local S = core.get_translator("testnodes") -- Nodebox examples and tests. -- An simple example nodebox with one centered box core.register_node("testnodes:nodebox_fixed", { description = S("Fixed Nodebox Test Node").."\n".. S("Nodebox is always the same"), tiles = {"testnodes_nodebox.png"}, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, }, groups = {dig_immediate=3}, }) -- 50% higher than a regular node core.register_node("testnodes:nodebox_overhigh", { description = S("+50% high Nodebox Test Node"), tiles = {"testnodes_nodebox.png"}, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1, 0.5}, }, groups = {dig_immediate=3}, }) -- 95% higher than a regular node core.register_node("testnodes:nodebox_overhigh2", { description = S("+95% high Nodebox Test Node"), tiles = {"testnodes_nodebox.png"}, drawtype = "nodebox", paramtype = "light", node_box = { type = "fixed", -- Y max: more is possible, but glitchy fixed = {-0.5, -0.5, -0.5, 0.5, 1.45, 0.5}, }, groups = {dig_immediate=3}, }) -- Height of nodebox changes with its param2 value core.register_node("testnodes:nodebox_leveled", { description = S("Leveled Nodebox Test Node").."\n".. S("param2 = height (0..127)"), tiles = {"testnodes_nodebox.png^[colorize:#0F0:32"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "leveled", node_box = { type = "leveled", fixed = {-0.5, 0.0, -0.5, 0.5, -0.499, 0.5}, }, groups = {dig_immediate=3}, }) local nodebox_wall = { type = "connected", fixed = {-0.125, -0.500, -0.125, 0.125, 0.500, 0.125}, connect_front = {-0.125, -0.500, -0.500, 0.125, 0.400, -0.125}, connect_back = {-0.125, -0.500, 0.125, 0.125, 0.400, 0.500}, connect_left = {-0.500, -0.500, -0.125, -0.125, 0.400, 0.125}, connect_right = {0.125, -0.500, -0.125, 0.500, 0.400, 0.125}, } local nodebox_cable = { type = "connected", fixed = {-2/16, -2/16, -2/16, 2/16, 2/16, 2/16}, connect_front = {-1/16, -1/16, -8/16, 1/16, 1/16, -2/16}, connect_back = {-1/16, -1/16, 2/16, 1/16, 1/16, 8/16}, connect_left = {-8/16, -1/16, -1/16, -2/16, 1/16, 1/16}, connect_right = { 2/16, -1/16, -1/16, 8/16, 1/16, 1/16}, connect_bottom = {-1/16, -8/16, -1/16, 1/16, -2/16, 1/16}, connect_top = {-1/16, 2/16, -1/16, 1/16, 8/16, 1/16}, } local nodebox_wall_thick = { type = "connected", fixed = {-0.25, -0.500, -0.25, 0.25, 0.500, 0.25}, connect_front = {-0.25, -0.500, -0.500, 0.25, 0.400, -0.25}, connect_back = {-0.25, -0.500, 0.25, 0.25, 0.400, 0.500}, connect_left = {-0.500, -0.500, -0.25, -0.25, 0.400, 0.25}, connect_right = {0.25, -0.500, -0.25, 0.500, 0.400, 0.25}, } -- Wall-like nodebox that connects to 4 neighbors core.register_node("testnodes:nodebox_connected", { description = S("Connected Nodebox Test Node (4 Side Wall)").."\n".. S("Connects to 4 neighbors sideways"), tiles = {"testnodes_nodebox.png^[colorize:#F00:32"}, groups = {connected_nodebox=1, dig_immediate=3}, drawtype = "nodebox", paramtype = "light", connects_to = {"group:connected_nodebox"}, connect_sides = {"front", "back", "left", "right"}, node_box = nodebox_wall, }) -- Cable-like nodebox that connects to 6 neighbors core.register_node("testnodes:nodebox_connected_6side", { description = S("Connected Nodebox Test Node (6 Side Cable)").."