project(luanti) INCLUDE(CheckTypeSize) INCLUDE(CheckIncludeFiles) INCLUDE(CheckLibraryExists) check_type_size(int SIZEOF_INT BUILTIN_TYPES_ONLY LANGUAGE CXX) if(SIZEOF_INT LESS 4) message(FATAL_ERROR "${PROJECT_NAME_CAPITALIZED} will not work with int less than 32 bits wide.") endif() check_type_size(size_t SIZEOF_SIZE_T LANGUAGE CXX) if(SIZEOF_SIZE_T LESS 4) message(FATAL_ERROR "${PROJECT_NAME_CAPITALIZED} will not work with size_t less than 32 bits wide.") endif() # Add custom SemiDebug build mode set(CMAKE_CXX_FLAGS_SEMIDEBUG "-O1 -g -Wall" CACHE STRING "Flags used by the C++ compiler during semidebug builds." FORCE ) set(CMAKE_C_FLAGS_SEMIDEBUG "-O1 -g -Wall -pedantic" CACHE STRING "Flags used by the C compiler during semidebug builds." FORCE ) mark_as_advanced( CMAKE_CXX_FLAGS_SEMIDEBUG CMAKE_C_FLAGS_SEMIDEBUG ) set(SUPPORTED_BUILD_TYPES None Release Debug SemiDebug RelWithDebInfo MinSizeRel) set(CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING "Choose the type of build. Options are: ${SUPPORTED_BUILD_TYPES}." FORCE ) if(NOT (CMAKE_BUILD_TYPE IN_LIST SUPPORTED_BUILD_TYPES)) message(WARNING "Unknown CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}. Options are: ${SUPPORTED_BUILD_TYPES}.") endif() # Set some random things default to not being visible in the GUI mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH) if(NOT (BUILD_CLIENT OR BUILD_SERVER)) message(WARNING "Neither BUILD_CLIENT nor BUILD_SERVER is set! Setting BUILD_SERVER=true") set(BUILD_SERVER TRUE) endif() option(PRECOMPILE_HEADERS "Precompile some headers (experimental; requires CMake 3.16 or later)" FALSE) set(PRECOMPILED_HEADERS_PATH "" CACHE FILEPATH "Path to a file listing all headers to precompile") if(PRECOMPILE_HEADERS) if(${CMAKE_VERSION} VERSION_LESS 3.16) message(FATAL_ERROR "PRECOMPILE_HEADERS is on, but precompiled headers require at least CMake 3.16.") endif() if(PRECOMPILED_HEADERS_PATH) set(PRECOMPILED_HEADERS ${PRECOMPILED_HEADERS_PATH}) else() set(PRECOMPILED_HEADERS "${CMAKE_SOURCE_DIR}/src/precompiled_headers.txt") endif() message(STATUS "Reading headers to precompile from: ${PRECOMPILED_HEADERS}") # ignore lines that begin with # and empty lines file(STRINGS ${PRECOMPILED_HEADERS} PRECOMPILED_HEADERS_LIST REGEX "^[^#].*$") set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS ${PRECOMPILED_HEADERS}) endif() option(ENABLE_CURL "Enable cURL support for fetching media" TRUE) set(USE_CURL FALSE) if(ENABLE_CURL) find_package(CURL 7.28.0) if (CURL_FOUND) message(STATUS "cURL support enabled.") set(USE_CURL TRUE) endif() else() mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR) endif() if(NOT USE_CURL) if(BUILD_CLIENT) message(WARNING "cURL is required to load the server list") endif() if(BUILD_SERVER) message(WARNING "cURL is required to announce to the server list") endif() endif() option(ENABLE_GETTEXT "Use GetText for internationalization" ${BUILD_CLIENT}) set(USE_GETTEXT FALSE) if(ENABLE_GETTEXT) find_package(GettextLib) if(GETTEXTLIB_FOUND) if(WIN32) message(STATUS "GetText library: ${GETTEXT_LIBRARY}") message(STATUS "GetText DLL(s): ${GETTEXT_DLL}") endif() set(USE_GETTEXT TRUE) message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}") endif(GETTEXTLIB_FOUND) else() mark_as_advanced(GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT) message(STATUS "GetText disabled.") endif() option(ENABLE_SOUND "Enable sound" TRUE) set(USE_SOUND FALSE) if(BUILD_CLIENT AND ENABLE_SOUND) # Sound libraries find_package(OpenAL) find_package(Vorbis) if(NOT OPENAL_FOUND) message(STATUS "Sound enabled, but OpenAL not found!") mark_as_advanced(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR) endif() if(NOT VORBIS_FOUND) message(STATUS "Sound enabled, but Vorbis libraries not found!") mark_as_advanced(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY) endif() if(OPENAL_FOUND AND VORBIS_FOUND) set(USE_SOUND TRUE) message(STATUS "Sound enabled.") else() message(FATAL_ERROR "Sound enabled, but cannot be used.