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https://github.com/minetest/minetest.git
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bf403b923a
* Fix animation frame_speed and blend loosing precision due to incorrect data type Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
210 lines
5.4 KiB
C++
210 lines
5.4 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "genericobject.h"
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#include <sstream>
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#include "util/serialize.h"
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std::string gob_cmd_set_properties(const ObjectProperties &prop)
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, GENERIC_CMD_SET_PROPERTIES);
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prop.serialize(os);
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return os.str();
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}
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ObjectProperties gob_read_set_properties(std::istream &is)
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{
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ObjectProperties prop;
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prop.deSerialize(is);
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return prop;
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}
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std::string gob_cmd_update_position(
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v3f position,
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v3f velocity,
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v3f acceleration,
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f32 yaw,
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bool do_interpolate,
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bool is_movement_end,
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f32 update_interval
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){
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_UPDATE_POSITION);
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// pos
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writeV3F1000(os, position);
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// velocity
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writeV3F1000(os, velocity);
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// acceleration
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writeV3F1000(os, acceleration);
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// yaw
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writeF1000(os, yaw);
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// do_interpolate
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writeU8(os, do_interpolate);
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// is_end_position (for interpolation)
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writeU8(os, is_movement_end);
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// update_interval (for interpolation)
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writeF1000(os, update_interval);
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return os.str();
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}
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std::string gob_cmd_set_texture_mod(const std::string &mod)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_TEXTURE_MOD);
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// parameters
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os<<serializeString(mod);
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return os.str();
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}
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std::string gob_cmd_set_sprite(
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v2s16 p,
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u16 num_frames,
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f32 framelength,
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bool select_horiz_by_yawpitch
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){
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_SPRITE);
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// parameters
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writeV2S16(os, p);
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writeU16(os, num_frames);
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writeF1000(os, framelength);
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writeU8(os, select_horiz_by_yawpitch);
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return os.str();
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}
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std::string gob_cmd_punched(s16 damage, s16 result_hp)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_PUNCHED);
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// damage
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writeS16(os, damage);
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// result_hp
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writeS16(os, result_hp);
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return os.str();
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}
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std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
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writeU16(os, armor_groups.size());
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for (const auto &armor_group : armor_groups) {
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os<<serializeString(armor_group.first);
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writeS16(os, armor_group.second);
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}
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return os.str();
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}
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std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump,
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float physics_override_gravity, bool sneak, bool sneak_glitch, bool new_move)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_PHYSICS_OVERRIDE);
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// parameters
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writeF1000(os, physics_override_speed);
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writeF1000(os, physics_override_jump);
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writeF1000(os, physics_override_gravity);
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// these are sent inverted so we get true when the server sends nothing
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writeU8(os, !sneak);
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writeU8(os, !sneak_glitch);
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writeU8(os, !new_move);
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return os.str();
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}
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std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_ANIMATION);
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// parameters
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writeV2F1000(os, frames);
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writeF1000(os, frame_speed);
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writeF1000(os, frame_blend);
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// these are sent inverted so we get true when the server sends nothing
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writeU8(os, !frame_loop);
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return os.str();
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}
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std::string gob_cmd_update_animation_speed(float frame_speed)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_ANIMATION_SPEED);
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// parameters
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writeF1000(os, frame_speed);
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return os.str();
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}
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std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
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v3f rotation)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
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// parameters
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os<<serializeString(bone);
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writeV3F1000(os, position);
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writeV3F1000(os, rotation);
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return os.str();
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}
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std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
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v3f position, v3f rotation)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_ATTACH_TO);
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// parameters
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writeS16(os, parent_id);
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os<<serializeString(bone);
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writeV3F1000(os, position);
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writeV3F1000(os, rotation);
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return os.str();
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}
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std::string gob_cmd_update_nametag_attributes(video::SColor color)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES);
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// parameters
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writeU8(os, 1); // version for forward compatibility
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writeARGB8(os, color);
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return os.str();
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}
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std::string gob_cmd_update_infant(u16 id, u8 type,
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const std::string &client_initialization_data)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, GENERIC_CMD_SPAWN_INFANT);
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// parameters
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writeU16(os, id);
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writeU8(os, type);
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os<<serializeLongString(client_initialization_data);
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return os.str();
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}
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