mirror of
https://github.com/minetest/minetest.git
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c44318a253
Previously this method would accidentally reset the locale and break everything.
230 lines
6.5 KiB
Lua
230 lines
6.5 KiB
Lua
local modname = assert(core.get_current_modname())
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local modstorage = core.get_mod_storage()
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local mod_channel
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dofile(core.get_modpath(modname) .. "example.lua")
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core.register_on_shutdown(function()
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print("[PREVIEW] shutdown client")
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end)
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local id = nil
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do
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local server_info = core.get_server_info()
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print("Server version: " .. server_info.protocol_version)
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print("Server ip: " .. server_info.ip)
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print("Server address: " .. server_info.address)
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print("Server port: " .. server_info.port)
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print("CSM restrictions: " .. dump(core.get_csm_restrictions()))
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local l1, l2 = core.get_language()
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print("Configured language: " .. l1 .. " / " .. l2)
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end
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mod_channel = core.mod_channel_join("experimental_preview")
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core.after(4, function()
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if mod_channel:is_writeable() then
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mod_channel:send_all("preview talk to experimental")
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end
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end)
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core.after(1, function()
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id = core.localplayer:hud_add({
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hud_elem_type = "text",
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name = "example",
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number = 0xff0000,
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position = {x=0, y=1},
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offset = {x=8, y=-8},
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text = "You are using the preview mod",
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scale = {x=200, y=60},
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alignment = {x=1, y=-1},
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})
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end)
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core.register_on_modchannel_message(function(channel, sender, message)
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print("[PREVIEW][modchannels] Received message `" .. message .. "` on channel `"
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.. channel .. "` from sender `" .. sender .. "`")
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core.after(1, function()
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mod_channel:send_all("CSM preview received " .. message)
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end)
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end)
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core.register_on_modchannel_signal(function(channel, signal)
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print("[PREVIEW][modchannels] Received signal id `" .. signal .. "` on channel `"
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.. channel)
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end)
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core.register_on_inventory_open(function(inventory)
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print("INVENTORY OPEN")
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print(dump(inventory))
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return false
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end)
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core.register_on_placenode(function(pointed_thing, node)
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print("The local player place a node!")
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print("pointed_thing :" .. dump(pointed_thing))
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print("node placed :" .. dump(node))
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return false
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end)
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core.register_on_item_use(function(itemstack, pointed_thing)
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print("The local player used an item!")
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print("pointed_thing :" .. dump(pointed_thing))
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print("item = " .. itemstack:get_name())
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if not itemstack:is_empty() then
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return false
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end
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local pos = vector.add(core.localplayer:get_pos(), core.camera:get_offset())
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local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100))
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local rc = core.raycast(pos, pos2)
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local i = rc:next()
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print("[PREVIEW] raycast next: " .. dump(i))
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if i then
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print("[PREVIEW] line of sight: " .. (core.line_of_sight(pos, i.above) and "yes" or "no"))
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local n1 = core.find_nodes_in_area(pos, i.under, {"default:stone"})
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local n2 = core.find_nodes_in_area_under_air(pos, i.under, {"default:stone"})
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print(("[PREVIEW] found %s nodes, %s nodes under air"):format(
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n1 and #n1 or "?", n2 and #n2 or "?"))
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end
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return false
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_receiving_chat_message(function(message)
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print("[PREVIEW] Received message " .. message)
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return false
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_sending_chat_message(function(message)
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print("[PREVIEW] Sending message " .. message)
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return false
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_hp_modification(function(hp)
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print("[PREVIEW] HP modified " .. hp)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_damage_taken(function(hp)
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print("[PREVIEW] Damage taken " .. hp)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_chatcommand("dump", {
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func = function(param)
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return true, dump(_G)
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end,
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})
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core.register_chatcommand("colorize_test", {
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func = function(param)
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return true, core.colorize("red", param)
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end,
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})
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core.register_chatcommand("test_node", {
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func = function(param)
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core.display_chat_message(dump(core.get_node({x=0, y=0, z=0})))
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core.display_chat_message(dump(core.get_node_or_nil({x=0, y=0, z=0})))
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end,
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})
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local function preview_minimap()
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local minimap = core.ui.minimap
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if not minimap then
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print("[PREVIEW] Minimap is disabled. Skipping.")
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return
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end
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minimap:set_mode(4)
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minimap:show()
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minimap:set_pos({x=5, y=50, z=5})
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minimap:set_shape(math.random(0, 1))
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print("[PREVIEW] Minimap: mode => " .. dump(minimap:get_mode()) ..
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" position => " .. dump(minimap:get_pos()) ..
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" angle => " .. dump(minimap:get_angle()))
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end
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core.after(2, function()
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print("[PREVIEW] loaded " .. modname .. " mod")
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modstorage:set_string("current_mod", modname)
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print(modstorage:get_string("current_mod"))
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preview_minimap()
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end)
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core.after(5, function()
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if core.ui.minimap then
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core.ui.minimap:show()
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end
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print("[PREVIEW] Time of day " .. core.get_timeofday())
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print("[PREVIEW] Node level: " .. core.get_node_level({x=0, y=20, z=0}) ..
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" max level " .. core.get_node_max_level({x=0, y=20, z=0}))
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print("[PREVIEW] Find node near: " .. dump(core.find_node_near({x=0, y=20, z=0}, 10,
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{"group:tree", "default:dirt", "default:stone"})))
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end)
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core.register_on_dignode(function(pos, node)
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print("The local player dug a node!")
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print("pos:" .. dump(pos))
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print("node:" .. dump(node))
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return false
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end)
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core.register_on_punchnode(function(pos, node)
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print("The local player punched a node!")
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local itemstack = core.get_wielded_item()
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--[[
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-- getters
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print(dump(itemstack:is_empty()))
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print(dump(itemstack:get_name()))
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print(dump(itemstack:get_count()))
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print(dump(itemstack:get_wear()))
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print(dump(itemstack:get_meta()))
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print(dump(itemstack:get_metadata()
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print(dump(itemstack:is_known()))
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--print(dump(itemstack:get_definition()))
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print(dump(itemstack:get_tool_capabilities()))
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print(dump(itemstack:to_string()))
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print(dump(itemstack:to_table()))
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-- setters
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print(dump(itemstack:set_name("default:dirt")))
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print(dump(itemstack:set_count("95")))
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print(dump(itemstack:set_wear(934)))
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print(dump(itemstack:get_meta()))
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print(dump(itemstack:get_metadata()))
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--]]
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print(dump(itemstack:to_table()))
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print("pos:" .. dump(pos))
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print("node:" .. dump(node))
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return false
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end)
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core.register_chatcommand("privs", {
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func = function(param)
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return true, core.privs_to_string(minetest.get_privilege_list())
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end,
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})
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core.register_chatcommand("text", {
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func = function(param)
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return core.localplayer:hud_change(id, "text", param)
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end,
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})
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core.register_on_mods_loaded(function()
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core.log("Yeah preview mod is loaded with other CSM mods.")
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end)
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