\n" "To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)") endif() endif() if(BUILD_CLIENT) find_package(Freetype REQUIRED) endif() option(ENABLE_CURSES "Enable ncurses console" TRUE) set(USE_CURSES FALSE) if(ENABLE_CURSES) find_package(Ncursesw) if(CURSES_FOUND) set(USE_CURSES TRUE) message(STATUS "ncurses console enabled.") include_directories(${CURSES_INCLUDE_DIRS}) else() message(STATUS "ncurses not found!") endif() endif(ENABLE_CURSES) option(ENABLE_POSTGRESQL "Enable PostgreSQL backend" TRUE) set(USE_POSTGRESQL FALSE) if(ENABLE_POSTGRESQL) if(CMAKE_VERSION VERSION_LESS "3.20") find_package(PostgreSQL QUIET) # Before CMake 3.20 FindPostgreSQL.cmake always looked for server includes # but we don't need them, so continue anyway if only those are missing. if(PostgreSQL_INCLUDE_DIR AND PostgreSQL_LIBRARY) set(PostgreSQL_FOUND TRUE) set(PostgreSQL_INCLUDE_DIRS ${PostgreSQL_INCLUDE_DIR}) set(PostgreSQL_LIBRARIES ${PostgreSQL_LIBRARY}) endif() else() find_package(PostgreSQL) endif() if(PostgreSQL_FOUND) set(USE_POSTGRESQL TRUE) message(STATUS "PostgreSQL backend enabled") # This variable is case sensitive, don't try to change it to POSTGRESQL_INCLUDE_DIR message(STATUS "PostgreSQL includes: ${PostgreSQL_INCLUDE_DIRS}") include_directories(${PostgreSQL_INCLUDE_DIRS}) else() message(STATUS "PostgreSQL not found!") endif() endif(ENABLE_POSTGRESQL) option(ENABLE_LEVELDB "Enable LevelDB backend" TRUE) set(USE_LEVELDB FALSE) if(ENABLE_LEVELDB) find_library(LEVELDB_LIBRARY NAMES leveldb libleveldb) find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb) if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR) set(USE_LEVELDB TRUE) message(STATUS "LevelDB backend enabled.") include_directories(${LEVELDB_INCLUDE_DIR}) else() message(STATUS "LevelDB not found!") endif() endif(ENABLE_LEVELDB) OPTION(ENABLE_REDIS "Enable Redis backend" TRUE) set(USE_REDIS FALSE) if(ENABLE_REDIS) find_library(REDIS_LIBRARY hiredis) find_path(REDIS_INCLUDE_DIR hiredis.h PATH_SUFFIXES hiredis) if(REDIS_LIBRARY AND REDIS_INCLUDE_DIR) set(USE_REDIS TRUE) message(STATUS "Redis backend enabled.") include_directories(${REDIS_INCLUDE_DIR}) else(REDIS_LIBRARY AND REDIS_INCLUDE_DIR) message(STATUS "Redis not found!") endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR) endif(ENABLE_REDIS) find_package(SQLite3 REQUIRED) OPTION(ENABLE_PROMETHEUS "Enable prometheus client support" FALSE) set(USE_PROMETHEUS FALSE) if(ENABLE_PROMETHEUS) find_path(PROMETHEUS_CPP_INCLUDE_DIR NAMES prometheus/counter.h) find_library(PROMETHEUS_PULL_LIBRARY NAMES prometheus-cpp-pull) find_library(PROMETHEUS_CORE_LIBRARY NAMES prometheus-cpp-core) if(PROMETHEUS_CPP_INCLUDE_DIR AND PROMETHEUS_PULL_LIBRARY AND PROMETHEUS_CORE_LIBRARY) set(PROMETHEUS_LIBRARIES ${PROMETHEUS_PULL_LIBRARY} ${PROMETHEUS_CORE_LIBRARY}) set(USE_PROMETHEUS TRUE) include_directories(${PROMETHEUS_CPP_INCLUDE_DIR}) endif(PROMETHEUS_CPP_INCLUDE_DIR AND PROMETHEUS_PULL_LIBRARY AND PROMETHEUS_CORE_LIBRARY) endif(ENABLE_PROMETHEUS) if(USE_PROMETHEUS) message(STATUS "Prometheus client enabled.") else(USE_PROMETHEUS) message(STATUS "Prometheus client disabled.") endif(USE_PROMETHEUS) OPTION(ENABLE_SPATIAL "Enable SpatialIndex AreaStore backend" TRUE) set(USE_SPATIAL FALSE) if(ENABLE_SPATIAL) find_library(SPATIAL_LIBRARY spatialindex) find_path(SPATIAL_INCLUDE_DIR spatialindex/SpatialIndex.h) if(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR) set(USE_SPATIAL TRUE) message(STATUS "SpatialIndex AreaStore backend enabled.") include_directories(${SPATIAL_INCLUDE_DIR}) else(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR) message(STATUS "SpatialIndex not found!") endif(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR) endif(ENABLE_SPATIAL) find_package(ZLIB REQUIRED) find_package(Zstd REQUIRED) if(NOT MSVC) set(USE_GPROF FALSE CACHE BOOL "Use -pg flag for g++") endif() # Haiku endian support if(HAIKU) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_BSD_SOURCE") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_BSD_SOURCE") endif() # Use cmake_config.h add_definitions(-DUSE_CMAKE_CONFIG_H) set(THREADS_PREFER_PTHREAD_FLAG