mirror of
https://github.com/minetest/minetest.git
synced 2024-12-25 23:47:29 +01:00
107 lines
3.4 KiB
C++
107 lines
3.4 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "mods.h"
|
|
#include "filesys.h"
|
|
#include "log.h"
|
|
#include "scripting_server.h"
|
|
#include "content/subgames.h"
|
|
#include "porting.h"
|
|
|
|
/**
|
|
* Manage server mods
|
|
*
|
|
* All new calls to this class must be tested in test_servermodmanager.cpp
|
|
*/
|
|
|
|
/**
|
|
* Creates a ServerModManager which targets worldpath
|
|
* @param worldpath
|
|
*/
|
|
ServerModManager::ServerModManager(const std::string &worldpath):
|
|
configuration()
|
|
{
|
|
SubgameSpec gamespec = findWorldSubgame(worldpath);
|
|
|
|
// Add all game mods and all world mods
|
|
configuration.addGameMods(gamespec);
|
|
configuration.addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
|
|
|
|
// Load normal mods
|
|
std::string worldmt = worldpath + DIR_DELIM + "world.mt";
|
|
configuration.addModsFromConfig(worldmt, gamespec.addon_mods_paths);
|
|
configuration.checkConflictsAndDeps();
|
|
}
|
|
|
|
// This function cannot be currenctly easily tested but it should be ASAP
|
|
void ServerModManager::loadMods(ServerScripting *script)
|
|
{
|
|
// Print mods
|
|
infostream << "Server: Loading mods: ";
|
|
for (const ModSpec &mod : configuration.getMods()) {
|
|
infostream << mod.name << " ";
|
|
}
|
|
|
|
infostream << std::endl;
|
|
// Load and run "mod" scripts
|
|
for (const ModSpec &mod : configuration.getMods()) {
|
|
mod.checkAndLog();
|
|
|
|
std::string script_path = mod.path + DIR_DELIM + "init.lua";
|
|
auto t = porting::getTimeMs();
|
|
script->loadMod(script_path, mod.name);
|
|
infostream << "Mod \"" << mod.name << "\" loaded after "
|
|
<< (porting::getTimeMs() - t) << " ms" << std::endl;
|
|
}
|
|
|
|
// Run a callback when mods are loaded
|
|
script->on_mods_loaded();
|
|
}
|
|
|
|
const ModSpec *ServerModManager::getModSpec(const std::string &modname) const
|
|
{
|
|
for (const auto &mod : configuration.getMods()) {
|
|
if (mod.name == modname)
|
|
return &mod;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void ServerModManager::getModNames(std::vector<std::string> &modlist) const
|
|
{
|
|
for (const ModSpec &spec : configuration.getMods())
|
|
modlist.push_back(spec.name);
|
|
}
|
|
|
|
void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
|
|
{
|
|
// Iterate mods in reverse load order: Media loading expects higher priority media files first
|
|
// and mods loading later should be able to override media of already loaded mods
|
|
const auto &mods = configuration.getMods();
|
|
for (auto it = mods.crbegin(); it != mods.crend(); it++) {
|
|
const ModSpec &spec = *it;
|
|
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures");
|
|
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds");
|
|
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media");
|
|
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "models");
|
|
fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "locale");
|
|
}
|
|
}
|