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24face5249
Make local only variables static
1189 lines
35 KiB
C++
1189 lines
35 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "rollback.h"
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#include <fstream>
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#include <list>
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#include <sstream>
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#include "log.h"
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#include "mapnode.h"
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#include "gamedef.h"
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#include "nodedef.h"
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#include "util/serialize.h"
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#include "util/string.h"
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#include "util/numeric.h"
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#include "inventorymanager.h" // deserializing InventoryLocations
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#include "sqlite3.h"
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#include "filesys.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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#define POINTS_PER_NODE (16.0)
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static std::string dbp;
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static sqlite3* dbh = NULL;
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static sqlite3_stmt* dbs_insert = NULL;
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static sqlite3_stmt* dbs_replace = NULL;
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static sqlite3_stmt* dbs_select = NULL;
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static sqlite3_stmt* dbs_select_range = NULL;
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static sqlite3_stmt* dbs_select_withActor = NULL;
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static sqlite3_stmt* dbs_knownActor_select = NULL;
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static sqlite3_stmt* dbs_knownActor_insert = NULL;
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static sqlite3_stmt* dbs_knownNode_select = NULL;
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static sqlite3_stmt* dbs_knownNode_insert = NULL;
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struct Stack {
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int node;
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int quantity;
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};
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struct ActionRow {
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int id;
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int actor;
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time_t timestamp;
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int type;
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std::string location, list;
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int index, add;
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Stack stack;
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int nodeMeta;
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int x, y, z;
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int oldNode;
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int oldParam1, oldParam2;
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std::string oldMeta;
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int newNode;
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int newParam1, newParam2;
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std::string newMeta;
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int guessed;
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};
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struct Entity {
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int id;
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std::string name;
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};
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typedef std::vector<Entity> Entities;
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Entities KnownActors;
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Entities KnownNodes;
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void registerNewActor(int id, std::string name)
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{
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Entity newActor;
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newActor.id = id;
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newActor.name = name;
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KnownActors.push_back(newActor);
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//std::cout << "New actor registered: " << id << " | " << name << std::endl;
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}
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void registerNewNode(int id, std::string name)
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{
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Entity newNode;
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newNode.id = id;
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newNode.name = name;
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KnownNodes.push_back(newNode);
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//std::cout << "New node registered: " << id << " | " << name << std::endl;
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}
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int getActorId(std::string name)
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{
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Entities::const_iterator iter;
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for (iter = KnownActors.begin(); iter != KnownActors.end(); ++iter)
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if (iter->name == name) {
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return iter->id;
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}
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sqlite3_reset(dbs_knownActor_insert);
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sqlite3_bind_text(dbs_knownActor_insert, 1, name.c_str(), -1, NULL);
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sqlite3_step(dbs_knownActor_insert);
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int id = sqlite3_last_insert_rowid(dbh);
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//std::cout << "Actor ID insert returns " << insert << std::endl;
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registerNewActor(id, name);
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return id;
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}
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int getNodeId(std::string name)
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{
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Entities::const_iterator iter;
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for (iter = KnownNodes.begin(); iter != KnownNodes.end(); ++iter)
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if (iter->name == name) {
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return iter->id;
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}
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sqlite3_reset(dbs_knownNode_insert);
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sqlite3_bind_text(dbs_knownNode_insert, 1, name.c_str(), -1, NULL);
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sqlite3_step(dbs_knownNode_insert);
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int id = sqlite3_last_insert_rowid(dbh);
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registerNewNode(id, name);
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return id;
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}
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const char * getActorName(int id)
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{
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Entities::const_iterator iter;
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//std::cout << "getActorName of id " << id << std::endl;
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for (iter = KnownActors.begin(); iter != KnownActors.end(); ++iter)
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if (iter->id == id) {
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return iter->name.c_str();
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}
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return "";
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}
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const char * getNodeName(int id)
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{
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Entities::const_iterator iter;
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//std::cout << "getNodeName of id " << id << std::endl;
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for (iter = KnownNodes.begin(); iter != KnownNodes.end(); ++iter)
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if (iter->id == id) {
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return iter->name.c_str();
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}
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return "";
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}
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Stack getStackFromString(std::string text)
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{
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Stack stack;
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size_t off = text.find_last_of(" ");
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stack.node = getNodeId(text.substr(0, off));
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stack.quantity = atoi(text.substr(off + 1).c_str());
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return stack;
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}
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std::string getStringFromStack(Stack stack)
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{
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std::string text;
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text.append(getNodeName(stack.node));
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text.append(" ");
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text.append(itos(stack.quantity));
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return text;
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}
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bool SQL_createDatabase(void)
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{
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infostream << "CreateDB:" << dbp << std::endl;
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int dbs = sqlite3_exec(dbh,
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"CREATE TABLE IF NOT EXISTS `actor` ("
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"`id` INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,"
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"`name` TEXT NOT NULL);"
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"CREATE TABLE IF NOT EXISTS `node` ("
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"`id` INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL,"
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"`name` TEXT NOT NULL);"
