minetest/src/nodedef.cpp
Dániel Juhász 3face01a20 Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00

1689 lines
45 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "nodedef.h"
#include "itemdef.h"
#ifndef SERVER
#include "mesh.h"
#include "shader.h"
#include "client.h"
#include "client/renderingengine.h"
#include "client/tile.h"
#include <IMeshManipulator.h>
#endif
#include "log.h"
#include "settings.h"
#include "nameidmapping.h"
#include "util/numeric.h"
#include "util/serialize.h"
#include "exceptions.h"
#include "debug.h"
#include "gamedef.h"
#include "mapnode.h"
#include <fstream> // Used in applyTextureOverrides()
#include <algorithm>
#include <cmath>
/*
NodeBox
*/
void NodeBox::reset()
{
type = NODEBOX_REGULAR;
// default is empty
fixed.clear();
// default is sign/ladder-like
wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
// no default for other parts
connect_top.clear();
connect_bottom.clear();
connect_front.clear();
connect_left.clear();
connect_back.clear();
connect_right.clear();
disconnected_top.clear();
disconnected_bottom.clear();
disconnected_front.clear();
disconnected_left.clear();
disconnected_back.clear();
disconnected_right.clear();
disconnected.clear();
disconnected_sides.clear();
}
void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
{
// Protocol >= 36
int version = 5;
writeU8(os, version);
switch (type) {
case NODEBOX_LEVELED:
case NODEBOX_FIXED:
writeU8(os, type);
writeU16(os, fixed.size());
for (const aabb3f &nodebox : fixed) {
writeV3F1000(os, nodebox.MinEdge);
writeV3F1000(os, nodebox.MaxEdge);
}
break;
case NODEBOX_WALLMOUNTED:
writeU8(os, type);
writeV3F1000(os, wall_top.MinEdge);
writeV3F1000(os, wall_top.MaxEdge);
writeV3F1000(os, wall_bottom.MinEdge);
writeV3F1000(os, wall_bottom.MaxEdge);
writeV3F1000(os, wall_side.MinEdge);
writeV3F1000(os, wall_side.MaxEdge);
break;
case NODEBOX_CONNECTED:
writeU8(os, type);
#define WRITEBOX(box) \
writeU16(os, (box).size()); \
for (const aabb3f &i: (box)) { \
writeV3F1000(os, i.MinEdge); \
writeV3F1000(os, i.MaxEdge); \
};
WRITEBOX(fixed);
WRITEBOX(connect_top);
WRITEBOX(connect_bottom);
WRITEBOX(connect_front);
WRITEBOX(connect_left);
WRITEBOX(connect_back);
WRITEBOX(connect_right);
WRITEBOX(disconnected_top);
WRITEBOX(disconnected_bottom);
WRITEBOX(disconnected_front);
WRITEBOX(disconnected_left);
WRITEBOX(disconnected_back);
WRITEBOX(disconnected_right);
WRITEBOX(disconnected);
WRITEBOX(disconnected_sides);
break;
default:
writeU8(os, type);
break;
}
}
void NodeBox::deSerialize(std::istream &is)
{
int version = readU8(is);
if (version < 4)
throw SerializationError("unsupported NodeBox version");
reset();
type = (enum NodeBoxType)readU8(is);
if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
{
u16 fixed_count = readU16(is);
while(fixed_count--)
{
aabb3f box;
box.MinEdge = readV3F1000(is);
box.MaxEdge = readV3F1000(is);
fixed.push_back(box);
}
}
else if(type == NODEBOX_WALLMOUNTED)
{
wall_top.MinEdge = readV3F1000(is);
wall_top.MaxEdge = readV3F1000(is);
wall_bottom.MinEdge = readV3F1000(is);
wall_bottom.MaxEdge = readV3F1000(is);
wall_side.MinEdge = readV3F1000(is);
wall_side.MaxEdge = readV3F1000(is);
}
else if (type == NODEBOX_CONNECTED)
{
#define READBOXES(box) { \
count = readU16(is); \
(box).reserve(count); \
while (count--) { \
v3f min = readV3F1000(is); \
v3f max = readV3F1000(is); \
(box).emplace_back(min, max); }; }
u16 count;
READBOXES(fixed);
READBOXES(connect_top);
READBOXES(connect_bottom);
READBOXES(connect_front);
READBOXES(connect_left);
READBOXES(connect_back);
READBOXES(connect_right);
if (version >= 5) {
READBOXES(disconnected_top);
READBOXES(disconnected_bottom);
READBOXES(disconnected_front);
READBOXES(disconnected_left);