ON) find_package(Threads REQUIRED) set(PLATFORM_LIBS Threads::Threads) if(WIN32) # Windows if(MSVC) # MSVC Specifics set(PLATFORM_LIBS dbghelp.lib ${PLATFORM_LIBS}) # Surpress some useless warnings add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 ) # Get M_PI to work add_definitions(/D "_USE_MATH_DEFINES") # Don't define min/max macros in minwindef.h add_definitions(/D "NOMINMAX") endif() set(PLATFORM_LIBS ws2_32.lib version.lib shlwapi.lib winmm.lib ${PLATFORM_LIBS}) set(EXTRA_DLL "" CACHE FILEPATH "Optional paths to additional DLLs that should be packaged") # DLLs are automatically copied to the output directory by vcpkg when VCPKG_APPLOCAL_DEPS=ON if(NOT VCPKG_APPLOCAL_DEPS) set(ZLIB_DLL "" CACHE FILEPATH "Path to Zlib DLL for installation (optional)") set(ZSTD_DLL "" CACHE FILEPATH "Path to Zstd DLL for installation (optional)") if(BUILD_CLIENT) set(PNG_DLL "" CACHE FILEPATH "Path to libpng DLL for installation (optional)") set(JPEG_DLL "" CACHE FILEPATH "Path to libjpeg DLL for installation (optional)") set(SDL2_DLL "" CACHE FILEPATH "Path to SDL2 DLL for installation (optional)") endif() if(BUILD_CLIENT AND ENABLE_SOUND) set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL DLL for installation (optional)") set(OGG_DLL "" CACHE FILEPATH "Path to Ogg DLL for installation (optional)") set(VORBIS_DLL "" CACHE FILEPATH "Path to Vorbis DLLs for installation (optional)") endif() if(USE_GETTEXT) set(GETTEXT_DLL "" CACHE FILEPATH "Path to Intl/Iconv DLLs for installation (optional)") endif() if(USE_LUAJIT) set(LUA_DLL "" CACHE FILEPATH "Path to luajit-5.1.dll for installation (optional)") endif() endif() else() # Unix probably set(PLATFORM_LIBS ${PLATFORM_LIBS} ${CMAKE_DL_LIBS}) if(APPLE) set(PLATFORM_LIBS "-framework CoreFoundation" ${PLATFORM_LIBS}) else() check_library_exists(rt clock_gettime "" HAVE_LIBRT) if (HAVE_LIBRT) set(PLATFORM_LIBS -lrt ${PLATFORM_LIBS}) endif(HAVE_LIBRT) endif(APPLE) find_library(ICONV_LIBRARY iconv) mark_as_advanced(ICONV_LIBRARY) if (ICONV_LIBRARY) set(PLATFORM_LIBS ${PLATFORM_LIBS} ${ICONV_LIBRARY}) endif() if (HAIKU) set(PLATFORM_LIBS ${PLATFORM_LIBS} network) endif() if (ANDROID) set(PLATFORM_LIBS ${PLATFORM_LIBS} android log) endif() endif() # On clang and gcc, some functionalities of std::atomic require -latomic. # See . # Note that find_library does not reliably find it so we have to resort to this. # Also, passing -latomic is not always the same as adding atomic to the library list. include(CheckCSourceCompiles) if(NOT CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") set(CMAKE_REQUIRED_LIBRARIES "-latomic") check_c_source_compiles("int main(){}" HAVE_LINK_ATOMIC) set(CMAKE_REQUIRED_LIBRARIES "") if(HAVE_LINK_ATOMIC) set(PLATFORM_LIBS ${PLATFORM_LIBS} "-latomic") endif() endif() include(CheckSymbolExists) check_symbol_exists(strlcpy "string.h" HAVE_STRLCPY) if(UNIX) check_symbol_exists(malloc_trim "malloc.h" HAVE_MALLOC_TRIM) else() set(HAVE_MALLOC_TRIM FALSE) endif() check_include_files(endian.h HAVE_ENDIAN_H) configure_file( "${PROJECT_SOURCE_DIR}/cmake_config.h.in" "${PROJECT_BINARY_DIR}/cmake_config.h" ) # Add a target that always rebuilds cmake_config_githash.h add_custom_target(GenerateVersion COMMAND ${CMAKE_COMMAND} -D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}" -D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}" -D "VERSION_STRING=${VERSION_STRING}" -D "DEVELOPMENT_BUILD=${DEVELOPMENT_BUILD}" -P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake" WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}") add_subdirectory(threading) add_subdirectory(content) add_subdirectory(database) add_subdirectory(mapgen) add_subdirectory(network) add_subdirectory(script) add_subdirectory(util) add_subdirectory(server) # Source files that are identical between server & client builds. # This means they don't use or include anything that depends on the # CHECK_CLIENT_BUILD() macro. If you wrongly add something here there will be # a compiler error and you need to instead add it to client_SRCS or common_SRCS. set(independent_SRCS chat.cpp content_nodemeta.cpp convert_json.cpp craftdef.cpp debug.cpp face_position_cache.cpp gettext_plural_form.cpp httpfetch.cpp hud.cpp inventory.cpp itemstackmetadata.cpp lighting.cpp log.cpp metadata.cpp modchannels.cpp nameidmapping.cpp nodemetadata.cpp nodetimer.cpp noise.cpp objdef.cpp object_properties.cpp particles.cpp profiler.cpp serialization.cpp settings.cpp staticobject.cpp terminal_chat_console.cpp texture_override.cpp tileanimation.cpp tool.cpp ${common_network_SRCS} ${content_SRCS} ${database_SRCS} ${threading_SRCS} ${util_SRCS} ) # /!