\n".. S("Connects to 6 neighbors"), tiles = {"testnodes_nodebox.png^[colorize:#F00:32"}, groups = {connected_nodebox=1, dig_immediate=3}, drawtype = "nodebox", paramtype = "light", connects_to = {"group:connected_nodebox"}, connect_sides = {"front", "back", "left", "right", "top", "bottom"}, node_box = nodebox_cable, }) -- More walls core.register_node("testnodes:nodebox_connected_facedir", { description = S("Facedir Connected Nodebox Test Node (4 Side Wall)").."\n".. S("Connects to neighbors").."\n".. S("param2 = facedir rotation of textures (not of the nodebox!)"), tiles = { "testnodes_1.png", "testnodes_2.png", "testnodes_3.png", "testnodes_4.png", "testnodes_5.png", "testnodes_6.png", }, groups = {connected_nodebox=1, dig_immediate=3}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", connects_to = {"group:connected_nodebox"}, connect_sides = {"front", "back", "left", "right"}, node_box = nodebox_wall_thick, }) core.register_node("testnodes:nodebox_connected_4dir", { description = S("4Dir Connected Nodebox Test Node").."\n".. S("Connects to neighbors").."\n".. S("param2 = 4dir rotation of textures (not of the nodebox!)"), tiles = { "testnodes_1f.png", "testnodes_2f.png", "testnodes_3f.png", "testnodes_4f.png", "testnodes_5f.png", "testnodes_6f.png", }, groups = {connected_nodebox=1, dig_immediate=3}, drawtype = "nodebox", paramtype = "light", paramtype2 = "4dir", connects_to = {"group:connected_nodebox"}, connect_sides = {"front", "back", "left", "right"}, node_box = nodebox_wall_thick, }) -- Doesn't connect, but lets other nodes connect core.register_node("testnodes:facedir_to_connect_to", { description = S("Facedir Node that connected Nodeboxes connect to").."\n".. S("Neighbors connect only to left (blue 4) and top (yellow 1) face").."\n".. S("(Currently broken for param2 >= 4, see FIXME in nodedef.cpp)").."\n".. S("param2 = facedir"), tiles = { "testnodes_1.png", "testnodes_2.png", "testnodes_3.png", "testnodes_4.png", "testnodes_5.png", "testnodes_6.png", }, groups = {connected_nodebox=1, dig_immediate=3}, drawtype = "normal", paramtype2 = "facedir", connect_sides = {"left", "top"}, }) -- 3D sign and button: -- These are example nodes for more realistic example uses -- of wallmounted_rotate_vertical core.register_node("testnodes:sign3d", { description = S("Nodebox Sign, Nodebox Type \"fixed\""), drawtype = "nodebox", paramtype = "light", paramtype2 = "wallmounted", wallmounted_rotate_vertical = true, sunlight_propagates = true, walkable = false, tiles = { "testnodes_sign3d.png", }, groups = { dig_immediate = 3 }, node_box = { type = "fixed", fixed = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, }, }) core.register_node("testnodes:sign3d_wallmounted", { description = S("Nodebox Sign, Nodebox Type \"wallmounted\""), drawtype = "nodebox", paramtype = "light", paramtype2 = "wallmounted", wallmounted_rotate_vertical = true, sunlight_propagates = true, walkable = false, tiles = { "testnodes_sign3d.png^[colorize:#ff0000:127", }, groups = { dig_immediate = 3 }, node_box = { type = "wallmounted", wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, }, }) core.register_node("testnodes:button", { description = S("Button Nodebox Test Node"), drawtype = "nodebox", paramtype = "light", paramtype2 = "wallmounted", wallmounted_rotate_vertical = true, sunlight_propagates = true, walkable = false, tiles = { "testnodes_nodebox.png", }, groups = { dig_immediate = 3 }, node_box = { type = "fixed", fixed = { -4/16, -8/16, -2/16, 4/16, -6/16, 2/16 }, }, })