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"CREATE TABLE IF NOT EXISTS `action` ("
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"`id` INTEGER PRIMARY KEY AUTOINCREMENT,"
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"`actor` INTEGER NOT NULL,"
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"`timestamp` TIMESTAMP NOT NULL,"
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"`type` INTEGER NOT NULL,"
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"`list` TEXT,"
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"`index` INTEGER,"
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"`add` INTEGER,"
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"`stackNode` INTEGER,"
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"`stackQuantity` INTEGER,"
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"`nodeMeta` INTEGER,"
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"`x` INT,"
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"`y` INT,"
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"`z` INT,"
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"`oldNode` INTEGER,"
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"`oldParam1` INTEGER,"
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"`oldParam2` INTEGER,"
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"`oldMeta` TEXT,"
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"`newNode` INTEGER,"
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"`newParam1` INTEGER,"
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"`newParam2` INTEGER,"
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"`newMeta` TEXT,"
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"`guessedActor` INTEGER,"
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"FOREIGN KEY (`actor`) REFERENCES `actor`(`id`),"
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"FOREIGN KEY (`oldNode`) REFERENCES `node`(`id`),"
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"FOREIGN KEY (`newNode`) REFERENCES `node`(`id`));"
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"CREATE INDEX IF NOT EXISTS `actionActor` ON `action`(`actor`);"
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"CREATE INDEX IF NOT EXISTS `actionTimestamp` ON `action`(`timestamp`);",
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NULL, NULL, NULL);
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if (dbs == SQLITE_ABORT) {
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throw FileNotGoodException("Could not create sqlite3 database structure");
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} else if (dbs != 0) {
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throw FileNotGoodException("SQL Rollback: Exec statement to create table structure returned a non-zero value");
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} else {
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infostream << "SQL Rollback: SQLite3 database structure was created" << std::endl;
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}
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return true;
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}
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void SQL_databaseCheck(void)
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{
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if (dbh) {
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return;
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}
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infostream << "Database connection setup" << std::endl;
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bool needsCreate = !fs::PathExists(dbp);
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int dbo = sqlite3_open_v2(dbp.c_str(), &dbh, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE,
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NULL);
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if (dbo != SQLITE_OK) {
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infostream << "SQLROLLBACK: SQLite3 database failed to open: "
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<< sqlite3_errmsg(dbh) << std::endl;
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throw FileNotGoodException("Cannot open database file");
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}
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if (needsCreate) {
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SQL_createDatabase();
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}
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int dbr;
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dbr = sqlite3_prepare_v2(dbh,
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"INSERT INTO `action` ("
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" `actor`, `timestamp`, `type`,"
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" `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodeMeta`,"
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" `x`, `y`, `z`,"
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" `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,"
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" `newNode`, `newParam1`, `newParam2`, `newMeta`,"
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" `guessedActor`"
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") VALUES ("
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" ?, ?, ?,"
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" ?, ?, ?, ?, ?, ?,"
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" ?, ?, ?,"
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" ?, ?, ?, ?,"
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" ?, ?, ?, ?,"
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" ?"
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");",
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-1, &dbs_insert, NULL);
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if (dbr != SQLITE_OK) {
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throw FileNotGoodException(sqlite3_errmsg(dbh));
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}
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dbr = sqlite3_prepare_v2(dbh,
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"REPLACE INTO `action` ("
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" `actor`, `timestamp`, `type`,"
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" `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodeMeta`,"
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" `x`, `y`, `z`,"
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" `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,"
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" `newNode`, `newParam1`, `newParam2`, `newMeta`,"
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" `guessedActor`, `id`"
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") VALUES ("
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" ?, ?, ?,"
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" ?, ?, ?, ?, ?, ?,"
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" ?, ?, ?,"
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" ?, ?, ?, ?,"
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" ?, ?, ?, ?,"
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" ?, ?"
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");",
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-1, &dbs_replace, NULL);
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if (dbr != SQLITE_OK) {
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throw FileNotGoodException(sqlite3_errmsg(dbh));
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}
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dbr = sqlite3_prepare_v2(dbh,
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"SELECT"
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" `actor`, `timestamp`, `type`,"
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" `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`,"
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" `x`, `y`, `z`,"
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" `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,"
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" `newNode`, `newParam1`, `newParam2`, `newMeta`,"
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" `guessedActor`"
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" FROM `action`"
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" WHERE `timestamp` >= ?"
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" ORDER BY `timestamp` DESC, `id` DESC",
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-1, &dbs_select, NULL);
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if (dbr != SQLITE_OK) {
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throw FileNotGoodException(itos(dbr).c_str());
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}
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dbr = sqlite3_prepare_v2(dbh,
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"SELECT"
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" `actor`, `timestamp`, `type`,"
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" `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`,"
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" `x`, `y`, `z`,"
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" `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,"
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" `newNode`, `newParam1`, `newParam2`, `newMeta`,"
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" `guessedActor`"
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" FROM `action`"
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" WHERE `timestamp` >= ?"
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" AND `x` IS NOT NULL"
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" AND `y` IS NOT NULL"
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" AND `z` IS NOT NULL"
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" AND ABS(`x` - ?) <= ?"
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" AND ABS(`y` - ?) <= ?"
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" AND ABS(`z` - ?) <= ?"
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" ORDER BY `timestamp` DESC, `id` DESC"
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" LIMIT 0,?",
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-1, &dbs_select_range, NULL);
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if (dbr != SQLITE_OK) {
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throw FileNotGoodException(itos(dbr).c_str());
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}
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dbr = sqlite3_prepare_v2(dbh,
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"SELECT"
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" `actor`, `timestamp`, `type`,"
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" `list`, `index`, `add`, `stackNode`, `stackQuantity`, `nodemeta`,"
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" `x`, `y`, `z`,"
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" `oldNode`, `oldParam1`, `oldParam2`, `oldMeta`,"
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" `newNode`, `newParam1`, `newParam2`, `newMeta`,"
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" `guessedActor`"
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" FROM `action`"
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" WHERE `timestamp` >= ?"
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" AND `actor` = ?"