\ Consider carefully before adding files here /!\ set(common_SRCS clientdynamicinfo.cpp collision.cpp content_mapnode.cpp defaultsettings.cpp emerge.cpp environment.cpp filesys.cpp gettext.cpp inventorymanager.cpp itemdef.cpp light.cpp main.cpp map_settings_manager.cpp map.cpp mapblock.cpp mapnode.cpp mapsector.cpp nodedef.cpp pathfinder.cpp player.cpp porting.cpp raycast.cpp reflowscan.cpp remoteplayer.cpp rollback_interface.cpp server.cpp serverenvironment.cpp servermap.cpp translation.cpp version.cpp voxel.cpp voxelalgorithms.cpp ${common_SCRIPT_SRCS} ${common_server_SRCS} ${mapgen_SRCS} ${server_network_SRCS} ) if(ANDROID) set(common_SRCS ${common_SRCS} porting_android.cpp) endif() if(BUILD_UNITTESTS) add_subdirectory(unittest) set(common_SRCS ${common_SRCS} ${UNITTEST_SRCS}) endif() if(BUILD_BENCHMARKS) add_subdirectory(benchmark) set(common_SRCS ${common_SRCS} ${BENCHMARK_SRCS}) endif() if(BUILD_UNITTESTS OR BUILD_BENCHMARKS) set(common_SRCS ${common_SRCS} catch.cpp) endif() # This gives us the icon and file version information if(WIN32) set(WINRESOURCE_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc") set(EXE_MANIFEST_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/luanti.exe.manifest") if(MINGW) if(NOT CMAKE_RC_COMPILER) set(CMAKE_RC_COMPILER "windres.exe") endif() ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR} -I${CMAKE_CURRENT_BINARY_DIR} -i${WINRESOURCE_FILE} -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DEPENDS ${WINRESOURCE_FILE} ${EXE_MANIFEST_FILE}) SET(extra_windows_SRCS ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o) else(MINGW) # Probably MSVC set(extra_windows_SRCS ${WINRESOURCE_FILE} ${EXE_MANIFEST_FILE}) endif(MINGW) endif() # Client sources if (BUILD_CLIENT) add_subdirectory(client) add_subdirectory(gui) add_subdirectory(irrlicht_changes) endif(BUILD_CLIENT) set(client_SRCS ${client_SRCS} ${common_SRCS} ${gui_SRCS} ${client_network_SRCS} ${client_irrlicht_changes_SRCS} ${client_SCRIPT_SRCS} ) if(BUILD_UNITTESTS) set(client_SRCS ${client_SRCS} ${UNITTEST_CLIENT_SRCS}) endif() if(BUILD_BENCHMARKS) set(client_SRCS ${client_SRCS} ${BENCHMARK_CLIENT_SRCS}) endif() # Server sources # (nothing here because a client always comes with a server) set(server_SRCS ${common_SRCS} ) # Avoid source_group on broken CMake version. # see issue #7074 #7075 if (CMAKE_VERSION VERSION_GREATER 3.8.1) source_group(TREE ${PROJECT_SOURCE_DIR} PREFIX "Source Files" FILES ${client_SRCS}) source_group(TREE ${PROJECT_SOURCE_DIR} PREFIX "Source Files" FILES ${server_SRCS}) endif() include_directories( ${PROJECT_BINARY_DIR} ${PROJECT_SOURCE_DIR} ${PROJECT_SOURCE_DIR}/script ) include_directories(SYSTEM ${ZLIB_INCLUDE_DIR} ${ZSTD_INCLUDE_DIR} ${SQLITE3_INCLUDE_DIR} ${LUA_INCLUDE_DIR} ${GMP_INCLUDE_DIR} ${JSON_INCLUDE_DIR} ${LUA_BIT_INCLUDE_DIR} # on Android, Luanti depends on SDL2 directly # on other platforms, only IrrlichtMt depends on SDL2 "$<$:${SDL2_INCLUDE_DIRS}>" ) if(USE_GETTEXT) include_directories(${GETTEXT_INCLUDE_DIR}) endif() if(BUILD_CLIENT) include_directories(SYSTEM ${FREETYPE_INCLUDE_DIRS} ${SOUND_INCLUDE_DIRS} ) endif() if(USE_CURL) include_directories(${CURL_INCLUDE_DIR}) endif() # When cross-compiling assume the user doesn't want to run the executable anyway, # otherwise place it in /bin/ since Luanti can only run from there. if(NOT CMAKE_CROSSCOMPILING) set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin") endif() # shared object target add_library(EngineCommon OBJECT ${independent_SRCS} ) add_dependencies(EngineCommon GenerateVersion) target_link_libraries(EngineCommon sha256 ) get_target_property( IRRLICHT_INCLUDES IrrlichtMt::IrrlichtMt INTERFACE_INCLUDE_DIRECTORIES) target_include_directories(EngineCommon PRIVATE ${IRRLICHT_INCLUDES}) if(PRECOMPILE_HEADERS) target_precompile_headers(EngineCommon PRIVATE ${PRECOMPILED_HEADERS_LIST}) endif() if(APPLE) # Configure the Info.plist file configure_file( "${CMAKE_SOURCE_DIR}/misc/macos/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist" ) endif() if(BUILD_CLIENT) # client target if(ANDROID) add_library(${PROJECT_NAME} SHARED) else() add_executable(${PROJECT_NAME}) endif() if(CMAKE_GENERATOR STREQUAL "Xcode") # File with used entitlements set(XCODE_CODE_SIGN_ENTITLEMENTS "${CMAKE_SOURCE_DIR}/misc/macos/entitlements/release.entitlements" CACHE FILEPATH "Path to entitlements file to be used with Xcode signing") set(EXECUTABLE_OUTPUT_PATH "${CMAKE_BINARY_DIR}/build") set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/build") target_sources(${PROJECT_NAME} PUBLIC ${client_RESOURCES}) add_dependencies(${PROJECT_NAME} translations) set_target_properties(${PROJECT_NAME} PROPERTIES MACOSX_BUNDLE TRUE MACOSX_BUNDLE_INFO_PLIST "${CMAKE_BINARY_DIR}/Info.plist" RESOURCE "${client_RESOURCES}" XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.luanti.luanti" XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME "YES" XCODE_ATTRIBUTE_INSTALL_PATH "/Applications" XCODE_ATTRIBUTE_SKIP_INSTALL "NO" XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym" XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS "YES" XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "$(inherited)" XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS "${XCODE_CODE_SIGN_ENTITLEMENTS}" ) # Prinv env variables to file, for debugging purposes #add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD # COMMAND ${CMAKE_COMMAND} -E env bash ${CMAKE_SOURCE_DIR}/util/xcode/capture_env.sh ${CMAKE_BINARY_DIR}/post_env.log #) add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -P ${CMAKE_SOURCE_DIR}/util/xcode/install_resources.cmake -DTARGET_DIR=$ -DBINARY_DIR=${CMAKE_BINARY_DIR} -DPROJECT_NAME=${PROJECT_NAME} COMMENT "Checking INSTALL_ROOT and copying resources" ) endif() list(SORT client_SRCS) target_sources(${PROJECT_NAME} PRIVATE $ ${client_SRCS} ${extra_windows_SRCS} ) target_link_libraries( ${PROJECT_NAME} ${ZLIB_LIBRARIES} IrrlichtMt::IrrlichtMt ${ZSTD_LIBRARY} ${SOUND_LIBRARIES} ${SQLITE3_LIBRARY} ${LUA_LIBRARY} ${GMP_LIBRARY} ${JSON_LIBRARY} ${LUA_BIT_LIBRARY} sha256 ${FREETYPE_LIBRARY} ${PLATFORM_LIBS} # on Android, Luanti depends on SDL2 directly # on other platforms, only IrrlichtMt depends on SDL2 "$<$:${SDL2_LIBRARIES}>" ) target_compile_definitions(${PROJECT_NAME} PRIVATE "MT_BUILDTARGET=1") if(NOT USE_LUAJIT) set_target_properties(${PROJECT_NAME} PROPERTIES # This is necessary for dynamic Lua modules # to work when Lua is statically linked (issue #10806) ENABLE_EXPORTS 1 ) endif() if(USE_GETTEXT) target_link_libraries( ${PROJECT_NAME} ${GETTEXT_LIBRARY} ) endif() if(USE_CURL) target_link_libraries( ${PROJECT_NAME} ${CURL_LIBRARY} ) endif() if(FREETYPE_PKGCONFIG_FOUND) set_target_properties(${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "${FREETYPE_CFLAGS_STR}" ) endif() if (USE_CURSES) target_link_libraries(${PROJECT_NAME} ${CURSES_LIBRARIES}) endif() if (USE_POSTGRESQL) target_link_libraries(${PROJECT_NAME} ${PostgreSQL_LIBRARIES}) endif() if (USE_LEVELDB) target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY}) endif() if (USE_REDIS) target_link_libraries(${PROJECT_NAME} ${REDIS_LIBRARY}) endif() if (USE_PROMETHEUS) target_link_libraries(${PROJECT_NAME} ${PROMETHEUS_LIBRARIES}) endif() if (USE_SPATIAL) target_link_libraries(${PROJECT_NAME} ${SPATIAL_LIBRARY}) endif() if(BUILD_UNITTESTS OR BUILD_BENCHMARKS) target_link_libraries(${PROJECT_NAME} Catch2::Catch2) endif() if(BUILD_WITH_TRACY) target_link_libraries(${PROJECT_NAME} Tracy::TracyClient) endif() if(PRECOMPILE_HEADERS) target_precompile_headers(${PROJECT_NAME} PRIVATE ${PRECOMPILED_HEADERS_LIST}) endif() endif(BUILD_CLIENT) if(BUILD_SERVER) # server target add_executable(${PROJECT_NAME}server) list(SORT server_SRCS) target_sources(${PROJECT_NAME}server PRIVATE $ ${server_SRCS} ${extra_windows_SRCS} ) # don't link the irrlicht library get_target_property( IRRLICHT_INCLUDES IrrlichtMt::IrrlichtMt INTERFACE_INCLUDE_DIRECTORIES) target_include_directories(${PROJECT_NAME}server PRIVATE ${IRRLICHT_INCLUDES}) target_link_libraries( ${PROJECT_NAME}server ${ZLIB_LIBRARIES} ${ZSTD_LIBRARY} ${SQLITE3_LIBRARY} ${JSON_LIBRARY} ${LUA_LIBRARY} ${LUA_BIT_LIBRARY} sha256 ${GMP_LIBRARY} ${PLATFORM_LIBS} ) target_compile_definitions(${PROJECT_NAME}server PRIVATE "MT_BUILDTARGET=2") if(NOT USE_LUAJIT) set_target_properties(${PROJECT_NAME}server PROPERTIES # This is necessary for dynamic Lua modules # to work when Lua is statically linked (issue #10806) ENABLE_EXPORTS 1 ) endif() if (USE_GETTEXT) target_link_libraries(${PROJECT_NAME}server ${GETTEXT_LIBRARY}) endif() if (USE_CURSES) target_link_libraries(${PROJECT_NAME}server ${CURSES_LIBRARIES}) endif() if (USE_POSTGRESQL) target_link_libraries(${PROJECT_NAME}server ${PostgreSQL_LIBRARIES}) endif() if (USE_LEVELDB) target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY}) endif() if (USE_REDIS) target_link_libraries(${PROJECT_NAME}server ${REDIS_LIBRARY}) endif() if (USE_PROMETHEUS) target_link_libraries(${PROJECT_NAME}server ${PROMETHEUS_LIBRARIES}) endif() if (USE_SPATIAL) target_link_libraries(${PROJECT_NAME}server ${SPATIAL_LIBRARY}) endif() if(USE_CURL) target_link_libraries( ${PROJECT_NAME}server ${CURL_LIBRARY} ) endif() if(BUILD_UNITTESTS OR BUILD_BENCHMARKS) target_link_libraries(${PROJECT_NAME}server Catch2::Catch2) endif() if(BUILD_WITH_TRACY) target_link_libraries(${PROJECT_NAME}server Tracy::TracyClient) endif() if(PRECOMPILE_HEADERS) target_precompile_headers(${PROJECT_NAME}server PRIVATE ${PRECOMPILED_HEADERS_LIST}) endif() endif(BUILD_SERVER) # See issue #4638 FILE(READ "${CMAKE_SOURCE_DIR}/src/unsupported_language_list.txt" GETTEXT_BLACKLISTED_LOCALES) STRING(REGEX REPLACE "\n" ";" GETTEXT_BLACKLISTED_LOCALES "${GETTEXT_BLACKLISTED_LOCALES}") option(APPLY_LOCALE_BLACKLIST "Use a blacklist to avoid known broken locales" TRUE) if (GETTEXTLIB_FOUND AND APPLY_LOCALE_BLACKLIST) set(GETTEXT_USED_LOCALES "") foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) if (NOT "${LOCALE}" IN_LIST GETTEXT_BLACKLISTED_LOCALES) list(APPEND GETTEXT_USED_LOCALES ${LOCALE}) endif() endforeach() message(STATUS "Locale blacklist applied; Locales used: ${GETTEXT_USED_LOCALES}") elseif (GETTEXTLIB_FOUND) set(GETTEXT_USED_LOCALES ${GETTEXT_AVAILABLE_LOCALES}) endif() # Set some optimizations and tweaks include(CheckCSourceCompiles) set(CMAKE_REQUIRED_INCLUDES ${LUA_INCLUDE_DIR}) if(USE_LUAJIT) # libm usually required if statically linking set(CMAKE_REQUIRED_LIBRARIES ${LUA_LIBRARY} m) # LuaJIT provides exactly zero ways to determine how recent it is (the version # is unchanged since 2017), however it happens that string buffers were added # after the changes which we care about so that works as an indicator. # (https://github.com/LuaJIT/LuaJIT/commit/4c6b669 March 2021) # Note: This is no longer true as of August 2023, but we're keeping the old check. unset(HAVE_RECENT_LJ CACHE) check_symbol_exists(luaopen_string_buffer "lualib.h" HAVE_RECENT_LJ) if(NOT HAVE_RECENT_LJ) string(CONCAT explanation_msg "You are using a relatively old version of LuaJIT. We recommend " "running a recent version (from git) as older ones are known not " "to build/work correctly in all cases.