minetest/games/devtest/mods/testnodes/textures.lua
2024-10-28 15:57:54 +01:00

370 lines
10 KiB
Lua

-- Node texture tests
local S = core.get_translator("testnodes")
core.register_node("testnodes:6sides", {
description = S("Six Textures Test Node").."\n"..
S("Has 1 texture per face"),
tiles = {
"testnodes_normal1.png",
"testnodes_normal2.png",
"testnodes_normal3.png",
"testnodes_normal4.png",
"testnodes_normal5.png",
"testnodes_normal6.png",
},
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:anim", {
description = S("Animated Test Node").."\n"..
S("Tiles animate from A to D in 4s cycle"),
tiles = {
{ name = "testnodes_anim.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 4.0,
}, },
},
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:fill_positioning", {
description = S("Fill Modifier Test Node") .. "\n" ..
S("The node should have the same look as " ..
"testnodes:fill_positioning_reference."),
drawtype = "glasslike",
paramtype = "light",
tiles = {"[fill:16x16:#ffffff^[fill:6x6:1,1:#00ffdc" ..
"^[fill:6x6:1,9:#00ffdc^[fill:6x6:9,1:#00ffdc^[fill:6x6:9,9:#00ffdc"},
groups = {dig_immediate = 3},
})
core.register_node("testnodes:fill_positioning_reference", {
description = S("Fill Modifier Test Node Reference"),
drawtype = "glasslike",
paramtype = "light",
tiles = {"testnodes_fill_positioning_reference.png"},
groups = {dig_immediate = 3},
})
core.register_node("testnodes:modifier_mask", {
description = S("[mask Modifier Test Node"),
tiles = {"testnodes_128x128_rgb.png^[mask:testnodes_mask_WRGBKW.png"},
groups = {dig_immediate = 3},
})
-- Node texture transparency test
local alphas = { 64, 128, 191 }
for a=1,#alphas do
local alpha = alphas[a]
-- Transparency taken from texture
core.register_node("testnodes:alpha_texture_"..alpha, {
description = S("Texture Alpha Test Node (@1)", alpha).."\n"..
S("Semi-transparent"),
drawtype = "glasslike",
paramtype = "light",
tiles = {
"testnodes_alpha"..alpha..".png",
},
use_texture_alpha = "blend",
groups = { dig_immediate = 3 },
})
-- Transparency set via texture modifier
core.register_node("testnodes:alpha_"..alpha, {
description = S("Alpha Test Node (@1)", alpha).."\n"..
S("Semi-transparent"),
drawtype = "glasslike",
paramtype = "light",
tiles = {
"testnodes_alpha.png^[opacity:" .. alpha,
},
use_texture_alpha = "blend",
groups = { dig_immediate = 3 },
})
end
core.register_node("testnodes:alpha_compositing", {
description = S("Texture Overlay Test Node") .. "\n" ..
S("A regular grid should be visible where each cell contains two " ..
"texels with the same color.") .. "\n" ..
S("Texture overlay is gamma-incorrect, " ..
"and in general it does not do alpha compositing, " ..
"both for backwards compatibility."),
drawtype = "glasslike",
paramtype = "light",
tiles = {"testnodes_alpha_compositing_bottom.png^" ..
"testnodes_alpha_compositing_top.png"},
use_texture_alpha = "blend",
groups = {dig_immediate = 3},
})
-- Generate PNG textures
local function mandelbrot(w, h, iterations)
local r = {}
for y=0, h-1 do
for x=0, w-1 do
local re = (x - w/2) * 4/w
local im = (y - h/2) * 4/h
-- zoom in on a nice view
re = re / 128 - 0.23
im = im / 128 - 0.82
local px, py = 0, 0
local i = 0
while px*px + py*py <= 4 and i < iterations do
px, py = px*px - py*py + re, 2 * px * py + im
i = i + 1
end
r[w*y+x+1] = i / iterations
end
end
return r
end
local function gen_checkers(w, h, tile)
local r = {}
for y=0, h-1 do
for x=0, w-1 do
local hori = math.floor(x / tile) % 2 == 0
local vert = math.floor(y / tile) % 2 == 0
r[w*y+x+1] = hori ~= vert and 1 or 0
end
end
return r
end
-- The engine should perform color reduction of the generated PNG in certain
-- cases, so we have this helper to check the result
local function encode_and_check(w, h, ctype, data)
local ret = core.encode_png(w, h, data)
assert(ret:sub(1, 8) == "\137PNG\r\n\026\n", "missing png signature")
assert(ret:sub(9, 16) == "\000\000\000\rIHDR", "didn't find ihdr chunk")
local ctype_actual = ret:byte(26) -- Color Type (1 byte)
ctype = ({rgba=6, rgb=2, gray=0})[ctype]
assert(ctype_actual == ctype, "png should have color type " .. ctype ..