READBOXES(disconnected_back);
READBOXES(disconnected_right);
READBOXES(disconnected);
READBOXES(disconnected_sides);
}
}
}
/*
TileDef
*/
#define TILE_FLAG_BACKFACE_CULLING (1 << 0)
#define TILE_FLAG_TILEABLE_HORIZONTAL (1 << 1)
#define TILE_FLAG_TILEABLE_VERTICAL (1 << 2)
#define TILE_FLAG_HAS_COLOR (1 << 3)
#define TILE_FLAG_HAS_SCALE (1 << 4)
#define TILE_FLAG_HAS_ALIGN_STYLE (1 << 5)
void TileDef::serialize(std::ostream &os, u16 protocol_version) const
{
// protocol_version >= 36
u8 version = 6;
writeU8(os, version);
os << serializeString(name);
animation.serialize(os, version);
bool has_scale = scale > 0;
u16 flags = 0;
if (backface_culling)
flags |= TILE_FLAG_BACKFACE_CULLING;
if (tileable_horizontal)
flags |= TILE_FLAG_TILEABLE_HORIZONTAL;
if (tileable_vertical)
flags |= TILE_FLAG_TILEABLE_VERTICAL;
if (has_color)
flags |= TILE_FLAG_HAS_COLOR;
if (has_scale)
flags |= TILE_FLAG_HAS_SCALE;
if (align_style != ALIGN_STYLE_NODE)
flags |= TILE_FLAG_HAS_ALIGN_STYLE;
writeU16(os, flags);
if (has_color) {
writeU8(os, color.getRed());
writeU8(os, color.getGreen());
writeU8(os, color.getBlue());
}
if (has_scale)
writeU8(os, scale);
if (align_style != ALIGN_STYLE_NODE)
writeU8(os, align_style);
}
void TileDef::deSerialize(std::istream &is, u8 contentfeatures_version,
NodeDrawType drawtype)
{
int version = readU8(is);
if (version < 6)
throw SerializationError("unsupported TileDef version");
name = deSerializeString(is);
animation.deSerialize(is, version);
u16 flags = readU16(is);
backface_culling = flags & TILE_FLAG_BACKFACE_CULLING;
tileable_horizontal = flags & TILE_FLAG_TILEABLE_HORIZONTAL;
tileable_vertical = flags & TILE_FLAG_TILEABLE_VERTICAL;
has_color = flags & TILE_FLAG_HAS_COLOR;
bool has_scale = flags & TILE_FLAG_HAS_SCALE;
bool has_align_style = flags & TILE_FLAG_HAS_ALIGN_STYLE;
if (has_color) {
color.setRed(readU8(is));
color.setGreen(readU8(is));
color.setBlue(readU8(is));
}
scale = has_scale ? readU8(is) : 0;
if (has_align_style)
align_style = static_cast<AlignStyle>(readU8(is));
else
align_style = ALIGN_STYLE_NODE;
}
/*
SimpleSoundSpec serialization
*/
static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
std::ostream &os, u8 version)
{
os<<serializeString(ss.name);
writeF1000(os, ss.gain);
writeF1000(os, ss.pitch);
}
static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss,
std::istream &is, u8 version)
{
ss.name = deSerializeString(is);
ss.gain = readF1000(is);
ss.pitch = readF1000(is);
}
void TextureSettings::readSettings()
{
connected_glass = g_settings->getBool("connected_glass");
opaque_water = g_settings->getBool("opaque_water");
bool enable_shaders = g_settings->getBool("enable_shaders");
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
bool smooth_lighting = g_settings->getBool("smooth_lighting");
enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
enable_minimap = g_settings->getBool("enable_minimap");
node_texture_size = g_settings->getU16("texture_min_size");
std::string leaves_style_str = g_settings->get("leaves_style");
std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
std::string autoscale_mode_str = g_settings->get("autoscale_mode");
// Mesh cache is not supported in combination with smooth lighting
if (smooth_lighting)
enable_mesh_cache = false;
use_normal_texture = enable_shaders &&
(enable_bumpmapping || enable_parallax_occlusion);
if (leaves_style_str == "fancy") {
leaves_style = LEAVES_FANCY;
} else if (leaves_style_str == "simple") {
leaves_style = LEAVES_SIMPLE;
} else {
leaves_style = LEAVES_OPAQUE;
}
if (world_aligned_mode_str == "enable")
world_aligned_mode = WORLDALIGN_ENABLE;
else if (world_aligned_mode_str == "force_solid")
world_aligned_mode = WORLDALIGN_FORCE;
