mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 19:43:45 +01:00
330 lines
8.5 KiB
C++
330 lines
8.5 KiB
C++
/*
|
||
Minetest
|
||
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||
|
||
This program is free software; you can redistribute it and/or modify
|
||
it under the terms of the GNU Lesser General Public License as published by
|
||
the Free Software Foundation; either version 2.1 of the License, or
|
||
(at your option) any later version.
|
||
|
||
This program is distributed in the hope that it will be useful,
|
||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
GNU Lesser General Public License for more details.
|
||
|
||
You should have received a copy of the GNU Lesser General Public License along
|
||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||
*/
|
||
|
||
#pragma once
|
||
|
||
#include "irrlichttypes_bloated.h"
|
||
#include "light.h"
|
||
#include "util/pointer.h"
|
||
#include <string>
|
||
#include <vector>
|
||
|
||
class NodeDefManager;
|
||
class Map;
|
||
|
||
/*
|
||
Naming scheme:
|
||
- Material = irrlicht's Material class
|
||
- Content = (content_t) content of a node
|
||
- Tile = TileSpec at some side of a node of some content type
|
||
*/
|
||
typedef u16 content_t;
|
||
#define CONTENT_MAX UINT16_MAX
|
||
|
||
/*
|
||
The maximum node ID that can be registered by mods. This must
|
||
be significantly lower than the maximum content_t value, so that
|
||
there is enough room for dummy node IDs, which are created when
|
||
a MapBlock containing unknown node names is loaded from disk.
|
||
*/
|
||
#define MAX_REGISTERED_CONTENT 0x7fffU
|
||
|
||
/*
|
||
A solid walkable node with the texture unknown_node.png.
|
||
|
||
For example, used on the client to display unregistered node IDs
|
||
(instead of expanding the vector of node definitions each time
|
||
such a node is received).
|
||
*/
|
||
#define CONTENT_UNKNOWN 125
|
||
|
||
/*
|
||
The common material through which the player can walk and which
|
||
is transparent to light
|
||
*/
|
||
#define CONTENT_AIR 126
|
||
|
||
/*
|
||
Ignored node.
|
||
|
||
Unloaded chunks are considered to consist of this. Several other
|
||
methods return this when an error occurs. Also, during
|
||
map generation this means the node has not been set yet.
|
||
|
||
Doesn't create faces with anything and is considered being
|
||
out-of-map in the game map.
|
||
*/
|
||
#define CONTENT_IGNORE 127
|
||
|
||
/*
|
||
Content lighting information that fits into a single byte.
|
||
*/
|
||
struct ContentLightingFlags {
|
||
u8 light_source : 4;
|
||
bool has_light : 1;
|
||
bool light_propagates : 1;
|
||
bool sunlight_propagates : 1;
|
||
|
||
bool operator==(const ContentLightingFlags &other) const
|
||
{
|
||
return has_light == other.has_light && light_propagates == other.light_propagates &&
|
||
sunlight_propagates == other.sunlight_propagates &&
|
||
light_source == other.light_source;
|
||
}
|
||
bool operator!=(const ContentLightingFlags &other) const { return !(*this == other); }
|
||
};
|
||
static_assert(sizeof(ContentLightingFlags) == 1, "Unexpected ContentLightingFlags size");
|
||
|
||
enum LightBank
|
||
{
|
||
LIGHTBANK_DAY,
|
||
LIGHTBANK_NIGHT
|
||
};
|
||
|
||
/*
|
||
Simple rotation enum.