" but actually has " .. ctype_actual)
return ret
end
local fractal = mandelbrot(512, 512, 128)
local frac_emb = mandelbrot(64, 64, 64)
local checker = gen_checkers(512, 512, 32)
local floor = math.floor
local abs = math.abs
local data_emb = {}
local data_mb = {}
local data_ck = {}
for i=1, #frac_emb do
data_emb[i] = {
r = floor(abs(frac_emb[i] * 2 - 1) * 255),
g = floor(abs(1 - frac_emb[i]) * 255),
b = floor(frac_emb[i] * 255),
a = frac_emb[i] < 0.95 and 255 or 0,
}
end
for i=1, #fractal do
data_mb[i] = {
r = floor(fractal[i] * 255),
g = floor(abs(fractal[i] * 2 - 1) * 255),
b = floor(abs(1 - fractal[i]) * 255),
a = 255,
}
data_ck[i] = checker[i] > 0 and "#888" or "#000"
end
fractal = nil
frac_emb = nil
checker = nil
local textures_path = core.get_worldpath() .. "/"
core.safe_file_write(
textures_path .. "testnodes1.png",
encode_and_check(512, 512, "rgb", data_mb)
)
local png_ck = encode_and_check(512, 512, "gray", data_ck)
core.dynamic_add_media({
filename = "testnodes_generated_mb.png",
filepath = textures_path .. "testnodes1.png"
})
core.dynamic_add_media({
filename = "testnodes_generated_ck.png",
filedata = png_ck,
})
core.register_node("testnodes:generated_png_mb", {
description = S("Generated Mandelbrot PNG Test Node"),
tiles = { "testnodes_generated_mb.png" },
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:generated_png_ck", {
description = S("Generated Checker PNG Test Node"),
tiles = { "testnodes_generated_ck.png" },
groups = { dig_immediate = 2 },
})
local png_emb = "[png:" .. core.encode_base64(
encode_and_check(64, 64, "rgba", data_emb))
core.register_node("testnodes:generated_png_emb", {
description = S("Generated In-Band Mandelbrot PNG Test Node"),
tiles = { png_emb },
drawtype = "allfaces", -- required because of transparent pixels
use_texture_alpha = "clip",
paramtype = "light",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:generated_png_src_emb", {
description = S("Generated In-Band Source Blit Mandelbrot PNG Test Node"),
tiles = { png_emb .. "^testnodes_damage_neg.png" },
drawtype = "allfaces", -- required because of transparent pixels
use_texture_alpha = "clip",
paramtype = "light",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:generated_png_dst_emb", {
description = S("Generated In-Band Dest Blit Mandelbrot PNG Test Node"),
tiles = { "testnodes_generated_ck.png^" .. png_emb },
groups = { dig_immediate = 2 },
})
png_ck = nil
png_emb = nil
data_emb = nil
data_mb = nil
data_ck = nil
--[[
The following nodes can be used to demonstrate the TGA format support.
Luanti supports TGA types 1, 2, 3 & 10. While adding the support for
TGA type 9 (RLE-compressed, color-mapped) is easy, it is not advisable
to do so, as it is not backwards compatible with any engine version pre-5.5;
content creators should therefore either use TGA type 1 or 10, or PNG.
TODO: Types 1, 2 & 10 should have two test nodes each (i.e. bottom-top
and top-bottom) for 16bpp (A1R5G5B5), 24bpp (B8G8R8), 32bpp (B8G8R8A8)
colors.
Note: Luanti requires the optional TGA footer for a texture to load.
If a TGA image does not load in Luanti, append eight (8) null bytes,
then the string “TRUEVISION-XFILE.”, then another null byte.
]]--
core.register_node("testnodes:tga_type1_24bpp_bt", {
description = S("TGA Type 1 (color-mapped RGB) 24bpp bottom-top Test Node"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
tiles = { "testnodes_tga_type1_24bpp_bt.tga" },
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:tga_type1_24bpp_tb", {
description = S("TGA Type 1 (color-mapped RGB) 24bpp top-bottom Test Node"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
tiles = { "testnodes_tga_type1_24bpp_tb.tga" },
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:tga_type2_16bpp_bt", {
description = S("TGA Type 2 (uncompressed RGB) 16bpp bottom-top Test Node"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
tiles = { "testnodes_tga_type2_16bpp_bt.tga" },
use_texture_alpha = "clip",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:tga_type2_16bpp_tb", {
description = S("TGA Type 2 (uncompressed RGB) 16bpp top-bottom Test Node"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
tiles = { "testnodes_tga_type2_16bpp_tb.tga" },
use_texture_alpha = "clip",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:tga_type2_32bpp_bt", {
description = S("TGA Type 2 (uncompressed RGB) 32bpp bottom-top Test Node"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
tiles = { "testnodes_tga_type2_32bpp_bt.tga" },
use_texture_alpha = "blend",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:tga_type2_32bpp_tb", {
description = S("TGA Type 2 (uncompressed RGB) 32bpp top-bottom Test Node"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
tiles = { "testnodes_tga_type2_32bpp_tb.tga" },
use_texture_alpha = "blend",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:tga_type3_16bpp_bt", {
description = S("TGA Type 3 (uncompressed grayscale) 16bpp bottom-top Test Node"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
tiles = { "testnodes_tga_type3_16bpp_bt.tga" },
use_texture_alpha = "blend",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:tga_type3_16bpp_tb", {
description = S("TGA Type 3 (uncompressed grayscale) 16bpp top-bottom Test Node"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
tiles = { "testnodes_tga_type3_16bpp_tb.tga" },
use_texture_alpha = "blend",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:tga_type10_32bpp_bt", {
description = S("TGA Type 10 (RLE-compressed RGB) 32bpp bottom-top Test Node"),
tiles = { "testnodes_tga_type10_32bpp_bt.tga" },
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
use_texture_alpha = "blend",
groups = { dig_immediate = 2 },
})
core.register_node("testnodes:tga_type10_32bpp_tb", {
description = S("TGA Type 10 (RLE-compressed RGB) 32bpp top-bottom Test Node"),
drawtype = "glasslike",
paramtype = "light",
sunlight_propagates = true,
tiles = { "testnodes_tga_type10_32bpp_tb.tga" },
use_texture_alpha = "blend",
groups = { dig_immediate = 2 },
})