else if (world_aligned_mode_str == "force_nodebox")
world_aligned_mode = WORLDALIGN_FORCE_NODEBOX;
else
world_aligned_mode = WORLDALIGN_DISABLE;
if (autoscale_mode_str == "enable")
autoscale_mode = AUTOSCALE_ENABLE;
else if (autoscale_mode_str == "force")
autoscale_mode = AUTOSCALE_FORCE;
else
autoscale_mode = AUTOSCALE_DISABLE;
}
/*
ContentFeatures
*/
ContentFeatures::ContentFeatures()
{
reset();
}
void ContentFeatures::reset()
{
/*
Cached stuff
*/
#ifndef SERVER
solidness = 2;
visual_solidness = 0;
backface_culling = true;
#endif
has_on_construct = false;
has_on_destruct = false;
has_after_destruct = false;
/*
Actual data
NOTE: Most of this is always overridden by the default values given
in builtin.lua
*/
name = "";
groups.clear();
// Unknown nodes can be dug
groups["dig_immediate"] = 2;
drawtype = NDT_NORMAL;
mesh = "";
#ifndef SERVER
for (auto &i : mesh_ptr)
i = NULL;
minimap_color = video::SColor(0, 0, 0, 0);
#endif
visual_scale = 1.0;
for (auto &i : tiledef)
i = TileDef();
for (auto &j : tiledef_special)
j = TileDef();
alpha = 255;
post_effect_color = video::SColor(0, 0, 0, 0);
param_type = CPT_NONE;
param_type_2 = CPT2_NONE;
is_ground_content = false;
light_propagates = false;
sunlight_propagates = false;
walkable = true;
pointable = true;
diggable = true;
climbable = false;
buildable_to = false;
floodable = false;
rightclickable = true;
leveled = 0;
liquid_type = LIQUID_NONE;
liquid_alternative_flowing = "";
liquid_alternative_source = "";
liquid_viscosity = 0;
liquid_renewable = true;
liquid_range = LIQUID_LEVEL_MAX+1;
drowning = 0;
light_source = 0;
damage_per_second = 0;
node_box = NodeBox();
selection_box = NodeBox();
collision_box = NodeBox();
waving = 0;
legacy_facedir_simple = false;
legacy_wallmounted = false;
sound_footstep = SimpleSoundSpec();
sound_dig = SimpleSoundSpec("__group");
sound_dug = SimpleSoundSpec();
connects_to.clear();
connects_to_ids.clear();
connect_sides = 0;
color = video::SColor(0xFFFFFFFF);
palette_name = "";
palette = NULL;
node_dig_prediction = "air";
}
void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
{
// protocol_version >= 36
u8 version = 12;
writeU8(os, version);
// general
os << serializeString(name);
writeU16(os, groups.size());
for (const auto &group : groups) {
os << serializeString(group.first);
writeS16(os, group.second);
}
writeU8(os, param_type);
writeU8(os, param_type_2);
// visual
writeU8(os, drawtype);
os << serializeString(mesh);
writeF1000(os, visual_scale);
writeU8(os, 6);
for (const TileDef &td : tiledef)
td.serialize(os, protocol_version);
for (const TileDef &td : tiledef_overlay)
td.serialize(os, protocol_version);
writeU8(os, CF_SPECIAL_COUNT);
for (const TileDef &td : tiledef_special) {
td.serialize(os, protocol_version);
}
writeU8(os, alpha);
writeU8(os, color.getRed());
writeU8(os, color.getGreen());
writeU8(os, color.getBlue());
os << serializeString(palette_name);
writeU8(os, waving);
writeU8(os, connect_sides);
writeU16(os, connects_to_ids.size());
for (u16 connects_to_id : connects_to_ids)
writeU16(os, connects_to_id);
writeU8(os, post_effect_color.getAlpha());
writeU8(os, post_effect_color.getRed());
writeU8(os, post_effect_color.getGreen());
writeU8(os, post_effect_color.getBlue());
writeU8(os, leveled);
// lighting
writeU8(os, light_propagates);
writeU8(os, sunlight_propagates);
writeU8(os, light_source);
// map generation
writeU8(os, is_ground_content);
// interaction
writeU8(os, walkable);
writeU8(os, pointable);
writeU8(os, diggable);
writeU8(os, climbable);
writeU8(os, buildable_to);
writeU8(os, rightclickable);
writeU32(os, damage_per_second);
// liquid
writeU8(os, liquid_type);
os << serializeString(liquid_alternative_flowing);
