. integration_tests: name: "Compile and run multiplayer tests" runs-on: ubuntu-24.04 steps: - uses: actions/checkout@v4 - name: Install deps run: | source ./util/ci/common.sh install_linux_deps clang gdb libluajit-5.1-dev - name: Build run: | ./util/ci/build.sh env: CC: clang CXX: clang++ CMAKE_FLAGS: "-DENABLE_GETTEXT=0 -DBUILD_SERVER=0 -DBUILD_UNITTESTS=0" - name: Integration test + devtest run: | ./util/test_multiplayer.sh luacheck: name: "Builtin Luacheck and Unit Tests" runs-on: ubuntu-latest steps: - uses: actions/checkout@v4 - uses: leafo/gh-actions-lua@v10 with: luaVersion: "5.1.5" - uses: leafo/gh-actions-luarocks@v4.3.0 - name: Install LuaJIT run: ./util/ci/build_luajit.sh - name: Install luarocks tools run: | luarocks install --local luacheck luarocks install --local busted - name: Run checks (builtin) run: | $HOME/.luarocks/bin/luacheck builtin $HOME/.luarocks/bin/busted builtin $HOME/.luarocks/bin/busted builtin --lua=$HOME/LuaJIT/src/luajit - name: Run checks (devtest) run: | $HOME/.luarocks/bin/luacheck --config=games/devtest/.luacheckrc games/devtest