// Luanti // SPDX-License-Identifier: LGPL-2.1-or-later // Copyright (C) 2016 sfan5 #pragma once #include #include "irrlichttypes_bloated.h" enum TileAnimationType : u8 { TAT_NONE = 0, TAT_VERTICAL_FRAMES = 1, TAT_SHEET_2D = 2, }; struct TileAnimationParams { enum TileAnimationType type = TileAnimationType::TAT_NONE; union { // struct { // } none; struct { int aspect_w; // width for aspect ratio int aspect_h; // height for aspect ratio float length; // seconds } vertical_frames; struct { int frames_w; // number of frames left-to-right int frames_h; // number of frames top-to-bottom float frame_length; // seconds } sheet_2d; }; void serialize(std::ostream &os, u16 protocol_ver) const; void deSerialize(std::istream &is, u16 protocol_ver); void determineParams(v2u32 texture_size, int *frame_count, int *frame_length_ms, v2u32 *frame_size) const; void getTextureModifer(std::ostream &os, v2u32 texture_size, int frame) const; v2f getTextureCoords(v2u32 texture_size, int frame) const; };