/* Minetest Copyright (C) 2010-2014 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irr_v3d.h" // for irrlicht datatypes #include "constants.h" #include "serialization.h" // for SER_FMT_VER_INVALID #include "network/networkpacket.h" #include "network/networkprotocol.h" #include "network/address.h" #include "porting.h" #include "threading/mutex_auto_lock.h" #include "clientdynamicinfo.h" #include #include #include #include #include class MapBlock; class ServerEnvironment; class EmergeManager; /* * State Transitions Start (peer connect) | v /-----------------\ | | | Created | | | \-----------------/ | depending of the incoming packet ---------------------------------------- v +-----------------------------+ |IN: | | TOSERVER_INIT | +-----------------------------+ | invalid playername | or denied by mod v +-----------------------------+ |OUT: | | TOCLIENT_HELLO | +-----------------------------+ | | v /-----------------\ /-----------------\ | | | | | AwaitingInit2 |<--------- | HelloSent | | | | | | \-----------------/ | \-----------------/ | | | +-----------------------------+ | *-----------------------------* Auth fails |IN: | | |Authentication, depending on |------------------ | TOSERVER_INIT2 | | | packet sent by client | | +-----------------------------+ | *-----------------------------* | | | | | | | | Authentication | v | | successful | /-----------------\ | v | | | | +-----------------------------+ | | InitDone | | |OUT: | | | | | | TOCLIENT_AUTH_ACCEPT | | \-----------------/ | +-----------------------------+ | | | | | +-----------------------------+ --------------------- | |OUT: | | | TOCLIENT_MOVEMENT | | | TOCLIENT_ITEMDEF | | | TOCLIENT_NODEDEF | | | TOCLIENT_ANNOUNCE_MEDIA | | | TOCLIENT_DETACHED_INVENTORY | | | TOCLIENT_TIME_OF_DAY | | +-----------------------------+ | | | | | | ----------------------------- | v | | | /-----------------\ v | | | +-----------------------------+ | | DefinitionsSent | |IN: | | | | | TOSERVER_REQUEST_MEDIA | | \-----------------/ | | | | +-----------------------------+ | | ^ | | | ----------------------------- | v v +-----------------------------+ --------------------------------+ |IN: | | ^ | TOSERVER_CLIENT_READY | v | +-----------------------------+ +------------------------+ | | |OUT: | | v | TOCLIENT_ACCESS_DENIED | | +-----------------------------+ +------------------------+ | |OUT: | | | | TOCLIENT_MOVE_PLAYER | v | | TOCLIENT_PRIVILEGES | /-----------------\ | | TOCLIENT_INVENTORY_FORMSPEC | | | | | UpdateCrafting | | Denied | | | TOCLIENT_INVENTORY | | | | | TOCLIENT_HP (opt) | \-----------------/ | | TOCLIENT_BREATH | | | TOCLIENT_DEATHSCREEN | | +-----------------------------+ | | | v | /-----------------\ async mod action (ban, kick) | | |--------------------------------------------------------------- ---->| Active | | | |---------------------------------------------- | \-----------------/ timeout v | | | +-----------------------------+ | | | |OUT: | | | | | TOCLIENT_DISCONNECT | | | | +-----------------------------+ | | | | | | v v | | +-----------------------------+ /-----------------\ | | |IN: | | | | | | TOSERVER_DISCONNECT |------------------->| Disconnecting | | | +-----------------------------+ | | | | \-----------------/ | | any auth packet which was | | allowed in TOCLIENT_AUTH_ACCEPT | v | *-----------------------------* Auth +-------------------------------+ | |Authentication, depending on | succeeds |OUT: | | | packet sent by client |---------->| TOCLIENT_ACCEPT_SUDO_MODE | | *-----------------------------* +-------------------------------+ | | | | | Auth fails /-----------------\ | v | | | +-------------------------------+ | SudoMode | | |OUT: | | | | | TOCLIENT_DENY_SUDO_MODE | \-----------------/ | +-------------------------------+ | | | v | | +-----------------------------+ | | sets password accordingly |IN: | -------------------+-------------------------------| TOSERVER_FIRST_SRP | +-----------------------------+ */ namespace con { class Connection; } // Also make sure to update the ClientInterface::statenames // array when modifying these enums enum ClientState { CS_Invalid, CS_Disconnecting, CS_Denied, CS_Created, CS_AwaitingInit2, CS_HelloSent, CS_InitDone, CS_DefinitionsSent, CS_Active, CS_SudoMode }; enum ClientStateEvent { CSE_Hello, CSE_AuthAccept, CSE_GotInit2, CSE_SetDenied, CSE_SetDefinitionsSent, CSE_SetClientReady, CSE_SudoSuccess, CSE_SudoLeave, CSE_Disconnect }; /* Used for queueing and sorting block transfers in containers Lower priority number means higher priority. */ struct PrioritySortedBlockTransfer { PrioritySortedBlockTransfer(float