local S = core.get_translator("testnodes") core.register_node("testnodes:overlay", { description = S("Texture Overlay Test Node") .. "\n" .. S("Uncolorized"), tiles = {{name = "testnodes_overlayable.png"}}, overlay_tiles = {{name = "testnodes_overlay.png"}}, groups = { dig_immediate = 2 }, }) core.register_node("testnodes:overlay_color_all", { description = S("Texture Overlay Test Node, Colorized") .. "\n" .. S("param2 changes color"), tiles = {{name = "testnodes_overlayable.png"}}, overlay_tiles = {{name = "testnodes_overlay.png"}}, paramtype2 = "color", palette = "testnodes_palette_full.png", groups = { dig_immediate = 2 }, }) core.register_node("testnodes:overlay_color_overlay", { description = S("Texture Overlay Test Node, Colorized Overlay") .. "\n" .. S("param2 changes color of overlay"), tiles = {{name = "testnodes_overlayable.png", color="white"}}, overlay_tiles = {{name = "testnodes_overlay.png"}}, paramtype2 = "color", palette = "testnodes_palette_full.png", groups = { dig_immediate = 2 }, }) core.register_node("testnodes:overlay_color_overlayed", { description = S("Texture Overlay Test Node, Colorized Base") .. "\n" .. S("param2 changes color of base texture"), tiles = {{name = "testnodes_overlayable.png"}}, overlay_tiles = {{name = "testnodes_overlay.png", color="white"}}, paramtype2 = "color", palette = "testnodes_palette_full.png", groups = { dig_immediate = 2 }, }) local global_overlay_color = "#FF2000" core.register_node("testnodes:overlay_global", { description = S("Texture Overlay Test Node, Global Color") .. "\n" .. S("Global color = @1", global_overlay_color), tiles = {{name = "testnodes_overlayable.png"}}, overlay_tiles = {{name = "testnodes_overlay.png"}}, color = global_overlay_color, groups = { dig_immediate = 2 }, }) core.register_node("testnodes:overlay_global_color_all", { description = S("Texture Overlay Test Node, Global Color + Colorized") .. "\n" .. S("Global color = @1", global_overlay_color) .. "\n" .. S("param2 changes color"), tiles = {{name = "testnodes_overlayable.png"}}, overlay_tiles = {{name = "testnodes_overlay.png"}}, color = global_overlay_color, paramtype2 = "color", palette = "testnodes_palette_full.png", groups = { dig_immediate = 2 }, }) core.register_node("testnodes:overlay_global_color_overlay", { description = S("Texture Overlay Test Node, Global Color + Colorized Overlay") .. "\n" .. S("Global color = @1", global_overlay_color) .. "\n" .. S("param2 changes color of overlay"), tiles = {{name = "testnodes_overlayable.png", color=global_overlay_color}}, overlay_tiles = {{name = "testnodes_overlay.png"}}, color = global_overlay_color, paramtype2 = "color", palette = "testnodes_palette_full.png", groups = { dig_immediate = 2 }, }) core.register_node("testnodes:overlay_global_color_overlayed", { description = S("Texture Overlay Test Node, Global Color + Colorized Base") .. "\n" .. S("Global color = @1", global_overlay_color) .. "\n" .. S("param2 changes color of base texture"), tiles = {{name = "testnodes_overlayable.png"}}, overlay_tiles = {{name = "testnodes_overlay.png", color=global_overlay_color}}, color = global_overlay_color, paramtype2 = "color", palette = "testnodes_palette_full.png", groups = { dig_immediate = 2 }, })