--Minetest --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- local function get_last_folder(text,count) local parts = text:split(DIR_DELIM) if count == nil then return parts[#parts] end local retval = "" for i=1,count,1 do retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM end return retval end local function cleanup_path(temppath) local parts = temppath:split("-") temppath = "" for i=1,#parts,1 do if temppath ~= "" then temppath = temppath .. "_" end temppath = temppath .. parts[i] end parts = temppath:split(".") temppath = "" for i=1,#parts,1 do if temppath ~= "" then temppath = temppath .. "_" end temppath = temppath .. parts[i] end parts = temppath:split("'") temppath = "" for i=1,#parts,1 do if temppath ~= "" then temppath = temppath .. "" end temppath = temppath .. parts[i] end parts = temppath:split(" ") temppath = "" for i=1,#parts,1 do if temppath ~= "" then temppath = temppath end temppath = temppath .. parts[i] end return temppath end local function load_texture_packs(txtpath, retval) local list = core.get_dir_list(txtpath, true) local current_texture_path = core.settings:get("texture_path") for _, item in ipairs(list) do if item ~= "base" then local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM local conf = Settings(path .. "texture_pack.conf") local enabled = path == current_texture_path local title = conf:get("title") or item -- list_* is only used if non-nil, else the regular versions are used. retval[#retval + 1] = { name = item, title = title, list_name = enabled and fgettext("$1 (Enabled)", item) or nil, list_title = enabled and fgettext("$1 (Enabled)", title) or nil, author = conf:get("author"), release = tonumber(conf:get("release")) or 0, type = "txp", path = path, enabled = enabled, } end end end --modmanager implementation pkgmgr = {} --- Scans a directory recursively for mods and adds them to `listing` -- @param path Absolute directory path to scan recursively -- @param virtual_path Prettified unique path (e.g. "mods", "mods/mt_modpack") -- @param listing Input. Flat array to insert located mods and modpacks -- @param modpack Currently processing modpack or nil/"" if none (recursion) function pkgmgr.get_mods(path, virtual_path, listing, modpack) local mods = core.get_dir_list(path, true) for _, name in ipairs(mods) do if name:sub(1, 1) ~= "." then local mod_path = path .. DIR_DELIM .. name local mod_virtual_path = virtual_path .. "/" .. name local toadd = { dir_name = name, parent_dir = path, } listing[#listing + 1] = toadd -- Get config file local mod_conf local modpack_conf = io.open(mod_path .. DIR_DELIM .. "modpack.conf") if modpack_conf then toadd.is_modpack = true modpack_conf:close() mod_conf = Settings(mod_path .. DIR_DELIM .. "modpack.conf"):to_table() if mod_conf.name then name = mod_conf.name toadd.is_name_explicit = true end else mod_conf = Settings(mod_path .. DIR_DELIM .. "mod.conf"):to_table() if mod_conf.name then name = mod_conf.name toadd.is_name_explicit = true end end -- Read from config toadd.name = name toadd.title = mod_conf.title toadd.author = mod_conf.author toadd.release = tonumber(mod_conf.release) or 0 toadd.path = mod_path toadd.virtual_path = mod_virtual_path toadd.type = "mod" -- Check modpack.txt -- Note: modpack.conf is already checked above local modpackfile = io.open(mod_path .. DIR_DELIM .. "modpack.txt") if modpackfile then modpackfile:close() toadd.is_modpack = true end -- Deal with modpack contents if modpack and modpack ~= "" then toadd.modpack = modpack elseif toadd.is_modpack then toadd.type = "modpack" toadd.is_modpack = true pkgmgr.get_mods(mod_path, mod_virtual_path, listing, name) end end end if not modpack then -- Sort all when the recursion is done table.sort(listing, function(a, b) return a.virtual_path:lower() < b.virtual_path:lower() end) end end -------------------------------------------------------------------------------- function pkgmgr.get_texture_packs() local txtpath = core.get_texturepath() local txtpath_system = core.get_texturepath_share() local retval = {} load_texture_packs(txtpath, retval) -- on portable versions these two paths coincide. It avoids loading the path twice if txtpath ~= txtpath_system then load_texture_packs(txtpath_system, retval) end table.sort(retval, function(a, b) return a.title:lower() < b.title:lower() end) return retval end -------------------------------------------------------------------------------- function pkgmgr.get_all() local result = {} for _, mod in pairs(pkgmgr.global_mods:get_list()) do result[#result + 1] = mod end for _, game in pairs(pkgmgr.games) do result[#result + 1] = game end for _, txp in pairs(pkgmgr.get_texture_packs()) do result[#result + 1] = txp end return result end -------------------------------------------------------------------------------- function pkgmgr.get_folder_type(path) local testfile = io.open(path .. DIR_DELIM .. "init.lua","r") if testfile ~= nil then testfile:close() return { type = "mod", path = path } end testfile = io.open(path .. DIR_DELIM .. "modpack.conf","r") if testfile ~= nil then testfile:close() return { type = "modpack", path = path } end testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r") if testfile ~= nil then testfile:close() return { type = "modpack", path = path } end testfile = io.open(path .. DIR_DELIM .. "game.conf","r") if testfile ~= nil then testfile:close() return { type = "game", path = path } end testfile = io.open(path .. DIR_DELIM .. "texture_pack.conf","r") if testfile ~= nil then testfile:close() return { type = "txp", path = path } end return nil end ------------------------------------------------------------------------------- function pkgmgr.get_base_folder(temppath) if temppath == nil then return { type = "invalid", path = "" } end local ret = pkgmgr.get_folder_type(temppath) if ret then return ret end local subdirs = core.get_dir_list(temppath, true) if #subdirs == 1 then ret = pkgmgr.get_folder_type(temppath .. DIR_DELIM .. subdirs[1]) if ret then return ret else return { type = "invalid", path = temppath .. DIR_DELIM .. subdirs[1] } end end return nil end -------------------------------------------------------------------------------- function pkgmgr.is_valid_modname(modpath) return modpath:match("[^a-z0-9_]") == nil end -------------------------------------------------------------------------------- --- @param render_list filterlist --- @param use_technical_names boolean to show technical names instead of human-readable titles --- @param with_icon table or nil, from virtual path to icon object function pkgmgr.render_packagelist(render_list, use_technical_names, with_icon) if not render_list then if not pkgmgr.global_mods then pkgmgr.refresh_globals() end render_list = pkgmgr.global_mods end local list = render_list:get_list() local retval = {} for i, v in ipairs(list) do local color = "" local icon = 0 local icon_info = with_icon and with_icon[v.virtual_path or v.path] local function update_icon_info(val) if val and (not icon_info or (icon_info.type == "warning" and val.type == "error")) then icon_info = val end end if v.is_modpack then local rawlist = render_list:get_raw_list() color = mt_color_dark_green for j = 1, #rawlist do if rawlist[j].modpack == list[i].name then if with_icon then update_icon_info(with_icon[rawlist[j].virtual_path or rawlist[j].path]) end if rawlist[j].enabled then icon = 1 else -- Modpack not entirely enabled so showing as grey color = mt_color_grey end end end elseif v.is_game_content or v.type == "game" then icon = 1 color = mt_color_blue local rawlist = render_list:get_raw_list() if v.type == "game" and with_icon then for j = 1, #rawlist do if rawlist[j].is_game_content then update_icon_info(with_icon[rawlist[j].virtual_path or rawlist[j].path]) end end end elseif v.enabled or v.type == "txp" then icon = 1 color = mt_color_green end if icon_info then if icon_info.type == "warning" then color = mt_color_orange icon = 2 elseif icon_info.type == "error" then color = mt_color_red icon = 3 elseif icon_info.type == "update" then icon = 4 else error("Unknown icon type " .. icon_info.type) end end retval[#retval + 1] = color if v.modpack ~= nil or v.loc == "game" then retval[#retval + 1] = "1" else retval[#retval + 1] = "0" end if with_icon then retval[#retval + 1] = icon end if use_technical_names then retval[#retval + 1] = core.formspec_escape(v.list_name or v.name) else retval[#retval + 1] = core.formspec_escape(v.list_title or v.list_name or v.title or v.name) end end return table.concat(retval, ",") end -------------------------------------------------------------------------------- function pkgmgr.get_dependencies(path) if path == nil then return {}, {} end local info = core.get_content_info(path) return info.depends or {}, info.optional_depends or {} end ----------- tests whether all of the mods in the modpack are enabled ----------- function pkgmgr.is_modpack_entirely_enabled(data, name) local rawlist = data.list:get_raw_list() for j = 1, #rawlist do if rawlist[j].modpack == name and not rawlist[j].enabled then return false end end return true end local function disable_all_by_name(list, name, except) for i=1, #list do if list[i].name == name and list[i] ~= except then list[i].enabled = false end end end ---------- toggles or en/disables a mod or modpack and its dependencies -------- local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod) if not mod.is_modpack then -- Toggle or en/disable the mod if toset == nil then toset = not mod.enabled end if mod.enabled ~= toset then toggled_mods[#toggled_mods+1] = mod.name end if toset then -- Mark this mod for recursive dependency traversal enabled_mods[mod.name] = true -- Disable other mods with the same name disable_all_by_name(list, mod.name, mod) end mod.enabled = toset else -- Toggle or en/disable every mod in the modpack, -- interleaved unsupported for i = 1, #list do if list[i].modpack == mod.name then toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, list[i]) end end end end function pkgmgr.enable_mod(this, toset) local list = this.data.list:get_list() local mod = list[this.data.selected_mod] -- Game mods can't be enabled or disabled if mod.is_game_content then return end local toggled_mods = {} local enabled_mods = {} toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod) if next(enabled_mods) == nil then -- Mod(s) were disabled, so no dependencies need to be enabled table.sort(toggled_mods) core.log("info", "Following mods were disabled: " .. table.concat(toggled_mods, ", ")) return end -- Enable mods' depends after activation -- Make a list of mod ids indexed by their names. Among mods with the -- same name, enabled mods take precedence, after which game mods take -- precedence, being last in the mod list. local mod_ids = {} for id, mod2 in pairs(list) do if mod2.type == "mod" and not mod2.is_modpack then local prev_id = mod_ids[mod2.name] if not prev_id or not list[prev_id].enabled then mod_ids[mod2.name] = id end end end -- to_enable is used as a DFS stack with sp as stack pointer local to_enable = {} local sp = 0 for name in pairs(enabled_mods) do local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path) for i = 1, #depends do local dependency_name = depends[i] if not enabled_mods[dependency_name] then sp = sp+1 to_enable[sp] = dependency_name end end end -- If sp is 0, every dependency is already activated while sp > 0 do local name = to_enable[sp] sp = sp-1 if not enabled_mods[name] then enabled_mods[name] = true local mod_to_enable = list[mod_ids[name]] if not mod_to_enable then core.log("warning", "Mod dependency \"" .. name .. "\" not found!") elseif not mod_to_enable.is_game_content then if not mod_to_enable.enabled then mod_to_enable.enabled = true toggled_mods[#toggled_mods+1] = mod_to_enable.name end -- Push the dependencies of the dependency onto the stack local depends = pkgmgr.get_dependencies(mod_to_enable.path) for i = 1, #depends do if not enabled_mods[depends[i]] then sp = sp+1 to_enable[sp] = depends[i] end end end end end -- Log the list of enabled mods table.sort(toggled_mods) core.log("info", "Following mods were enabled: " .. table.concat(toggled_mods, ", ")) end -------------------------------------------------------------------------------- function pkgmgr.get_worldconfig(worldpath) local filename = worldpath .. DIR_DELIM .. "world.mt" local worldfile = Settings(filename) local worldconfig = {} worldconfig.global_mods = {} worldconfig.game_mods = {} for key,value in pairs(worldfile:to_table()) do if key == "gameid" then worldconfig.id = value elseif key:sub(0, 9) == "load_mod_" then -- Compatibility: Check against "nil" which was erroneously used -- as value for fresh configured worlds worldconfig.global_mods[key] = value ~= "false" and value ~= "nil" and value else worldconfig[key] = value end end --read gamemods local gamespec = pkgmgr.find_by_gameid(worldconfig.id) pkgmgr.get_game_mods(gamespec, worldconfig.game_mods) return worldconfig end -------------------------------------------------------------------------------- function pkgmgr.install_dir(expected_type, path, basename, targetpath) assert(type(expected_type) == "string") assert(type(path) == "string") assert(basename == nil or type(basename) == "string") assert(targetpath == nil or type(targetpath) == "string") local basefolder = pkgmgr.get_base_folder(path) if expected_type == "txp" then assert(basename) -- There's no good way to detect a texture pack, so let's just assume -- it's correct for now. if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then return nil, fgettext_ne("Unable to install a $1 as a texture pack", basefolder.type) end local from = basefolder and basefolder.path or path if not targetpath then targetpath = core.get_texturepath() .. DIR_DELIM .. basename end core.delete_dir(targetpath) if not core.copy_dir(from, targetpath, false) then return nil, fgettext_ne("Failed to install $1 to $2", basename, targetpath) end return targetpath, nil elseif not basefolder then return nil, fgettext_ne("Unable to find a valid mod, modpack, or game") end -- Check type if basefolder.type ~= expected_type and (basefolder.type ~= "modpack" or expected_type ~= "mod") then return nil, fgettext_ne("Unable