a_priority, const v3s16 &a_pos, session_t a_peer_id) { priority = a_priority; pos = a_pos; peer_id = a_peer_id; } bool operator < (const PrioritySortedBlockTransfer &other) const { return priority < other.priority; } float priority; v3s16 pos; session_t peer_id; }; class RemoteClient { public: // peer_id=0 means this client has no associated peer // NOTE: If client is made allowed to exist while peer doesn't, // this has to be set to 0 when there is no peer. // Also, the client must be moved to some other container. session_t peer_id = PEER_ID_INEXISTENT; // The serialization version to use with the client u8 serialization_version = SER_FMT_VER_INVALID; // u16 net_proto_version = 0; /* Authentication information */ std::string enc_pwd = ""; bool create_player_on_auth_success = false; AuthMechanism chosen_mech = AUTH_MECHANISM_NONE; void *auth_data = nullptr; u32 allowed_auth_mechs = 0; u32 allowed_sudo_mechs = 0; void resetChosenMech(); bool isSudoMechAllowed(AuthMechanism mech) { return allowed_sudo_mechs & mech; } bool isMechAllowed(AuthMechanism mech) { return allowed_auth_mechs & mech; } RemoteClient(); ~RemoteClient() = default; /* Finds block that should be sent next to the client. Environment should be locked when this is called. dtime is used for resetting send radius at slow interval */ void GetNextBlocks(ServerEnvironment *env, EmergeManager* emerge, float dtime, std::vector &dest); void GotBlock(v3s16 p); void SentBlock(v3s16 p); void SetBlockNotSent(v3s16 p); void SetBlocksNotSent(std::map &blocks); /** * tell client about this block being modified right now. * this information is required to requeue the block in case it's "on wire" * while modification is processed by server * @param p position of modified block */ void ResendBlockIfOnWire(v3s16 p); u32 getSendingCount() const { return m_blocks_sending.size(); } bool isBlockSent(v3s16 p) const { return m_blocks_sent.find(p) != m_blocks_sent.end(); } // Increments timeouts and removes timed-out blocks from list // NOTE: This doesn't fix the server-not-sending-block bug // because it is related to emerging, not sending. //void RunSendingTimeouts(float dtime, float timeout); void PrintInfo(std::ostream &o) { o<<"RemoteClient "< RemoteClientMap; class ClientInterface { public: friend class Server; ClientInterface(const std::shared_ptr &con); ~ClientInterface(); /* run sync step */ void step(float dtime); /* get list of active client id's */ std::vector getClientIDs(ClientState min_state=CS_Active); /* mark block as not sent to active client sessions */ void markBlockposAsNotSent(const v3s16 &pos); /* verify is server user limit was reached */ bool isUserLimitReached(); /* get list of client player names */ const std::vector &getPlayerNames() const { return m_clients_names; } /* send message to client */ void send(session_t peer_id, u8 channelnum, NetworkPacket *pkt, bool reliable); /* send to all clients */ void sendToAll(NetworkPacket *pkt); /* delete a client */ void DeleteClient(session_t peer_id); /* create client */ void CreateClient(session_t peer_id); /* get a client by peer_id */ RemoteClient *getClientNoEx(session_t peer_id, ClientState state_min = CS_Active); /* get client by peer_id (make sure you have list lock before!*/ RemoteClient *lockedGetClientNoEx(session_t peer_id, ClientState state_min = CS_Active); /* get state of client by id*/ ClientState getClientState(session_t peer_id); /* set client playername */ void setPlayerName(session_t peer_id, const std::string &name); /* get protocol version of client */ u16 getProtocolVersion(session_t peer_id); /* set client version */ void setClientVersion(session_t peer_id, u8 major, u8 minor, u8 patch, const std::string &full); /* event to update client state */ void event(session_t peer_id, ClientStateEvent event); /* Set environment. Do not call this function if environment is already set */ void setEnv(ServerEnvironment *env) { assert(m_env == NULL); // pre-condition m_env = env; } static std::string state2Name(ClientState state); protected: class AutoLock { public: AutoLock(ClientInterface &iface): m_lock(iface.m_clients_mutex) {} private: RecursiveMutexAutoLock m_lock; }; RemoteClientMap& getClientList() { return m_clients; } private: /* update internal player list */ void UpdatePlayerList(); // Connection std::shared_ptr m_con; std::recursive_mutex m_clients_mutex; // Connected clients (behind the con mutex) RemoteClientMap m_clients; std::vector m_clients_names; //for announcing masterserver // Environment ServerEnvironment *m_env; float m_print_info_timer; static const char *statenames[]; };