// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola #pragma once #include #include #include "irrlichttypes.h" class IItemDefManager; class NodeDefManager; class ICraftDefManager; class ITextureSource; class IShaderSource; class IRollbackManager; class EmergeManager; class Camera; class ModChannel; class ModStorage; class ModStorageDatabase; struct SubgameSpec; struct ModSpec; struct ModIPCStore; namespace irr::scene { class IAnimatedMesh; class ISceneManager; } /* An interface for fetching game-global definitions like tool and mapnode properties */ class IGameDef { public: // These are thread-safe IF they are not edited while running threads. // Thus, first they are set up and then they are only read. virtual IItemDefManager* getItemDefManager()=0; virtual const NodeDefManager* getNodeDefManager()=0; virtual ICraftDefManager* getCraftDefManager()=0; // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; // Only usable on the server, and NOT thread-safe. It is usable from the // environment thread. virtual IRollbackManager* getRollbackManager() { return NULL; } // Only usable on server. virtual ModIPCStore *getModIPCStore() { return nullptr; } // Shorthands // TODO: these should be made const-safe so that a const IGameDef* is // actually usable IItemDefManager *idef() { return getItemDefManager(); } const NodeDefManager *ndef() { return getNodeDefManager(); } ICraftDefManager *cdef() { return getCraftDefManager(); } IRollbackManager *rollback() { return getRollbackManager(); } virtual const std::vector &getMods() const = 0; virtual const ModSpec* getModSpec(const std::string &modname) const = 0; virtual const SubgameSpec* getGameSpec() const { return nullptr; } virtual std::string getWorldPath() const { return ""; } virtual std::string getModDataPath() const { return ""; } virtual ModStorageDatabase *getModStorageDatabase() = 0; virtual bool joinModChannel(const std::string &channel) = 0; virtual bool leaveModChannel(const std::string &channel) = 0; virtual bool sendModChannelMessage(const std::string &channel, const std::string &message) = 0; virtual ModChannel *getModChannel(const std::string &channel) = 0; };