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" ORDER BY `timestamp` DESC, `id` DESC",
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-1, &dbs_select_withActor, NULL);
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if (dbr != SQLITE_OK) {
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throw FileNotGoodException(itos(dbr).c_str());
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}
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dbr = sqlite3_prepare_v2(dbh, "SELECT `id`, `name` FROM `actor`", -1,
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&dbs_knownActor_select, NULL);
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if (dbr != SQLITE_OK) {
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throw FileNotGoodException(itos(dbr).c_str());
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}
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dbr = sqlite3_prepare_v2(dbh, "INSERT INTO `actor` (`name`) VALUES (?)", -1,
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&dbs_knownActor_insert, NULL);
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if (dbr != SQLITE_OK) {
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throw FileNotGoodException(itos(dbr).c_str());
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}
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dbr = sqlite3_prepare_v2(dbh, "SELECT `id`, `name` FROM `node`", -1,
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&dbs_knownNode_select, NULL);
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if (dbr != SQLITE_OK) {
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throw FileNotGoodException(itos(dbr).c_str());
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}
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dbr = sqlite3_prepare_v2(dbh, "INSERT INTO `node` (`name`) VALUES (?)", -1,
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&dbs_knownNode_insert, NULL);
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if (dbr != SQLITE_OK) {
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throw FileNotGoodException(itos(dbr).c_str());
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}
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infostream << "SQL prepared statements setup correctly" << std::endl;
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int select;
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sqlite3_reset(dbs_knownActor_select);
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while (SQLITE_ROW == (select = sqlite3_step(dbs_knownActor_select)))
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registerNewActor(
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sqlite3_column_int(dbs_knownActor_select, 0),
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reinterpret_cast<const char *>(sqlite3_column_text(dbs_knownActor_select, 1))
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);
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sqlite3_reset(dbs_knownNode_select);
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while (SQLITE_ROW == (select = sqlite3_step(dbs_knownNode_select)))
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registerNewNode(
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sqlite3_column_int(dbs_knownNode_select, 0),
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reinterpret_cast<const char *>(sqlite3_column_text(dbs_knownNode_select, 1))
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);
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return;
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}
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bool SQL_registerRow(ActionRow row)
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{
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SQL_databaseCheck();
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sqlite3_stmt * dbs_do = (row.id) ? dbs_replace : dbs_insert;
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/*
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std::cout
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<< (row.id? "Replacing": "Inserting")
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<< " ActionRow" << std::endl;
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*/
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sqlite3_reset(dbs_do);
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int bind [22], ii = 0;
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bool nodeMeta = false;
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bind[ii++] = sqlite3_bind_int(dbs_do, 1, row.actor);
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bind[ii++] = sqlite3_bind_int64(dbs_do, 2, row.timestamp);
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bind[ii++] = sqlite3_bind_int(dbs_do, 3, row.type);
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if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK) {
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std::string loc = row.location;
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std::string locType = loc.substr(0, loc.find(":"));
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nodeMeta = (locType == "nodemeta");
