-- -- Item callbacks -- minetest.register_craftitem("callbacks:callback_item_1", { description = "Callback test item 1\n(Use/Drop + Sneak to switch to item 2)", inventory_image = "callbacks_callback_item_1.png", wield_image = "callbacks_callback_item_1.png", groups = { callback_test = 1 }, on_secondary_use = function(itemstack, user, pointed_thing) minetest.log("[callbacks:callback_item_1 on_secondary_use] " .. itemstack:get_name()) local ctrl = user and user:get_player_control() or {} if ctrl.sneak then itemstack = ItemStack(itemstack) itemstack:set_name("callbacks:callback_item_2") return itemstack end end, on_drop = function(itemstack, dropper, pos) minetest.log("[callbacks:callback_item_1 on_drop] " .. itemstack:get_name()) local ctrl = dropper and dropper:get_player_control() or {} if ctrl.sneak then itemstack = ItemStack(itemstack) itemstack:set_name("callbacks:callback_item_2") end return minetest.item_drop(itemstack, dropper, pos) end, on_pickup = function(itemstack, picker, pointed_thing, ...) minetest.log("[callbacks:callback_item_1 on_pickup]") assert(pointed_thing.ref:get_luaentity().name == "__builtin:item") local ctrl = picker and picker:get_player_control() or {} if ctrl.aux1 then -- Debug message minetest.log(dump({...})) end if ctrl.sneak then -- Pick up one item of the other kind at once local taken = itemstack:take_item() taken:set_name("callbacks:callback_item_2") local leftover = minetest.item_pickup(taken, picker, pointed_thing, ...) leftover:set_name("callbacks:callback_item_1") itemstack:add_item(leftover) return itemstack elseif ctrl.up then -- Don't pick up return elseif ctrl.left then -- Eat it return minetest.do_item_eat(2, nil, itemstack, picker, pointed_thing) else -- Normal: pick up everything return minetest.item_pickup(itemstack, picker, pointed_thing, ...) end end, on_use = function(itemstack, user, pointed_thing) minetest.log("[callbacks:callback_item_1 on_use] " .. itemstack:get_name()) local ctrl = user and user:get_player_control() or {} if ctrl.sneak then itemstack = ItemStack(itemstack) itemstack:set_name("callbacks:callback_item_2") return itemstack end end, after_use = function(itemstack, user, node, digparams) -- never called minetest.log("[callbacks:callback_item_1 after_use]") local ctrl = user and user:get_player_control() or {} if ctrl.up then itemstack = ItemStack(itemstack) itemstack:set_name("callbacks:callback_item_2") return itemstack end end, }) minetest.register_craftitem("callbacks:callback_item_2", { description = "Callback test item 2\n(Use to switch to item 1)", inventory_image = "callbacks_callback_item_2.png", wield_image = "callbacks_callback_item_2.png", groups = { callback_test = 1 }, on_use = function(itemstack, user, pointed_thing) minetest.log("[callbacks:callback_item_2 on_use]") itemstack = ItemStack(itemstack) itemstack:set_name("callbacks:callback_item_1") return itemstack end, }) minetest.register_on_item_pickup(function(itemstack, picker, pointed_thing, time_from_last_punch, ...) assert(not pointed_thing or pointed_thing.ref:get_luaentity().name == "__builtin:item") local item_name = itemstack:get_name() if item_name ~= "callbacks:callback_item_1" and item_name ~= "callbacks:callback_item_2" then return end minetest.log("["..item_name.." register_on_item_pickup]") local ctrl = picker and picker:get_player_control() or {} if item_name == "callbacks:callback_item_2" and not ctrl.sneak then -- Same here. Pick up the other item type. itemstack:set_name("callbacks:callback_item_1") return picker:get_inventory():add_item("main", itemstack) end end)