mirror of
https://github.com/minetest/minetest.git
synced 2024-11-09 01:03:46 +01:00
13e995b811
* Modernize src/c* src/d* and src/e* files * default operator * redundant init * delete default constructors on CraftDefinition childs (never used) * fix some missing init values * const ref fix reported by clang-tidy * ranged-based for loops * simple conditions & returns * empty stl function instead of size * emplace_back stl function instead of push_back + construct temp obj * auto for some iterators * code style fixes * c++ stl headers instead of C stl headers (stdio.h -> cstdio)
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_cso.h"
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#include <IBillboardSceneNode.h>
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#include "client/tile.h"
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#include "clientenvironment.h"
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#include "client.h"
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#include "map.h"
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class SmokePuffCSO: public ClientSimpleObject
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{
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float m_age = 0.0f;
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scene::IBillboardSceneNode *m_spritenode = nullptr;
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public:
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SmokePuffCSO(scene::ISceneManager *smgr,
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ClientEnvironment *env, const v3f &pos, const v2f &size)
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{
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infostream<<"SmokePuffCSO: constructing"<<std::endl;
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m_spritenode = smgr->addBillboardSceneNode(
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NULL, v2f(1,1), pos, -1);
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m_spritenode->setMaterialTexture(0,
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env->getGameDef()->tsrc()->getTextureForMesh("smoke_puff.png"));
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m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
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m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
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//m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
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m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL);
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m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
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m_spritenode->setColor(video::SColor(255,0,0,0));
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m_spritenode->setVisible(true);
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m_spritenode->setSize(size);
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/* Update brightness */
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u8 light;
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bool pos_ok;
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MapNode n = env->getMap().getNodeNoEx(floatToInt(pos, BS), &pos_ok);
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light = pos_ok ? decode_light(n.getLightBlend(env->getDayNightRatio(),
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env->getGameDef()->ndef()))
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: 64;
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video::SColor color(255,light,light,light);
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m_spritenode->setColor(color);
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}
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virtual ~SmokePuffCSO()
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{
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infostream<<"SmokePuffCSO: destructing"<<std::endl;
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m_spritenode->remove();
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}
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void step(float dtime)
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{
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m_age += dtime;
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if(m_age > 1.0){
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m_to_be_removed = true;
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}
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}
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};
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ClientSimpleObject* createSmokePuff(scene::ISceneManager *smgr,
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ClientEnvironment *env, v3f pos, v2f size)
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{
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return new SmokePuffCSO(smgr, env, pos, size);
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}
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