|
||
*/
|
||
enum Rotation {
|
||
ROTATE_0,
|
||
ROTATE_90,
|
||
ROTATE_180,
|
||
ROTATE_270,
|
||
ROTATE_RAND,
|
||
};
|
||
|
||
/*
|
||
Masks for MapNode.param2 of flowing liquids
|
||
*/
|
||
#define LIQUID_LEVEL_MASK 0x07
|
||
#define LIQUID_FLOW_DOWN_MASK 0x08
|
||
|
||
//#define LIQUID_LEVEL_MASK 0x3f // better finite water
|
||
//#define LIQUID_FLOW_DOWN_MASK 0x40 // not used when finite water
|
||
|
||
/* maximum amount of liquid in a block */
|
||
#define LIQUID_LEVEL_MAX LIQUID_LEVEL_MASK
|
||
#define LIQUID_LEVEL_SOURCE (LIQUID_LEVEL_MAX+1)
|
||
|
||
#define LIQUID_INFINITY_MASK 0x80 //0b10000000
|
||
|
||
// mask for leveled nodebox param2
|
||
#define LEVELED_MASK 0x7F
|
||
#define LEVELED_MAX LEVELED_MASK
|
||
|
||
|
||
struct ContentFeatures;
|
||
|
||
/*
|
||
This is the stuff what the whole world consists of.
|
||
*/
|
||
|
||
|
||
struct alignas(u32) MapNode
|
||
{
|
||
/*
|
||
Main content
|
||
*/
|
||
u16 param0;
|
||
|
||
/*
|
||
Misc parameter. Initialized to 0.
|
||
- For light_propagates() blocks, this is light intensity,
|
||
stored logarithmically from 0 to LIGHT_MAX.
|
||
Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
|
||
- Contains 2 values, day- and night lighting. Each takes 4 bits.
|
||
- Uhh... well, most blocks have light or nothing in here.
|
||
*/
|
||
u8 param1;
|
||
|
||
/*
|
||
The second parameter. Initialized to 0.
|
||
E.g. direction for torches and flowing water.
|
||
*/
|
||
u8 param2;
|
||
|
||
MapNode() = default;
|
||
|
||
MapNode(content_t content, u8 a_param1=0, u8 a_param2=0) noexcept
|
||
: param0(content),
|
||
param1(a_param1),
|
||
param2(a_param2)
|
||
{ }
|
||
|
||
bool operator==(const MapNode &other) const noexcept
|
||
{
|
||
return (param0 == other.param0
|
||
&& param1 == other.param1
|
||
&& param2 == other.param2);
|
||
}
|
||
|
||
// To be used everywhere
|
||
content_t getContent() const noexcept
|
||
{
|
||
return param0;
|
||
}
|
||
void setContent(content_t c) noexcept
|
||
{
|
||
param0 = c;
|
||
}
|
||
u8 getParam1() const noexcept
|
||
{
|
||
return param1;
|
||
}
|
||
void setParam1(u8 p) noexcept
|
||
{
|
||
param1 = p;
|
||
}
|
||
u8 getParam2() const noexcept
|
||
{
|
||
return param2;
|
||
}
|
||
void setParam2(u8 p) noexcept
|
||
{
|
||
param2 = p;
|
||
}
|
||
|
||
/*!
|
||
* Returns the color of the node.
|
||
*
|
||
* \param f content features of this node
|
||
* \param color output, contains the node's color.
|
||
*/
|
||
void getColor(const ContentFeatures &f, video::SColor *color) const;
|
||
|
||
inline void setLight(LightBank bank, u8 a_light, ContentLightingFlags f) noexcept
|
||
{
|
||
// If node doesn't contain light data, ignore this
|
||
if (!f.has_light)
|
||
return;
|
||
if (bank == LIGHTBANK_DAY) {
|
||
param1 &= 0xf0;
|
||
param1 |= a_light & 0x0f;
|
||
} else {
|
||
assert(bank == LIGHTBANK_NIGHT);
|
||
param1 &= 0x0f;
|
||
param1 |= (a_light & 0x0f)<<4;
|
||
}
|
||
}
|
||
|
||
/**
|
||
* Check if the light value for night differs from the light value for day.
|
||
*
|
||
* @return If the light values are equal, returns true; otherwise false
|
||
*/
|
||
inline bool isLightDayNightEq(ContentLightingFlags f) const noexcept
|
||
{
|
||
return !f.has_light || getLight(LIGHTBANK_DAY, f) == getLight(LIGHTBANK_NIGHT, f);
|
||
}
|
||
|
||
inline u8 getLight(LightBank bank, ContentLightingFlags f) const noexcept
|
||
{
|
||
u8 raw_light = getLightRaw(bank, f);
|
||
return MYMAX(f.light_source, raw_light);
|
||
}
|
||
|
||
/*!