os << serializeString(liquid_alternative_source);
writeU8(os, liquid_viscosity);
writeU8(os, liquid_renewable);
writeU8(os, liquid_range);
writeU8(os, drowning);
writeU8(os, floodable);
// node boxes
node_box.serialize(os, protocol_version);
selection_box.serialize(os, protocol_version);
collision_box.serialize(os, protocol_version);
// sound
serializeSimpleSoundSpec(sound_footstep, os, version);
serializeSimpleSoundSpec(sound_dig, os, version);
serializeSimpleSoundSpec(sound_dug, os, version);
// legacy
writeU8(os, legacy_facedir_simple);
writeU8(os, legacy_wallmounted);
os << serializeString(node_dig_prediction);
}
void ContentFeatures::correctAlpha(TileDef *tiles, int length)
{
// alpha == 0 means that the node is using texture alpha
if (alpha == 0 || alpha == 255)
return;
for (int i = 0; i < length; i++) {
if (tiles[i].name.empty())
continue;
std::stringstream s;
s << tiles[i].name << "^[noalpha^[opacity:" << ((int)alpha);
tiles[i].name = s.str();
}
}
void ContentFeatures::deSerialize(std::istream &is)
{
// version detection
int version = readU8(is);
if (version < 12)
throw SerializationError("unsupported ContentFeatures version");
// general
name = deSerializeString(is);
groups.clear();
u32 groups_size = readU16(is);
for (u32 i = 0; i < groups_size; i++) {
std::string name = deSerializeString(is);
int value = readS16(is);
groups[name] = value;
}
param_type = (enum ContentParamType) readU8(is);
param_type_2 = (enum ContentParamType2) readU8(is);
// visual
drawtype = (enum NodeDrawType) readU8(is);
mesh = deSerializeString(is);
visual_scale = readF1000(is);
if (readU8(is) != 6)
throw SerializationError("unsupported tile count");
for (TileDef &td : tiledef)
td.deSerialize(is, version, drawtype);
for (TileDef &td : tiledef_overlay)
td.deSerialize(is, version, drawtype);
if (readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
for (TileDef &td : tiledef_special)
td.deSerialize(is, version, drawtype);
alpha = readU8(is);
color.setRed(readU8(is));
color.setGreen(readU8(is));
color.setBlue(readU8(is));
palette_name = deSerializeString(is);
waving = readU8(is);
connect_sides = readU8(is);
u16 connects_to_size = readU16(is);
connects_to_ids.clear();
for (u16 i = 0; i < connects_to_size; i++)
connects_to_ids.push_back(readU16(is));
post_effect_color.setAlpha(readU8(is));
post_effect_color.setRed(readU8(is));
post_effect_color.setGreen(readU8(is));
post_effect_color.setBlue(readU8(is));
leveled = readU8(is);
// lighting-related
light_propagates = readU8(is);
sunlight_propagates = readU8(is);
light_source = readU8(is);
light_source = MYMIN(light_source, LIGHT_MAX);
// map generation
is_ground_content = readU8(is);
// interaction
walkable = readU8(is);
pointable = readU8(is);
diggable = readU8(is);
climbable = readU8(is);
buildable_to = readU8(is);
rightclickable = readU8(is);
damage_per_second = readU32(is);
// liquid
liquid_type = (enum LiquidType) readU8(is);
liquid_alternative_flowing = deSerializeString(is);
liquid_alternative_source = deSerializeString(is);
liquid_viscosity = readU8(is);
liquid_renewable = readU8(is);
liquid_range = readU8(is);
drowning = readU8(is);
floodable = readU8(is);
// node boxes
node_box.deSerialize(is);
selection_box.deSerialize(is);
collision_box.deSerialize(is);
// sounds
deSerializeSimpleSoundSpec(sound_footstep, is, version);
deSerializeSimpleSoundSpec(sound_dig, is, version);
deSerializeSimpleSoundSpec(sound_dug, is, version);
// read legacy properties
legacy_facedir_simple = readU8(is);
legacy_wallmounted = readU8(is);
try {
node_dig_prediction = deSerializeString(is);
} catch(SerializationError &e) {};
}
#ifndef SERVER
static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
const TileSpec &tile, const TileDef &tiledef, video::SColor color,