to install a $1 as a $2", basefolder.type, expected_type) end -- Set targetpath if not predetermined if not targetpath then local content_path if basefolder.type == "modpack" or basefolder.type == "mod" then if not basename then basename = get_last_folder(cleanup_path(basefolder.path)) end content_path = core.get_modpath() elseif basefolder.type == "game" then content_path = core.get_gamepath() else error("Unknown content type") end if basename and (basefolder.type ~= "mod" or pkgmgr.is_valid_modname(basename)) then targetpath = content_path .. DIR_DELIM .. basename else return nil, fgettext_ne("Install: Unable to find suitable folder name for $1", path) end end -- Copy it core.delete_dir(targetpath) if not core.copy_dir(basefolder.path, targetpath, false) then return nil, fgettext_ne("Failed to install $1 to $2", basename, targetpath) end if basefolder.type == "game" then pkgmgr.update_gamelist() else pkgmgr.refresh_globals() end return targetpath, nil end -------------------------------------------------------------------------------- function pkgmgr.preparemodlist(data) local retval = {} local global_mods = {} local game_mods = {} --read global mods local modpaths = core.get_modpaths() for key, modpath in pairs(modpaths) do pkgmgr.get_mods(modpath, key, global_mods) end for i=1,#global_mods,1 do global_mods[i].type = "mod" global_mods[i].loc = "global" global_mods[i].enabled = false retval[#retval + 1] = global_mods[i] end --read game mods local gamespec = pkgmgr.find_by_gameid(data.gameid) pkgmgr.get_game_mods(gamespec, game_mods) if #game_mods > 0 then -- Add title retval[#retval + 1] = { type = "game", is_game_content = true, name = fgettext("$1 mods", gamespec.title), path = gamespec.path } end for i=1,#game_mods,1 do game_mods[i].type = "mod" game_mods[i].loc = "game" game_mods[i].is_game_content = true retval[#retval + 1] = game_mods[i] end if data.worldpath == nil then return retval end --read world mod configuration local filename = data.worldpath .. DIR_DELIM .. "world.mt" local worldfile = Settings(filename) for key, value in pairs(worldfile:to_table()) do if key:sub(1, 9) == "load_mod_" then key = key:sub(10) local mod_found = false local fallback_found = false local fallback_mod = nil for i=1, #retval do if retval[i].name == key and not retval[i].is_modpack then if core.is_yes(value) or retval[i].virtual_path == value then retval[i].enabled = true mod_found = true break elseif fallback_found then -- Only allow fallback if only one mod matches fallback_mod = nil else fallback_found = true fallback_mod = retval[i] end end end if not mod_found then if fallback_mod and value:find("/") then fallback_mod.enabled = true else core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found") end end end end return retval end function pkgmgr.compare_package(a, b) return a and b and a.name == b.name and a.path == b.path end -------------------------------------------------------------------------------- function pkgmgr.comparemod(elem1,elem2) if elem1 == nil or elem2 == nil then return false end if elem1.name ~= elem2.name then return false end if elem1.is_modpack ~= elem2.is_modpack then return false end if elem1.type ~= elem2.type then return false end if elem1.modpack ~= elem2.modpack then return false end if elem1.path ~= elem2.path then return false end return true end -------------------------------------------------------------------------------- function pkgmgr.refresh_globals() local function is_equal(element,uid) --uid match if element.name == uid then return true end end pkgmgr.global_mods = filterlist.create(pkgmgr.preparemodlist, pkgmgr.comparemod, is_equal, nil, {}) pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list) pkgmgr.global_mods:set_sortmode("alphabetic") end -------------------------------------------------------------------------------- function pkgmgr.find_by_gameid(gameid) for i, game in ipairs(pkgmgr.games) do if game.id == gameid then return game, i end end return nil, nil end -------------------------------------------------------------------------------- function pkgmgr.get_game_mods(gamespec, retval) if gamespec ~= nil and gamespec.gamemods_path ~= nil and gamespec.gamemods_path ~= "" then pkgmgr.get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval) end end -------------------------------------------------------------------------------- function pkgmgr.update_gamelist() pkgmgr.games = core.get_games() table.sort(pkgmgr.games, function(a, b) return a.title:lower() < b.title:lower() end) end -------------------------------------------------------------------------------- -- read initial data -------------------------------------------------------------------------------- pkgmgr.update_gamelist()