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bind[ii++] = sqlite3_bind_text(dbs_do, 4, row.list.c_str(), row.list.size(), NULL);
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bind[ii++] = sqlite3_bind_int(dbs_do, 5, row.index);
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bind[ii++] = sqlite3_bind_int(dbs_do, 6, row.add);
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bind[ii++] = sqlite3_bind_int(dbs_do, 7, row.stack.node);
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bind[ii++] = sqlite3_bind_int(dbs_do, 8, row.stack.quantity);
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bind[ii++] = sqlite3_bind_int(dbs_do, 9, (int) nodeMeta);
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if (nodeMeta) {
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std::string x, y, z;
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int l, r;
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l = loc.find(':') + 1;
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r = loc.find(',');
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x = loc.substr(l, r - l);
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l = r + 1;
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r = loc.find(',', l);
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y = loc.substr(l, r - l);
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z = loc.substr(r + 1);
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bind[ii++] = sqlite3_bind_int(dbs_do, 10, atoi(x.c_str()));
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bind[ii++] = sqlite3_bind_int(dbs_do, 11, atoi(y.c_str()));
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bind[ii++] = sqlite3_bind_int(dbs_do, 12, atoi(z.c_str()));
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}
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} else {
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bind[ii++] = sqlite3_bind_null(dbs_do, 4);
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bind[ii++] = sqlite3_bind_null(dbs_do, 5);
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bind[ii++] = sqlite3_bind_null(dbs_do, 6);
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bind[ii++] = sqlite3_bind_null(dbs_do, 7);
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bind[ii++] = sqlite3_bind_null(dbs_do, 8);
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bind[ii++] = sqlite3_bind_null(dbs_do, 9);
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}
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if (row.type == RollbackAction::TYPE_SET_NODE) {
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bind[ii++] = sqlite3_bind_int(dbs_do, 10, row.x);
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bind[ii++] = sqlite3_bind_int(dbs_do, 11, row.y);
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bind[ii++] = sqlite3_bind_int(dbs_do, 12, row.z);
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bind[ii++] = sqlite3_bind_int(dbs_do, 13, row.oldNode);
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bind[ii++] = sqlite3_bind_int(dbs_do, 14, row.oldParam1);
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bind[ii++] = sqlite3_bind_int(dbs_do, 15, row.oldParam2);
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bind[ii++] = sqlite3_bind_text(dbs_do, 16, row.oldMeta.c_str(), row.oldMeta.size(), NULL);
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bind[ii++] = sqlite3_bind_int(dbs_do, 17, row.newNode);
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bind[ii++] = sqlite3_bind_int(dbs_do, 18, row.newParam1);
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bind[ii++] = sqlite3_bind_int(dbs_do, 19, row.newParam2);
|
|
bind[ii++] = sqlite3_bind_text(dbs_do, 20, row.newMeta.c_str(), row.newMeta.size(), NULL);
|
|
bind[ii++] = sqlite3_bind_int(dbs_do, 21, row.guessed ? 1 : 0);
|
|
} else {
|
|
if (!nodeMeta) {
|
|
bind[ii++] = sqlite3_bind_null(dbs_do, 10);
|
|
bind[ii++] = sqlite3_bind_null(dbs_do, 11);
|
|
bind[ii++] = sqlite3_bind_null(dbs_do, 12);
|
|
}
|
|
bind[ii++] = sqlite3_bind_null(dbs_do, 13);
|
|
bind[ii++] = sqlite3_bind_null(dbs_do, 14);
|
|
bind[ii++] = sqlite3_bind_null(dbs_do, 15);
|
|
bind[ii++] = sqlite3_bind_null(dbs_do, 16);
|
|
bind[ii++] = sqlite3_bind_null(dbs_do, 17);
|
|
bind[ii++] = sqlite3_bind_null(dbs_do, 18);
|
|
bind[ii++] = sqlite3_bind_null(dbs_do, 19);
|
|
bind[ii++] = sqlite3_bind_null(dbs_do, 20);
|
|
bind[ii++] = sqlite3_bind_null(dbs_do, 21);
|
|
}
|
|
|
|
if (row.id) {
|
|
bind[ii++] = sqlite3_bind_int(dbs_do, 22, row.id);
|
|
}
|
|
|
|
for (ii = 0; ii < 20; ++ii)
|
|
if (bind[ii] != SQLITE_OK)
|
|
infostream
|
|
<< "WARNING: failed to bind param " << ii + 1
|
|
<< " when inserting an entry in table setnode" << std::endl;
|
|
|
|
/*
|
|
std::cout << "========DB-WRITTEN==========" << std::endl;
|
|
std::cout << "id: " << row.id << std::endl;
|
|
std::cout << "actor: " << row.actor << std::endl;
|
|
std::cout << "time: " << row.timestamp << std::endl;
|
|
std::cout << "type: " << row.type << std::endl;
|
|
if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
|
|
{
|
|
std::cout << "Location: " << row.location << std::endl;
|
|
