local function color(hex) return ("blank.png^[noalpha^[colorize:#%06X:255"):format(hex) end local function random_color() return color(math.random(0, 0xFFFFFF)) end local function random_rotation() return 2 * math.pi * vector.new(math.random(), math.random(), math.random()) end local active_selectionbox_entities = 0 -- count active entities core.register_entity("testentities:selectionbox", { initial_properties = { visual = "cube", infotext = "Punch to randomize rotation, rightclick to toggle rotation" }, on_activate = function(self) active_selectionbox_entities = active_selectionbox_entities + 1 local w, h, l = math.random(), math.random(), math.random() self.object:set_properties({ textures = {random_color(), random_color(), random_color(), random_color(), random_color(), random_color()}, selectionbox = {rotate = true, -w/2, -h/2, -l/2, w/2, h/2, l/2}, visual_size = vector.new(w, h, l), automatic_rotate = 2 * math.pi * (math.random() - 0.5) }) assert(self.object:get_properties().selectionbox.rotate) self.object:set_armor_groups({punch_operable = 1}) self.object:set_rotation(random_rotation()) end, on_deactivate = function() active_selectionbox_entities = active_selectionbox_entities - 1 end, on_punch = function(self) self.object:set_rotation(random_rotation()) end, on_rightclick = function(self) self.object:set_properties({ automatic_rotate = self.object:get_properties().automatic_rotate == 0 and 2 * math.pi * (math.random() - 0.5) or 0 }) end }) local hud_ids = {} core.register_globalstep(function() if active_selectionbox_entities == 0 then return end for _, player in pairs(core.get_connected_players()) do local offset = player:get_eye_offset() offset.y = offset.y + player:get_properties().eye_height local pos1 = vector.add(player:get_pos(), offset) local raycast = core.raycast(pos1, vector.add(pos1, vector.multiply(player:get_look_dir(), 10)), true, false) local pointed_thing = raycast() if pointed_thing.ref == player then pointed_thing = raycast() end local remove_hud_element = true local pname = player:get_player_name() local hud_id = hud_ids[pname] if pointed_thing and pointed_thing.type == "object" then local ent = pointed_thing.ref:get_luaentity() if ent and ent.name == "testentities:selectionbox" then hud_ids[pname] = hud_id or player:hud_add({ type = "text", -- See HUD element types position = {x=0.5, y=0.5}, text = "X", number = 0xFF0000, alignment = {x=0, y=0}, }) local shade = math.random(0, 0xFF) core.add_particle({ -- Random shade of red for the intersection point texture = color(0x10000 * shade), pos = pointed_thing.intersection_point, size = 0.1 }) core.add_particle({ -- Same shade of green for the corresponding intersection normal texture = color(0x100 * shade), pos = vector.add(pointed_thing.intersection_point, pointed_thing.intersection_normal * 0.1), size = 0.1 }) remove_hud_element = false end end if remove_hud_element and hud_id then player:hud_remove(hud_id) hud_ids[pname] = nil end end end)