u8 material_type, u32 shader_id, bool backface_culling,
const TextureSettings &tsettings)
{
layer->shader_id = shader_id;
layer->texture = tsrc->getTextureForMesh(tiledef.name, &layer->texture_id);
layer->material_type = material_type;
bool has_scale = tiledef.scale > 0;
if (((tsettings.autoscale_mode == AUTOSCALE_ENABLE) && !has_scale) ||
(tsettings.autoscale_mode == AUTOSCALE_FORCE)) {
auto texture_size = layer->texture->getOriginalSize();
float base_size = tsettings.node_texture_size;
float size = std::fmin(texture_size.Width, texture_size.Height);
layer->scale = std::fmax(base_size, size) / base_size;
} else if (has_scale) {
layer->scale = tiledef.scale;
} else {
layer->scale = 1;
}
if (!tile.world_aligned)
layer->scale = 1;
// Normal texture and shader flags texture
if (tsettings.use_normal_texture) {
layer->normal_texture = tsrc->getNormalTexture(tiledef.name);
}
layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false);
// Material flags
layer->material_flags = 0;
if (backface_culling)
layer->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
if (tiledef.animation.type != TAT_NONE)
layer->material_flags |= MATERIAL_FLAG_ANIMATION;
if (tiledef.tileable_horizontal)
layer->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
if (tiledef.tileable_vertical)
layer->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
// Color
layer->has_color = tiledef.has_color;
if (tiledef.has_color)
layer->color = tiledef.color;
else
layer->color = color;
// Animation parameters
int frame_count = 1;
if (layer->material_flags & MATERIAL_FLAG_ANIMATION) {
int frame_length_ms;
tiledef.animation.determineParams(layer->texture->getOriginalSize(),
&frame_count, &frame_length_ms, NULL);
layer->animation_frame_count = frame_count;
layer->animation_frame_length_ms = frame_length_ms;
}
if (frame_count == 1) {
layer->material_flags &= ~MATERIAL_FLAG_ANIMATION;
} else {
std::ostringstream os(std::ios::binary);
if (!layer->frames) {
layer->frames = std::make_shared<std::vector<FrameSpec>>();
}
layer->frames->resize(frame_count);
for (int i = 0; i < frame_count; i++) {
FrameSpec frame;
os.str("");
os << tiledef.name;
tiledef.animation.getTextureModifer(os,
layer->texture->getOriginalSize(), i);
frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
if (layer->normal_texture)
frame.normal_texture = tsrc->getNormalTexture(os.str());
frame.flags_texture = layer->flags_texture;
(*layer->frames)[i] = frame;
}
}
}
#endif
#ifndef SERVER
bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
{
if (style == ALIGN_STYLE_WORLD)
return true;
if (mode == WORLDALIGN_DISABLE)
return false;
if (style == ALIGN_STYLE_USER_DEFINED)
return true;
if (drawtype == NDT_NORMAL)
return mode >= WORLDALIGN_FORCE;
if (drawtype == NDT_NODEBOX)
return mode >= WORLDALIGN_FORCE_NODEBOX;
return false;
}
void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings)
{
// minimap pixel color - the average color of a texture
if (tsettings.enable_minimap && !tiledef[0].name.empty())
minimap_color = tsrc->getTextureAverageColor(tiledef[0].name);
// Figure out the actual tiles to use
TileDef tdef[6];
for (u32 j = 0; j < 6; j++) {
tdef[j] = tiledef[j];
if (tdef[j].name.empty())
tdef[j].name = "unknown_node.png";
}
// also the overlay tiles
TileDef tdef_overlay[6];
for (u32 j = 0; j < 6; j++)
tdef_overlay[j] = tiledef_overlay[j];
// also the special tiles
TileDef tdef_spec[6];
for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
tdef_spec[j] = tiledef_special[j];
bool is_liquid = false;
u8 material_type = (alpha == 255) ?
TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
switch (drawtype) {
default:
case NDT_NORMAL:
material_type = (alpha == 255) ?
