local log = {} local function insert_log(...) log[#log+1] = string.format(...) end local function objref_str(self, ref) if ref and ref:is_player() then return "player" end return self.object == ref and "self" or tostring(ref) end core.register_entity("unittests:callbacks", { initial_properties = { hp_max = 5, visual = "upright_sprite", textures = { "unittests_callback.png" }, static_save = false, }, on_activate = function(self, staticdata, dtime_s) self.object:set_armor_groups({test = 100}) assert(self.object:get_hp() == self.initial_properties.hp_max) insert_log("on_activate(%d)", #staticdata) end, on_deactivate = function(self, removal) insert_log("on_deactivate(%s)", tostring(removal)) end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage) insert_log("on_punch(%s, %.1f, %d)", objref_str(self, puncher), time_from_last_punch, damage) end, on_death = function(self, killer) assert(self.object:get_hp() == 0) insert_log("on_death(%s)", objref_str(self, killer)) end, on_rightclick = function(self, clicker) insert_log("on_rightclick(%s)", objref_str(self, clicker)) end, on_attach_child = function(self, child) insert_log("on_attach_child(%s)", objref_str(self, child)) assert(child:get_attach() == self.object) local ok = false for _, obj in ipairs(self.object:get_children()) do if obj == child then ok = true end end assert(ok, "Child not found in get_children") end, on_detach_child = function(self, child) insert_log("on_detach_child(%s)", objref_str(self, child)) assert(child:get_attach() == nil) local ok = true for _, obj in ipairs(self.object:get_children()) do if obj == child then ok = false end end assert(ok, "Former child found in get_children") end, on_detach = function(self, parent) insert_log("on_detach(%s)", objref_str(self, parent)) assert(self.object:get_attach() == nil) local ok = true for _, obj in ipairs(parent:get_children()) do if obj == self.object then ok = false end end assert(ok, "Former child found in get_children") end, get_staticdata = function(self) assert(false) end, }) -- local function check_log(expect) if #expect ~= #log then error("Log mismatch: " .. core.write_json(log)) end for i, s in ipairs(expect) do if log[i] ~= s then error("Log mismatch at " .. i .. ": " .. core.write_json(log)) end end log = {} -- clear it for next time end local function test_entity_lifecycle(_, pos) log = {} -- with binary in staticdata local obj = core.add_entity(pos, "unittests:callbacks", "abc\000def") assert(obj and obj:is_valid()) check_log({"on_activate(7)"}) obj:set_hp(0) check_log({"on_death(nil)", "on_deactivate(true)"}) assert(not obj:is_valid()) end unittests.register("test_entity_lifecycle", test_entity_lifecycle, {map=true}) local function test_entity_interact(_, pos) log = {} local obj = core.add_entity(pos, "unittests:callbacks") check_log({"on_activate(0)"}) -- rightclick obj:right_click(obj) check_log({"on_rightclick(self)"}) -- useless punch obj:punch(obj, 0.5, {}) check_log({"on_punch(self, 0.5, 0)"}) -- fatal punch obj:punch(obj, 1.9, { full_punch_interval = 1.0, damage_groups = { test = 10 }, }) check_log({ -- does 10 damage even though we only have 5 hp "on_punch(self, 1.9, 10)", "on_death(self)", "on_deactivate(true)" }) end unittests.register("test_entity_interact", test_entity_interact, {map=true}) local function test_entity_attach(player, pos) log = {} local obj = core.add_entity(pos, "unittests:callbacks") check_log({"on_activate(0)"}) -- attach player to entity player:set_attach(obj) check_log({"on_attach_child(player)"}) assert(player:get_attach() == obj) player:set_detach() check_log({"on_detach_child(player)"}) assert(player:get_attach() == nil) -- attach entity to player obj:set_attach(player) check_log({}) assert(obj:get_attach() == player) obj:set_detach() check_log({"on_detach(player)"}) assert(obj:get_attach() == nil) obj:remove() end unittests.register("test_entity_attach", test_entity_attach, {player=true, map=true}) --------- core.register_entity("unittests:dummy", { initial_properties = { hp_max = 1, visual = "upright_sprite", textures = { "no_texture.png" }, static_save = false, }, }) local function test_entity_raycast(_, pos) local obj1 = core.add_entity(pos, "unittests:dummy") local obj2 = core.add_entity(pos:offset(1, 0, 0), "unittests:dummy") local raycast = core.raycast(pos:offset(-1, 0, 0), pos:offset(2, 0, 0), true, false) for pt in raycast do if pt.type == "object" then assert(pt.ref == obj1) obj1:remove() obj2:remove() obj1 = nil -- object should be hit exactly one end end assert(obj1 == nil) end unittests.register("test_entity_raycast", test_entity_raycast, {map=true}) local function test_object_iterator(pos, make_iterator) local obj1 = core.add_entity(pos, "unittests:dummy") local obj2 = core.add_entity(pos, "unittests:dummy") assert(obj1 and obj2) local found = false -- As soon as we find one of the objects, we remove both, invalidating the other. for obj in make_iterator() do assert(obj:is_valid()) if obj == obj1 or obj == obj2 then obj1:remove() obj2:remove() found = true end end assert(found) end unittests.register("test_objects_inside_radius", function(_, pos) test_object_iterator(pos, function() return core.objects_inside_radius(pos, 1) end) end, {map=true}) unittests.register("test_objects_in_area", function(_, pos) test_object_iterator(pos, function() return core.objects_in_area(pos:offset(-1, -1, -1), pos:offset(1, 1, 1)) end) end, {map=true}) -- Tests that bone rotation euler angles are preserved (see #14992) local function test_get_bone_rot(_, pos) local obj = core.add_entity(pos, "unittests:dummy") for _ = 1, 100 do local function assert_similar(euler_angles) local _, rot = obj:get_bone_position("bonename") assert(euler_angles:distance(rot) < 1e-3) local override = obj:get_bone_override("bonename") assert(euler_angles:distance(override.rotation.vec:apply(math.deg)) < 1e-3) end local deg = 1e3 * vector.new(math.random(), math.random(), math.random()) obj:set_bone_position("bonename", vector.zero(), deg) assert_similar(deg) local rad = 3 * math.pi * vector.new(math.random(), math.random(), math.random()) obj:set_bone_override("bonename", {rotation = {vec = rad}}) assert_similar(rad:apply(math.deg)) end end unittests.register("test_get_bone_rot", test_get_bone_rot, {map=true})