std::cout << "List: " << row.list << std::endl;
|
|
std::cout << "Index: " << row.index << std::endl;
|
|
std::cout << "Add: " << row.add << std::endl;
|
|
std::cout << "Stack: " << row.stack << std::endl;
|
|
}
|
|
if (row.type == RollbackAction::TYPE_SET_NODE)
|
|
{
|
|
std::cout << "x: " << row.x << std::endl;
|
|
std::cout << "y: " << row.y << std::endl;
|
|
std::cout << "z: " << row.z << std::endl;
|
|
std::cout << "oldNode: " << row.oldNode << std::endl;
|
|
std::cout << "oldParam1: " << row.oldParam1 << std::endl;
|
|
std::cout << "oldParam2: " << row.oldParam2 << std::endl;
|
|
std::cout << "oldMeta: " << row.oldMeta << std::endl;
|
|
std::cout << "newNode: " << row.newNode << std::endl;
|
|
std::cout << "newParam1: " << row.newParam1 << std::endl;
|
|
std::cout << "newParam2: " << row.newParam2 << std::endl;
|
|
std::cout << "newMeta: " << row.newMeta << std::endl;
|
|
std::cout << "DESERIALIZE" << row.newMeta.c_str() << std::endl;
|
|
std::cout << "guessed: " << row.guessed << std::endl;
|
|
}
|
|
*/
|
|
|
|
int written = sqlite3_step(dbs_do);
|
|
|
|
return written == SQLITE_DONE;
|
|
|
|
//if (written != SQLITE_DONE)
|
|
// std::cout << "WARNING: rollback action not written: " << sqlite3_errmsg(dbh) << std::endl;
|
|
//else std::cout << "Action correctly inserted via SQL" << std::endl;
|
|
}
|
|
std::list<ActionRow> actionRowsFromSelect(sqlite3_stmt* stmt)
|
|
{
|
|
std::list<ActionRow> rows;
|
|
const unsigned char * text;
|
|
size_t size;
|
|
|
|
while (SQLITE_ROW == sqlite3_step(stmt)) {
|
|
ActionRow row;
|
|
|
|
row.actor = sqlite3_column_int(stmt, 0);
|
|
row.timestamp = sqlite3_column_int64(stmt, 1);
|
|
row.type = sqlite3_column_int(stmt, 2);
|
|
|
|
if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK) {
|
|
text = sqlite3_column_text(stmt, 3);
|
|
size = sqlite3_column_bytes(stmt, 3);
|
|
row.list = std::string(reinterpret_cast<const char*>(text), size);
|
|
row.index = sqlite3_column_int(stmt, 4);
|
|
row.add = sqlite3_column_int(stmt, 5);
|
|
row.stack.node = sqlite3_column_int(stmt, 6);
|
|
row.stack.quantity = sqlite3_column_int(stmt, 7);
|
|
row.nodeMeta = sqlite3_column_int(stmt, 8);
|
|
}
|
|
|
|
if (row.type == RollbackAction::TYPE_SET_NODE || row.nodeMeta) {
|
|
row.x = sqlite3_column_int(stmt, 9);
|
|
row.y = sqlite3_column_int(stmt, 10);
|
|
row.z = sqlite3_column_int(stmt, 11);
|
|
}
|
|
|
|
if (row.type == RollbackAction::TYPE_SET_NODE) {
|
|
row.oldNode = sqlite3_column_int(stmt, 12);
|
|
row.oldParam1 = sqlite3_column_int(stmt, 13);
|
|
row.oldParam2 = sqlite3_column_int(stmt, 14);
|
|
text = sqlite3_column_text(stmt, 15);
|
|
size = sqlite3_column_bytes(stmt, 15);
|
|
row.oldMeta = std::string(reinterpret_cast<const char*>(text), size);
|
|
row.newNode = sqlite3_column_int(stmt, 16);
|
|
row.newParam1 = sqlite3_column_int(stmt, 17);
|
|
row.newParam2 = sqlite3_column_int(stmt, 18);
|
|
text = sqlite3_column_text(stmt, 19);
|
|
size = sqlite3_column_bytes(stmt, 19);
|
|
row.newMeta = std::string(reinterpret_cast<const char*>(text), size);
|
|
row.guessed = sqlite3_column_int(stmt, 20);
|
|
}
|
|
|
|
row.location = row.nodeMeta ? "nodemeta:" : getActorName(row.actor);
|
|
|
|
if (row.nodeMeta) {
|
|
row.location.append(itos(row.x));
|
|
row.location.append(",");
|
|
row.location.append(itos(row.y));
|
|
row.location.append(",");
|
|
row.location.append(itos(row.z));
|
|
}
|
|
|
|
/*
|
|
std::cout << "=======SELECTED==========" << "\n";
|
|
std::cout << "Actor: " << row.actor << "\n";
|
|
std::cout << "Timestamp: " << row.timestamp << "\n";
|
|
|
|
if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
|
|
{
|
|
std::cout << "list: " << row.list << "\n";
|
|
std::cout << "index: " << row.index << "\n";
|
|
std::cout << "add: " << row.add << "\n";
|
|
std::cout << "stackNode: " << row.stack.node << "\n";
|
|
std::cout << "stackQuantity: " << row.stack.quantity << "\n";
|
|
if (row.nodeMeta)
|
|
{
|
|
std::cout << "X: " << row.x << "\n";
|
|
std::cout << "Y: " << row.y << "\n";
|
|
std::cout << "Z: " << row.z << "\n";
|
|
}
|
|
std::cout << "Location: " << row.location << "\n";
|
|
}
|
|
else
|
|
{
|
|
std::cout << "X: " << row.x << "\n";
|
|
std::cout << "Y: " << row.y << "\n";
|
|
std::cout << "Z: " << row.z << "\n";
|
|
std::cout << "oldNode: " << row.oldNode << "\n";
|
|
std::cout << "oldParam1: " << row.oldParam1 << "\n";
|
|
std::cout << "oldParam2: " << row.oldParam2 << "\n";
|
|
std::cout << "oldMeta: " << row.oldMeta << "\n";
|
|
std::cout << "newNode: " << row.newNode << "\n";
|
|
std::cout << "newParam1: " << row.newParam1 << "\n";
|
|
std::cout << "newParam2: " << row.newParam2 << "\n";
|
|
std::cout << "newMeta: " << row.newMeta << "\n";
|
|
std::cout << "guessed: " << row.guessed << "\n";
|
|
}
|
|
*/
|
|
|
|
rows.push_back(row);
|
|
}
|
|
|
|
return rows;
|
|
}
|
|
ActionRow actionRowFromRollbackAction(RollbackAction action)
|
|
{
|
|
ActionRow row;
|
|
|
|
row.id = 0;
|
|
row.actor = getActorId(action.actor);
|
|
row.timestamp = action.unix_time;
|
|
row.type = action.type;
|
|
|
|
if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK) {
|
|
row.location = action.inventory_location;
|
|
row.list = action.inventory_list;
|
|
row.index = action.inventory_index;
|
|
row.add = action.inventory_add;