TILE_MATERIAL_OPAQUE : TILE_MATERIAL_ALPHA;
solidness = 2;
break;
case NDT_AIRLIKE:
solidness = 0;
break;
case NDT_LIQUID:
assert(liquid_type == LIQUID_SOURCE);
if (tsettings.opaque_water)
alpha = 255;
solidness = 1;
is_liquid = true;
break;
case NDT_FLOWINGLIQUID:
assert(liquid_type == LIQUID_FLOWING);
solidness = 0;
if (tsettings.opaque_water)
alpha = 255;
is_liquid = true;
break;
case NDT_GLASSLIKE:
solidness = 0;
visual_solidness = 1;
break;
case NDT_GLASSLIKE_FRAMED:
solidness = 0;
visual_solidness = 1;
break;
case NDT_GLASSLIKE_FRAMED_OPTIONAL:
solidness = 0;
visual_solidness = 1;
drawtype = tsettings.connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
break;
case NDT_ALLFACES:
solidness = 0;
visual_solidness = 1;
break;
case NDT_ALLFACES_OPTIONAL:
if (tsettings.leaves_style == LEAVES_FANCY) {
drawtype = NDT_ALLFACES;
solidness = 0;
visual_solidness = 1;
} else if (tsettings.leaves_style == LEAVES_SIMPLE) {
for (u32 j = 0; j < 6; j++) {
if (!tdef_spec[j].name.empty())
tdef[j].name = tdef_spec[j].name;
}
drawtype = NDT_GLASSLIKE;
solidness = 0;
visual_solidness = 1;
} else {
drawtype = NDT_NORMAL;
solidness = 2;
for (TileDef &td : tdef)
td.name += std::string("^[noalpha");
}
if (waving >= 1)
material_type = TILE_MATERIAL_WAVING_LEAVES;
break;
case NDT_PLANTLIKE:
solidness = 0;
if (waving >= 1)
material_type = TILE_MATERIAL_WAVING_PLANTS;
break;
case NDT_FIRELIKE:
solidness = 0;
break;
case NDT_MESH:
case NDT_NODEBOX:
solidness = 0;
if (waving == 1)
material_type = TILE_MATERIAL_WAVING_PLANTS;
else if (waving == 2)
material_type = TILE_MATERIAL_WAVING_LEAVES;
break;
case NDT_TORCHLIKE:
case NDT_SIGNLIKE:
case NDT_FENCELIKE:
case NDT_RAILLIKE:
solidness = 0;
break;
case NDT_PLANTLIKE_ROOTED:
solidness = 2;
break;
}
if (is_liquid) {
// Vertex alpha is no longer supported, correct if necessary.
correctAlpha(tdef, 6);
correctAlpha(tdef_overlay, 6);
correctAlpha(tdef_spec, CF_SPECIAL_COUNT);
material_type = (alpha == 255) ?
TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
}
u32 tile_shader = shdsrc->getShader("nodes_shader", material_type, drawtype);
u8 overlay_material = material_type;
if (overlay_material == TILE_MATERIAL_OPAQUE)
overlay_material = TILE_MATERIAL_BASIC;
else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT;
u32 overlay_shader = shdsrc->getShader("nodes_shader", overlay_material, drawtype);
// Tiles (fill in f->tiles[])
for (u16 j = 0; j < 6; j++) {
tiles[j].world_aligned = isWorldAligned(tdef[j].align_style,
tsettings.world_aligned_mode, drawtype);
fillTileAttribs(tsrc, &tiles[j].layers[0], tiles[j], tdef[j],
color, material_type, tile_shader,
tdef[j].backface_culling, tsettings);
if (!tdef_overlay[j].name.empty())
fillTileAttribs(tsrc, &tiles[j].layers[1], tiles[j], tdef_overlay[j],
color, overlay_material, overlay_shader,
tdef[j].backface_culling, tsettings);
}
u8 special_material = material_type;
if (drawtype == NDT_PLANTLIKE_ROOTED) {
if (waving == 1)
special_material = TILE_MATERIAL_WAVING_PLANTS;
else if (waving == 2)
special_material = TILE_MATERIAL_WAVING_LEAVES;
}
u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);
// Special tiles (fill in f->special_tiles[])
for (u16 j = 0; j < CF_SPECIAL_COUNT; j++)
fillTileAttribs(tsrc, &special_tiles[j].layers[0], special_tiles[j], tdef_spec[j],
color, special_material, special_shader,
tdef_spec[j].backface_culling, tsettings);
if (param_type_2 == CPT2_COLOR ||