\n" "THIS APPLIES ESPECIALLY ON macOS OR Linux/aarch64!") message(WARNING ${explanation_msg}) endif() elseif(NOT MSVC) set(CMAKE_REQUIRED_LIBRARIES "") unset(HAVE_ATCCALL CACHE) # Note: we need to check the function without having the library # available for linking, so check_symbol_exists won't work. # Incidentally this doesn't seem to work on MSVC... check_c_source_compiles("#include \nint main(){return sizeof(lua_atccall);}" HAVE_ATCCALL) if(NOT HAVE_ATCCALL) string(CONCAT explanation_msg "It looks like you're trying to build ${PROJECT_NAME_CAPITALIZED} using a system-wide " "Lua installation. This is no longer supported because PUC Lua " "cannot interoperate with C++ correctly. Read src/unittest/test_lua.cpp " " for technical details.") message(FATAL_ERROR ${explanation_msg}) endif() endif() if(MSVC) # Visual Studio set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D _WIN32_WINNT=0x0601 /D WIN32_LEAN_AND_MEAN /D _CRT_SECURE_NO_WARNINGS") # EHa enables SEH exceptions (used for catching segfaults) set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /MD /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0") if(CMAKE_SIZEOF_VOID_P EQUAL 4) set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE") endif() set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/INCREMENTAL:NO /DEBUG /OPT:REF /OPT:ICF /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup") set(CMAKE_CXX_FLAGS_SEMIDEBUG "/MDd /Zi /Ob0 /O1 /RTC1") # Debug build doesn't catch exceptions by itself # Add some optimizations because otherwise it's VERY slow set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1") # Flags for C files (sqlite) # /MD = dynamically link to MSVCRxxx.dll set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MD") # Flags that cannot be shared between cl and clang-cl # https://clang.llvm.org/docs/UsersManual.html#clang-cl if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fuse-ld=lld") # Disable pragma-pack warning set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wno-pragma-pack") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /TP /FD /GL") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /LTCG") endif() else() # GCC or compatible compilers such as Clang set(WARNING_FLAGS "-Wall -Wextra -Wno-unused-parameter -Werror=vla") if(WARN_ALL) set(RELEASE_WARNING_FLAGS "${WARNING_FLAGS}") else() set(RELEASE_WARNING_FLAGS "") endif() if(MINGW) if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU") set(OTHER_FLAGS "${OTHER_FLAGS} -mthreads") endif() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_WIN32_WINNT=0x0601 -DWIN32_LEAN_AND_MEAN") endif() # Use a safe subset of flags to speed up math calculations: # - we don't need errno or math exceptions # - we don't deal with signed zero set(MATH_FLAGS "-fno-math-errno -fno-trapping-math -fno-signed-zeros") # Enable SSE for floating point math on 32-bit x86 by default # reasoning see minetest issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath if(CMAKE_SIZEOF_VOID_P EQUAL 4) check_c_source_compiles("#ifndef __i686__\n#error\n#endif\nint main(){}" IS_I686) if(IS_I686) message(STATUS "Detected Intel x86: using SSE instead of x87 FPU") set(OTHER_FLAGS "${OTHER_FLAGS} -mfpmath=sse -msse") endif() endif() set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${OTHER_FLAGS} -pipe -funroll-loops -O3 -fomit-frame-pointer") if(CMAKE_SYSTEM_NAME STREQUAL "Linux" AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND CMAKE_CXX_COMPILER_VERSION MATCHES "^9\\.") # Clang 9 has broken -ffast-math on glibc else() set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${MATH_FLAGS}") endif() set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELEASE} -g") set(CMAKE_CXX_FLAGS_SEMIDEBUG "-g -O1 ${WARNING_FLAGS} ${OTHER_FLAGS}") set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 ${WARNING_FLAGS} ${OTHER_FLAGS}") if(UNIX) # enable assertions for libstdc++ or libc++ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wp,-D_GLIBCXX_ASSERTIONS -Wp,-D_LIBCPP_ENABLE_ASSERTIONS=1") endif() if(USE_GPROF) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg") endif() if(MINGW) set(CMAKE_EXE_LINKER_FLAGS_RELEASE "-mwindows") endif() endif() # Installation if(WIN32) if(EXTRA_DLL) install(FILES ${EXTRA_DLL} DESTINATION ${BINDIR}) endif() if(VCPKG_APPLOCAL_DEPS) # Collect the dll's from the output path install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Release/ DESTINATION ${BINDIR} CONFIGURATIONS Release FILES_MATCHING PATTERN "*.dll") install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Debug/ DESTINATION ${BINDIR} CONFIGURATIONS Debug FILES_MATCHING PATTERN "*.dll") install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/RelWithDebInfo/ DESTINATION ${BINDIR} CONFIGURATIONS RelWithDebInfo FILES_MATCHING PATTERN "*.dll") install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/MinSizeRel/ DESTINATION ${BINDIR} CONFIGURATIONS MinSizeRel FILES_MATCHING PATTERN "*.dll") else() # Use the old-style way to install dll's if(BUILD_CLIENT AND USE_SOUND) if(OPENAL_DLL) install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR}) endif() if(OGG_DLL) install(FILES ${OGG_DLL} DESTINATION ${BINDIR}) endif() if(VORBIS_DLL) install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR}) endif() endif() if(BUILD_CLIENT) if(PNG_DLL) install(FILES ${PNG_DLL} DESTINATION ${BINDIR}) endif() if(JPEG_DLL) install(FILES ${JPEG_DLL} DESTINATION ${BINDIR}) endif() if(SDL2_DLL) install(FILES ${SDL2_DLL} DESTINATION ${BINDIR}) endif() if(FREETYPE_DLL) install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR}) endif() endif() if(CURL_DLL) install(FILES ${CURL_DLL} DESTINATION ${BINDIR}) endif() if(ZLIB_DLL) install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR}) endif() if(ZSTD_DLL) install(FILES ${ZSTD_DLL} DESTINATION ${BINDIR}) endif() if(SQLITE3_DLL) install(FILES ${SQLITE3_DLL} DESTINATION ${BINDIR}) endif() if(LEVELDB_DLL) install(FILES ${LEVELDB_DLL} DESTINATION ${BINDIR}) endif() if(LUA_DLL) install(FILES ${LUA_DLL} DESTINATION ${BINDIR}) endif() if(BUILD_CLIENT AND USE_GETTEXT AND GETTEXT_DLL) install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR}) endif() endif() endif() macro(CreateLegacyAlias _cmake_target _old_path _new_name) add_custom_target("${_cmake_target}" ALL COMMAND "${CMAKE_COMMAND}" -E create_symlink "${_new_name}" "${_old_path}" WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}") add_dependencies("${_cmake_target}" "${_new_name}") install(PROGRAMS "${_old_path}" DESTINATION ${BINDIR}) endmacro() if(BUILD_CLIENT AND NOT ANDROID) install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION ${BINDIR} LIBRARY DESTINATION ${BINDIR} ARCHIVE DESTINATION ${BINDIR} BUNDLE DESTINATION . ) if(UNIX) CreateLegacyAlias(minetest_alias "${EXECUTABLE_OUTPUT_PATH}/minetest" ${PROJECT_NAME}) endif() if(APPLE) install(CODE " set(BU_CHMOD_BUNDLE_ITEMS ON) include(BundleUtilities) fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${BUNDLE_PATH}\" \"\" \"\${CMAKE_INSTALL_PREFIX}/${BINDIR}\") " COMPONENT Runtime) endif() if(USE_GETTEXT) foreach(LOCALE ${GETTEXT_USED_LOCALES}) set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE}) set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo") install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH}) endforeach() endif() install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}" FILES_MATCHING PATTERN "*.ttf" PATTERN "*.txt") endif() if(BUILD_SERVER) install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR}) if(UNIX) CreateLegacyAlias(minetestserver_alias "${EXECUTABLE_OUTPUT_PATH}/minetestserver" ${PROJECT_NAME}server) endif() endif() if (ANDROID) # Android does this manually in app/build.gradle -> prepareAssets # for now! elseif (USE_GETTEXT) set(MO_FILES) foreach(LOCALE ${GETTEXT_USED_LOCALES}) set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/${PROJECT_NAME}.po") set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE}) set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo") add_custom_command(OUTPUT ${MO_BUILD_PATH} COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH} COMMENT "mo-update [${LOCALE}]: Creating locale directory.") add_custom_command( OUTPUT ${MO_FILE_PATH} COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH} DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH} WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}" COMMENT "mo-update [${LOCALE}]: Creating mo file." ) set(MO_FILES ${MO_FILES} ${MO_FILE_PATH}) endforeach() add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES}) endif()