|
||
* Returns the node's light level from param1.
|
||
* If the node emits light, it is ignored.
|
||
* \param f the ContentLightingFlags of this node.
|
||
*/
|
||
inline u8 getLightRaw(LightBank bank, ContentLightingFlags f) const noexcept
|
||
{
|
||
if(f.has_light)
|
||
return bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f;
|
||
return 0;
|
||
}
|
||
|
||
// 0 <= daylight_factor <= 1000
|
||
// 0 <= return value <= LIGHT_SUN
|
||
u8 getLightBlend(u32 daylight_factor, ContentLightingFlags f) const
|
||
{
|
||
u8 lightday = getLight(LIGHTBANK_DAY, f);
|
||
u8 lightnight = getLight(LIGHTBANK_NIGHT, f);
|
||
return blend_light(daylight_factor, lightday, lightnight);
|
||
}
|
||
|
||
u8 getFaceDir(const NodeDefManager *nodemgr, bool allow_wallmounted = false) const;
|
||
u8 getWallMounted(const NodeDefManager *nodemgr) const;
|
||
v3s16 getWallMountedDir(const NodeDefManager *nodemgr) const;
|
||
|
||
/// @returns Rotation in range 0–239 (in 1.5° steps)
|
||
u8 getDegRotate(const NodeDefManager *nodemgr) const;
|
||
|
||
void rotateAlongYAxis(const NodeDefManager *nodemgr, Rotation rot);
|
||
|
||
/*!
|
||
* Checks which neighbors does this node connect to.
|
||
*
|
||
* \param p coordinates of the node
|
||
*/
|
||
u8 getNeighbors(v3s16 p, Map *map) const;
|
||
|
||
/*
|
||
Gets list of node boxes (used for rendering (NDT_NODEBOX))
|
||
*/
|
||
void getNodeBoxes(const NodeDefManager *nodemgr, std::vector<aabb3f> *boxes,
|
||
u8 neighbors = 0) const;
|
||
|
||
/*
|
||
Gets list of selection boxes
|
||
*/
|
||
void getSelectionBoxes(const NodeDefManager *nodemg,
|
||
std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
|
||
|
||
/*
|
||
Gets list of collision boxes
|
||
*/
|
||
void getCollisionBoxes(const NodeDefManager *nodemgr,
|
||
std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
|
||
|
||
/*
|
||
Liquid/leveled helpers
|
||
*/
|
||
u8 getMaxLevel(const NodeDefManager *nodemgr) const;
|
||
u8 getLevel(const NodeDefManager *nodemgr) const;
|
||
s8 setLevel(const NodeDefManager *nodemgr, s16 level = 1);
|
||
s8 addLevel(const NodeDefManager *nodemgr, s16 add = 1);
|
||
|
||
/*
|
||
Serialization functions
|
||
*/
|
||
|
||
static u32 serializedLength(u8 version);
|
||
void serialize(u8 *dest, u8 version) const;
|
||
void deSerialize(u8 *source, u8 version);
|
||
|
||
// Serializes or deserializes a list of nodes in bulk format (first the
|
||
// content of all nodes, then the param1 of all nodes, then the param2
|
||
// of all nodes).
|
||
// version = serialization version. Must be >= 22
|
||
// content_width = the number of bytes of content per node
|
||
// params_width = the number of bytes of params per node
|
||
// compressed = true to zlib-compress output
|
||
static SharedBuffer<u8> serializeBulk(int version,
|
||
const MapNode *nodes, u32 nodecount,
|
||
u8 content_width, u8 params_width);
|
||
static void deSerializeBulk(std::istream &is, int version,
|
||
MapNode *nodes, u32 nodecount,
|
||
u8 content_width, u8 params_width);
|
||
|
||
private:
|
||
// Deprecated serialization methods
|
||
void deSerialize_pre22(const u8 *source, u8 version);
|
||
};
|