|
|
row.stack = getStackFromString(action.inventory_stack);
|
|
} else {
|
|
row.x = action.p.X;
|
|
row.y = action.p.Y;
|
|
row.z = action.p.Z;
|
|
row.oldNode = getNodeId(action.n_old.name);
|
|
row.oldParam1 = action.n_old.param1;
|
|
row.oldParam2 = action.n_old.param2;
|
|
row.oldMeta = action.n_old.meta;
|
|
row.newNode = getNodeId(action.n_new.name);
|
|
row.newParam1 = action.n_new.param1;
|
|
row.newParam2 = action.n_new.param2;
|
|
row.newMeta = action.n_new.meta;
|
|
row.guessed = action.actor_is_guess;
|
|
}
|
|
|
|
return row;
|
|
}
|
|
std::list<RollbackAction> rollbackActionsFromActionRows(std::list<ActionRow> rows)
|
|
{
|
|
std::list<RollbackAction> actions;
|
|
std::list<ActionRow>::const_iterator it;
|
|
|
|
for (it = rows.begin(); it != rows.end(); ++it) {
|
|
RollbackAction action;
|
|
action.actor = (it->actor) ? getActorName(it->actor) : "";
|
|
action.unix_time = it->timestamp;
|
|
action.type = static_cast<RollbackAction::Type>(it->type);
|
|
|
|
switch (action.type) {
|
|
case RollbackAction::TYPE_MODIFY_INVENTORY_STACK:
|
|
|
|
action.inventory_location = it->location.c_str();
|
|
action.inventory_list = it->list;
|
|
action.inventory_index = it->index;
|
|
action.inventory_add = it->add;
|
|
action.inventory_stack = getStringFromStack(it->stack);
|
|
break;
|
|
|
|
case RollbackAction::TYPE_SET_NODE:
|
|
|
|
action.p = v3s16(it->x, it->y, it->z);
|
|
action.n_old.name = getNodeName(it->oldNode);
|
|
action.n_old.param1 = it->oldParam1;
|
|
action.n_old.param2 = it->oldParam2;
|
|
action.n_old.meta = it->oldMeta;
|
|
action.n_new.name = getNodeName(it->newNode);
|
|
action.n_new.param1 = it->newParam1;
|
|
action.n_new.param2 = it->newParam2;
|
|
action.n_new.meta = it->newMeta;
|
|
break;
|
|
|
|
default:
|
|
|
|
throw ("W.T.F.");
|
|
break;
|
|
}
|
|
|
|
actions.push_back(action);
|
|
}
|
|
|
|
return actions;
|
|
}
|
|
|
|
std::list<ActionRow> SQL_getRowsSince(time_t firstTime, std::string actor = "")
|
|
{
|
|
sqlite3_stmt *dbs_stmt = (!actor.length()) ? dbs_select : dbs_select_withActor;
|
|
sqlite3_reset(dbs_stmt);
|
|
sqlite3_bind_int64(dbs_stmt, 1, firstTime);
|
|
|
|
if (actor.length()) {
|
|
sqlite3_bind_int(dbs_stmt, 2, getActorId(actor));
|
|
}
|
|
|
|
return actionRowsFromSelect(dbs_stmt);
|
|
}
|
|
|
|
std::list<ActionRow> SQL_getRowsSince_range(time_t firstTime, v3s16 p, int range,
|
|
int limit)
|
|
{
|
|
sqlite3_stmt *stmt = dbs_select_range;
|
|
sqlite3_reset(stmt);
|
|
|
|
sqlite3_bind_int64(stmt, 1, firstTime);
|
|
sqlite3_bind_int(stmt, 2, (int) p.X);
|
|
sqlite3_bind_int(stmt, 3, range);
|
|
sqlite3_bind_int(stmt, 4, (int) p.Y);
|
|
sqlite3_bind_int(stmt, 5, range);
|
|
sqlite3_bind_int(stmt, 6, (int) p.Z);
|
|
sqlite3_bind_int(stmt, 7, range);
|
|
sqlite3_bind_int(stmt, 8, limit);
|
|
|
|
return actionRowsFromSelect(stmt);
|
|
}
|
|
|
|
std::list<RollbackAction> SQL_getActionsSince_range(time_t firstTime, v3s16 p, int range,
|
|
int limit)
|
|
{
|
|
std::list<ActionRow> rows = SQL_getRowsSince_range(firstTime, p, range, limit);
|
|
|
|
return rollbackActionsFromActionRows(rows);
|
|
}
|
|
|
|
std::list<RollbackAction> SQL_getActionsSince(time_t firstTime, std::string actor = "")
|
|
{
|
|
std::list<ActionRow> rows = SQL_getRowsSince(firstTime, actor);
|
|
return rollbackActionsFromActionRows(rows);
|
|
}
|
|
|
|
void TXT_migrate(std::string filepath)
|
|
{
|
|
std::cout << "Migrating from rollback.txt to rollback.sqlite" << std::endl;
|
|
SQL_databaseCheck();
|
|
|
|
std::ifstream fh(filepath.c_str(), std::ios::in | std::ios::ate);
|
|
if (!fh.good()) {
|
|
throw ("DIE");
|
|
}
|
|
|
|
std::streampos filesize = fh.tellg();
|
|
|
|
if (filesize > 10) {
|
|
fh.seekg(0);
|
|
|
|
std::string bit;
|
|
int i = 0;
|
|
int id = 1;
|
|
time_t t = 0;
|
|
do {
|
|
ActionRow row;
|
|
|
|
row.id = id;
|
|
|
|
// Get the timestamp
|
|
std::getline(fh, bit, ' ');
|
|
bit = trim(bit);
|
|
if (!atoi(trim(bit).c_str())) {
|
|
std::getline(fh, bit);
|
|
continue;
|
|
}
|
|
row.timestamp = atoi(bit.c_str());
|
|
|
|
// Get the actor
|
|
row.actor = getActorId(trim(deSerializeJsonString(fh)));
|
|
|
|
// Get the action type
|
|
std::getline(fh, bit, '[');
|
|
std::getline(fh, bit, ' ');
|
|
|
|
if (bit == "modify_inventory_stack") {
|
|
row.type = RollbackAction::TYPE_MODIFY_INVENTORY_STACK;
|
|
}
|
|
|
|
if (bit == "set_node") {
|
|
row.type = RollbackAction::TYPE_SET_NODE;
|
|
}
|
|
|
|
if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK) {
|
|
row.location = trim(deSerializeJsonString(fh));
|
|
std::getline(fh, bit, ' ');
|
|
row.list = trim(deSerializeJsonString(fh));
|
|
std::getline(fh, bit, ' ');
|
|
std::getline(fh, bit, ' ');
|
|
row.index = atoi(trim(bit).c_str());
|
|
std::getline(fh, bit, ' ');
|
|
row.add = (int)(trim(bit) == "add");
|
|
row.stack = getStackFromString(trim(deSerializeJsonString(fh)));
|
|
std::getline(fh, bit);
|
|
} else if (row.type == RollbackAction::TYPE_SET_NODE) {
|
|
std::getline(fh, bit, '(');
|
|
std::getline(fh, bit, ',');
|
|
row.x = atoi(trim(bit).c_str());
|
|
std::getline(fh, bit, ',');
|
|
row.y = atoi(trim(bit).c_str());
|
|
std::getline(fh, bit, ')');
|
|
row.z = atoi(trim(bit).c_str());
|
|
std::getline(fh, bit, ' ');
|
|
