stairs = {} -- Node will be called stairs:stair_ function stairs.register_stair(subname, recipeitem, groups, images, description) core.register_node(":stairs:stair_" .. subname, { description = description.."\n".. "param2 = facedir rotation (0..23)", drawtype = "nodebox", tiles = images, paramtype = "light", paramtype2 = "facedir", is_ground_content = true, groups = groups, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.5, 0, 0, 0.5, 0.5, 0.5}, }, }, }) end -- Node will be called stairs:slab_ function stairs.register_slab(subname, recipeitem, groups, images, description) core.register_node(":stairs:slab_" .. subname, { description = description, drawtype = "nodebox", tiles = images, paramtype = "light", is_ground_content = true, groups = groups, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, }, }) end -- Nodes will be called stairs:{stair,slab}_ function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab) stairs.register_stair(subname, recipeitem, groups, images, desc_stair) stairs.register_slab(subname, recipeitem, groups, images, desc_slab) end stairs.register_stair_and_slab("stone", "basenodes:stone", {cracky=3}, {"default_stone.png"}, "Stone Stair", "Stone Slab") stairs.register_stair_and_slab("desert_stone", "basenodes:desert_stone", {cracky=3}, {"default_desert_stone.png"}, "Desert Stone Stair", "Desert Stone Slab") stairs.register_stair_and_slab("cobble", "basenodes:cobble", {cracky=3}, {"default_cobble.png"}, "Cobblestone Stair", "Cobblestone Slab")