--Luanti --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. mm_game_theme = {} -------------------------------------------------------------------------------- function mm_game_theme.init() mm_game_theme.texturepack = core.settings:get("texture_path") mm_game_theme.gameid = nil mm_game_theme.music_handle = nil end -------------------------------------------------------------------------------- function mm_game_theme.set_engine(hide_decorations) mm_game_theme.gameid = nil mm_game_theme.stop_music() core.set_topleft_text("") local have_bg = false local have_overlay = mm_game_theme.set_engine_single("overlay") if not have_overlay then have_bg = mm_game_theme.set_engine_single("background") end mm_game_theme.clear_single("header") mm_game_theme.clear_single("footer") core.set_clouds(false) if not hide_decorations then mm_game_theme.set_engine_single("header") mm_game_theme.set_engine_single("footer") end if not have_bg then if core.settings:get_bool("menu_clouds") then core.set_clouds(true) else mm_game_theme.set_dirt_bg() end end end -------------------------------------------------------------------------------- function mm_game_theme.set_game(gamedetails) assert(gamedetails ~= nil) if mm_game_theme.gameid == gamedetails.id then return end mm_game_theme.gameid = gamedetails.id mm_game_theme.set_music(gamedetails) core.set_topleft_text(gamedetails.name) local have_bg = false local have_overlay = mm_game_theme.set_game_single("overlay", gamedetails) if not have_overlay then have_bg = mm_game_theme.set_game_single("background", gamedetails) end mm_game_theme.clear_single("header") mm_game_theme.clear_single("footer") core.set_clouds(false) mm_game_theme.set_game_single("header", gamedetails) mm_game_theme.set_game_single("footer", gamedetails) if not have_bg then if core.settings:get_bool("menu_clouds") then core.set_clouds(true) else mm_game_theme.set_dirt_bg() end end end -------------------------------------------------------------------------------- function mm_game_theme.clear_single(identifier) core.set_background(identifier,"") end -------------------------------------------------------------------------------- function mm_game_theme.set_engine_single(identifier) --try texture pack first if mm_game_theme.texturepack ~= nil then local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" .. identifier .. ".png" if core.set_background(identifier,path) then return true end end local path = defaulttexturedir .. DIR_DELIM .. "menu_" .. identifier .. ".png" if core.set_background(identifier, path) then return true end return false end -------------------------------------------------------------------------------- function mm_game_theme.set_game_single(identifier, gamedetails) assert(gamedetails ~= nil) if mm_game_theme.texturepack ~= nil then local path = mm_game_theme.texturepack .. DIR_DELIM .. gamedetails.id .. "_menu_" .. identifier .. ".png" if core.set_background(identifier, path) then return true end end -- Find out how many randomized textures the game provides local n = 0 local filename local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false) for i = 1, #menu_files do filename = identifier .. "." .. i .. ".png" if table.indexof(menu_files, filename) == -1 then n = i - 1 break end end -- Select random texture, 0 means standard texture n = math.random(0, n) if n == 0 then filename = identifier .. ".png" else filename = identifier .. "." .. n .. ".png" end local path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. filename if core.set_background(identifier, path) then return true end return false end -------------------------------------------------------------------------------- function mm_game_theme.set_dirt_bg() if mm_game_theme.texturepack ~= nil then local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png" if core.set_background("background", path, true, 128) then return true end end -- Use universal fallback texture in textures/base/pack local minimalpath = defaulttexturedir .. "menu_bg.png" core.set_background("background", minimalpath, true, 128) end -------------------------------------------------------------------------------- function mm_game_theme.stop_music() if mm_game_theme.music_handle ~= nil then core.sound_stop(mm_game_theme.music_handle) end end -------------------------------------------------------------------------------- function mm_game_theme.set_music(gamedetails) mm_game_theme.stop_music() assert(gamedetails ~= nil) local music_path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. "theme" mm_game_theme.music_handle = core.sound_play(music_path, true) end