row.oldNode = getNodeId(trim(deSerializeJsonString(fh)));
|
|
std::getline(fh, bit, ' ');
|
|
std::getline(fh, bit, ' ');
|
|
row.oldParam1 = atoi(trim(bit).c_str());
|
|
std::getline(fh, bit, ' ');
|
|
row.oldParam2 = atoi(trim(bit).c_str());
|
|
row.oldMeta = trim(deSerializeJsonString(fh));
|
|
std::getline(fh, bit, ' ');
|
|
row.newNode = getNodeId(trim(deSerializeJsonString(fh)));
|
|
std::getline(fh, bit, ' ');
|
|
std::getline(fh, bit, ' ');
|
|
row.newParam1 = atoi(trim(bit).c_str());
|
|
std::getline(fh, bit, ' ');
|
|
row.newParam2 = atoi(trim(bit).c_str());
|
|
row.newMeta = trim(deSerializeJsonString(fh));
|
|
std::getline(fh, bit, ' ');
|
|
std::getline(fh, bit, ' ');
|
|
std::getline(fh, bit);
|
|
row.guessed = (int)(trim(bit) == "actor_is_guess");
|
|
}
|
|
|
|
/*
|
|
std::cout << "==========READ===========" << std::endl;
|
|
std::cout << "time: " << row.timestamp << std::endl;
|
|
std::cout << "actor: " << row.actor << std::endl;
|
|
std::cout << "type: " << row.type << std::endl;
|
|
if (row.type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
|
|
{
|
|
std::cout << "Location: " << row.location << std::endl;
|
|
std::cout << "List: " << row.list << std::endl;
|
|
std::cout << "Index: " << row.index << std::endl;
|
|
std::cout << "Add: " << row.add << std::endl;
|
|
std::cout << "Stack: " << row.stack << std::endl;
|
|
}
|
|
if (row.type == RollbackAction::TYPE_SET_NODE)
|
|
{
|
|
std::cout << "x: " << row.x << std::endl;
|
|
std::cout << "y: " << row.y << std::endl;
|
|
std::cout << "z: " << row.z << std::endl;
|
|
std::cout << "oldNode: " << row.oldNode << std::endl;
|
|
std::cout << "oldParam1: " << row.oldParam1 << std::endl;
|
|
std::cout << "oldParam2: " << row.oldParam2 << std::endl;
|
|
std::cout << "oldMeta: " << row.oldMeta << std::endl;
|
|
std::cout << "newNode: " << row.newNode << std::endl;
|
|
std::cout << "newParam1: " << row.newParam1 << std::endl;
|
|
std::cout << "newParam2: " << row.newParam2 << std::endl;
|
|
std::cout << "newMeta: " << row.newMeta << std::endl;
|
|
std::cout << "guessed: " << row.guessed << std::endl;
|
|
}
|
|
*/
|
|
|
|
if (i == 0) {
|
|
t = time(0);
|
|
sqlite3_exec(dbh, "BEGIN", NULL, NULL, NULL);
|
|
}
|
|
|
|
SQL_registerRow(row);
|
|
++i;
|
|
|
|
if (time(0) - t) {
|
|
sqlite3_exec(dbh, "COMMIT", NULL, NULL, NULL);
|
|
t = time(0) - t;
|
|
std::cout
|
|
<< " Done: " << (int)(((float) fh.tellg() / (float) filesize) * 100) << "%"
|
|
<< " Speed: " << i / t << "/second \r" << std::flush;
|
|
i = 0;
|
|
}
|
|
|
|
++id;
|
|
} while (!fh.eof() && fh.good());
|
|
} else {
|
|
errorstream << "Empty rollback log" << std::endl;
|
|
}
|
|
|
|
std::cout
|
|
<< " Done: 100% " << std::endl
|
|
<< " Now you can delete the old rollback.txt file." << std::endl;
|
|
}
|
|
|
|
// Get nearness factor for subject's action for this action
|
|
// Return value: 0 = impossible, >0 = factor
|
|
static float getSuspectNearness(bool is_guess, v3s16 suspect_p, time_t suspect_t,
|
|
v3s16 action_p, time_t action_t)
|
|
{
|
|
// Suspect cannot cause things in the past
|
|
if (action_t < suspect_t) {
|
|
return 0; // 0 = cannot be
|
|
}
|
|
// Start from 100
|
|
int f = 100;
|
|
// Distance (1 node = -x points)
|
|
f -= POINTS_PER_NODE * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
|
|
// Time (1 second = -x points)
|
|
f -= 1 * (action_t - suspect_t);
|
|
// If is a guess, halve the points
|
|
if (is_guess) {
|
|
f *= 0.5;
|
|
}
|
|
// Limit to 0
|
|
if (f < 0) {
|
|
f = 0;
|
|
}
|
|
return f;
|
|
}
|
|
class RollbackManager: public IRollbackManager
|
|
{
|
|
public:
|
|
// IRollbackManager interface
|
|
void reportAction(const RollbackAction &action_) {
|
|
// Ignore if not important
|
|
if (!action_.isImportant(m_gamedef)) {
|
|
return;
|
|
}
|
|
|
|
RollbackAction action = action_;
|
|
action.unix_time = time(0);
|
|
|
|
// Figure out actor
|
|
action.actor = m_current_actor;
|
|
action.actor_is_guess = m_current_actor_is_guess;
|
|
|
|
if (action.actor.empty()) { // If actor is not known, find out suspect or cancel
|
|
v3s16 p;
|
|
if (!action.getPosition(&p)) {
|
|
return;
|
|
}
|
|
|
|
action.actor = getSuspect(p, 83, 1);
|
|
if (action.actor.empty()) {
|
|
return;
|
|
}
|
|
|
|
action.actor_is_guess = true;
|
|
}
|
|
|
|
infostream
|
|
<< "RollbackManager::reportAction():"
|
|
<< " time=" << action.unix_time
|
|
<< " actor=\"" << action.actor << "\""
|
|
<< (action.actor_is_guess ? " (guess)" : "")
|
|
<< " action=" << action.toString()
|
|
<< std::endl;
|
|
addAction(action);
|
|
}
|
|
|
|
std::string getActor() {
|
|
return m_current_actor;
|
|
}
|
|
|
|
bool isActorGuess() {
|
|
return m_current_actor_is_guess;
|
|
}
|
|
|
|
void setActor(const std::string &actor, bool is_guess) {
|
|
m_current_actor = actor;
|
|
m_current_actor_is_guess = is_guess;
|
|
}
|
|
|
|
std::string getSuspect(v3s16 p, float nearness_shortcut, float min_nearness) {
|
|
if (m_current_actor != "") {
|
|
return m_current_actor;
|
|
}
|
|
int cur_time = time(0);
|
|
time_t first_time = cur_time - (100 - min_nearness);
|
|
RollbackAction likely_suspect;
|
|
float likely_suspect_nearness = 0;
|
|
for (std::list<RollbackAction>::const_reverse_iterator
|
|
i = m_action_latest_buffer.rbegin();
|
|
i != m_action_latest_buffer.rend(); i++) {
