// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2013 celeron55, Perttu Ahola #pragma once #include "irrlichttypes.h" #include "irr_v2d.h" #include "mapblock.h" #include #include #include class Map; class IGameDef; /* This is an Y-wise stack of MapBlocks. */ #define MAPSECTOR_SERVER 0 #define MAPSECTOR_CLIENT 1 class MapSector { public: MapSector(Map *parent, v2s16 pos, IGameDef *gamedef); virtual ~MapSector(); void deleteBlocks(); v2s16 getPos() const { return m_pos; } MapBlock *getBlockNoCreateNoEx(s16 y); std::unique_ptr createBlankBlockNoInsert(s16 y); MapBlock *createBlankBlock(s16 y); void insertBlock(std::unique_ptr block); void deleteBlock(MapBlock *block); // Remove a block from the map and the sector without deleting it // Returns an owning ptr to block. std::unique_ptr detachBlock(MapBlock *block); // This makes a copy of the internal collection. // Prefer getBlocks() if possible. void getBlocks(MapBlockVect &dest); // Get access to the internal collection // This is explicitly only allowed on a const object since modifying anything while iterating is unsafe. // The caller needs to make sure that this does not happen. const auto &getBlocks() const { return m_blocks; } const auto &getBlocks() = delete; bool empty() const { return m_blocks.empty(); } int size() const { return m_blocks.size(); } protected: // The pile of MapBlocks std::unordered_map> m_blocks; Map *m_parent; // Position on parent (in MapBlock widths) v2s16 m_pos; IGameDef *m_gamedef; // Last-used block is cached here for quicker access. // Be sure to set this to nullptr when the cached block is deleted MapBlock *m_block_cache = nullptr; s16 m_block_cache_y; /* Private methods */ MapBlock *getBlockBuffered(s16 y); };