|
|
if (i->unix_time < first_time) {
|
|
break;
|
|
}
|
|
if (i->actor == "") {
|
|
continue;
|
|
}
|
|
// Find position of suspect or continue
|
|
v3s16 suspect_p;
|
|
if (!i->getPosition(&suspect_p)) {
|
|
continue;
|
|
}
|
|
float f = getSuspectNearness(i->actor_is_guess, suspect_p,
|
|
i->unix_time, p, cur_time);
|
|
if (f >= min_nearness && f > likely_suspect_nearness) {
|
|
likely_suspect_nearness = f;
|
|
likely_suspect = *i;
|
|
if (likely_suspect_nearness >= nearness_shortcut) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// No likely suspect was found
|
|
if (likely_suspect_nearness == 0) {
|
|
return "";
|
|
}
|
|
// Likely suspect was found
|
|
return likely_suspect.actor;
|
|
}
|
|
|
|
void flush() {
|
|
infostream << "RollbackManager::flush()" << std::endl;
|
|
|
|
sqlite3_exec(dbh, "BEGIN", NULL, NULL, NULL);
|
|
|
|
std::list<RollbackAction>::const_iterator iter;
|
|
|
|
for (iter = m_action_todisk_buffer.begin();
|
|
iter != m_action_todisk_buffer.end();
|
|
iter++) {
|
|
if (iter->actor == "") {
|
|
continue;
|
|
}
|
|
|
|
SQL_registerRow(actionRowFromRollbackAction(*iter));
|
|
}
|
|
|
|
sqlite3_exec(dbh, "COMMIT", NULL, NULL, NULL);
|
|
m_action_todisk_buffer.clear();
|
|
}
|
|
|
|
RollbackManager(const std::string &filepath, IGameDef *gamedef):
|
|
m_filepath(filepath),
|
|
m_gamedef(gamedef),
|
|
m_current_actor_is_guess(false) {
|
|
infostream
|
|
<< "RollbackManager::RollbackManager(" << filepath << ")"
|
|
<< std::endl;
|
|
|
|
// Operate correctly in case of still being given rollback.txt as filepath
|
|
std::string directory = filepath.substr(0, filepath.rfind(DIR_DELIM) + 1);
|
|
std::string filenameOld = filepath.substr(filepath.rfind(DIR_DELIM) + 1);
|
|
std::string filenameNew = (filenameOld == "rollback.txt") ? "rollback.sqlite" :
|
|
filenameOld;
|
|
std::string filenameTXT = directory + "rollback.txt";
|
|
std::string migratingFlag = filepath + ".migrating";
|
|
|
|
infostream << "Directory: " << directory << std::endl;
|
|
infostream << "CheckFor: " << filenameTXT << std::endl;
|
|
infostream << "FileOld: " << filenameOld << std::endl;
|
|
infostream << "FileNew: " << filenameNew << std::endl;
|
|
|
|
dbp = directory + filenameNew;
|
|
|
|
if ((fs::PathExists(filenameTXT) && fs::PathExists(migratingFlag)) ||
|
|
(fs::PathExists(filenameTXT) && !fs::PathExists(dbp))) {
|
|
std::ofstream of(migratingFlag.c_str());
|
|
TXT_migrate(filenameTXT);
|
|
fs::DeleteSingleFileOrEmptyDirectory(migratingFlag);
|
|
}
|
|
|
|
SQL_databaseCheck();
|
|
}
|
|
#define FINALIZE_STATEMENT(statement) \
|
|
if ( statement ) \
|
|
rc = sqlite3_finalize(statement); \
|
|
statement = NULL; \
|
|
if ( rc != SQLITE_OK ) \
|
|
errorstream << "RollbackManager::~RollbackManager():" \
|
|
<< "Failed to finalize: " << #statement << ": rc=" << rc << std::endl;
|
|
|
|
~RollbackManager() {
|
|
infostream << "RollbackManager::~RollbackManager()" << std::endl;
|
|
flush();
|
|
|
|
int rc = SQLITE_OK;
|
|
|
|
FINALIZE_STATEMENT(dbs_insert)
|
|
FINALIZE_STATEMENT(dbs_replace)
|
|
FINALIZE_STATEMENT(dbs_select)
|
|
FINALIZE_STATEMENT(dbs_select_range)
|
|
FINALIZE_STATEMENT(dbs_select_withActor)
|
|
FINALIZE_STATEMENT(dbs_knownActor_select)
|
|
FINALIZE_STATEMENT(dbs_knownActor_insert)
|
|
FINALIZE_STATEMENT(dbs_knownNode_select)
|
|
FINALIZE_STATEMENT(dbs_knownNode_insert)
|
|
|
|
if(dbh)
|
|
rc = sqlite3_close(dbh);
|
|
|
|
dbh = NULL;
|
|
|
|
if (rc != SQLITE_OK) {
|
|
errorstream << "RollbackManager::~RollbackManager(): "
|
|
<< "Failed to close database: rc=" << rc << std::endl;
|
|
}
|
|
}
|
|
|
|
void addAction(const RollbackAction &action) {
|
|
m_action_todisk_buffer.push_back(action);
|
|
m_action_latest_buffer.push_back(action);
|
|
|
|
// Flush to disk sometimes
|
|
if (m_action_todisk_buffer.size() >= 500) {
|
|
flush();
|
|
}
|
|
}
|
|
|
|
std::list<RollbackAction> getEntriesSince(time_t first_time) {
|
|
infostream
|
|
<< "RollbackManager::getEntriesSince(" << first_time << ")"
|
|
<< std::endl;
|
|
|
|
flush();
|
|
|
|
std::list<RollbackAction> result = SQL_getActionsSince(first_time);
|
|
|
|
return result;
|
|
}
|
|
|
|
std::list<RollbackAction> getNodeActors(v3s16 pos, int range, time_t seconds, int limit) {
|
|
time_t cur_time = time(0);
|
|
time_t first_time = cur_time - seconds;
|
|
|
|
return SQL_getActionsSince_range(first_time, pos, range, limit);
|
|
}
|
|
|
|
std::list<RollbackAction> getRevertActions(const std::string &actor_filter,
|
|
time_t seconds) {
|
|
infostream
|
|
<< "RollbackManager::getRevertActions(" << actor_filter
|
|
<< ", " << seconds << ")"
|
|
<< std::endl;
|
|
|
|
// Figure out time
|
|
time_t cur_time = time(0);
|
|
time_t first_time = cur_time - seconds;
|
|
|
|
flush();
|
|
|
|
std::list<RollbackAction> result = SQL_getActionsSince(first_time, actor_filter);
|
|
|
|
return result;
|
|
}
|
|
private:
|
|
std::string m_filepath;
|
|
IGameDef *m_gamedef;
|
|
std::string m_current_actor;
|
|
bool m_current_actor_is_guess;
|
|
std::list<RollbackAction> m_action_todisk_buffer;
|
|
std::list<RollbackAction> m_action_latest_buffer;
|
|
};
|
|
|
|
IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef)
|
|
{
|
|
return new RollbackManager(filepath, gamedef);
|
|
}
|
|
|