param_type_2 == CPT2_COLORED_FACEDIR ||
param_type_2 == CPT2_COLORED_WALLMOUNTED)
palette = tsrc->getPalette(palette_name);
if (drawtype == NDT_MESH && !mesh.empty()) {
// Meshnode drawtype
// Read the mesh and apply scale
mesh_ptr[0] = client->getMesh(mesh);
if (mesh_ptr[0]){
v3f scale = v3f(1.0, 1.0, 1.0) * BS * visual_scale;
scaleMesh(mesh_ptr[0], scale);
recalculateBoundingBox(mesh_ptr[0]);
meshmanip->recalculateNormals(mesh_ptr[0], true, false);
}
}
//Cache 6dfacedir and wallmounted rotated clones of meshes
if (tsettings.enable_mesh_cache && mesh_ptr[0] &&
(param_type_2 == CPT2_FACEDIR
|| param_type_2 == CPT2_COLORED_FACEDIR)) {
for (u16 j = 1; j < 24; j++) {
mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
rotateMeshBy6dFacedir(mesh_ptr[j], j);
recalculateBoundingBox(mesh_ptr[j]);
meshmanip->recalculateNormals(mesh_ptr[j], true, false);
}
} else if (tsettings.enable_mesh_cache && mesh_ptr[0]
&& (param_type_2 == CPT2_WALLMOUNTED ||
param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
static const u8 wm_to_6d[6] = { 20, 0, 16 + 1, 12 + 3, 8, 4 + 2 };
for (u16 j = 1; j < 6; j++) {
mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
rotateMeshBy6dFacedir(mesh_ptr[j], wm_to_6d[j]);
recalculateBoundingBox(mesh_ptr[j]);
meshmanip->recalculateNormals(mesh_ptr[j], true, false);
}
rotateMeshBy6dFacedir(mesh_ptr[0], wm_to_6d[0]);
recalculateBoundingBox(mesh_ptr[0]);
meshmanip->recalculateNormals(mesh_ptr[0], true, false);
}
}
#endif
/*
NodeDefManager
*/
NodeDefManager::NodeDefManager()
{
clear();
}
NodeDefManager::~NodeDefManager()
{
#ifndef SERVER
for (ContentFeatures &f : m_content_features) {
for (auto &j : f.mesh_ptr) {
if (j)
j->drop();
}
}
#endif
}
void NodeDefManager::clear()
{
m_content_features.clear();
m_name_id_mapping.clear();
m_name_id_mapping_with_aliases.clear();
m_group_to_items.clear();
m_next_id = 0;
m_selection_box_union.reset(0,0,0);
m_selection_box_int_union.reset(0,0,0);
resetNodeResolveState();
u32 initial_length = 0;
initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1);
initial_length = MYMAX(initial_length, CONTENT_AIR + 1);
initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1);
m_content_features.resize(initial_length);
// Set CONTENT_UNKNOWN
{
ContentFeatures f;
f.name = "unknown";
// Insert directly into containers
content_t c = CONTENT_UNKNOWN;
m_content_features[c] = f;
addNameIdMapping(c, f.name);
}
// Set CONTENT_AIR
{
ContentFeatures f;
f.name = "air";
f.drawtype = NDT_AIRLIKE;
f.param_type = CPT_LIGHT;
f.light_propagates = true;
f.sunlight_propagates = true;
f.walkable = false;
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
f.floodable = true;
f.is_ground_content = true;
// Insert directly into containers
content_t c = CONTENT_AIR;
m_content_features[c] = f;
addNameIdMapping(c, f.name);
}
// Set CONTENT_IGNORE
{
ContentFeatures f;
f.name = "ignore";
f.drawtype = NDT_AIRLIKE;
f.param_type = CPT_NONE;
f.light_propagates = false;
f.sunlight_propagates = false;
f.walkable = false;
f.pointable = false;
f.diggable = false;
f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs
f.is_ground_content = true;
// Insert directly into containers
content_t c = CONTENT_IGNORE;
m_content_features[c] = f;
addNameIdMapping(c, f.name);
}
}
bool NodeDefManager::getId(const std::string &name, content_t &result) const
{
std::unordered_map<std::string, content_t>::const_iterator
i = m_name_id_mapping_with_aliases.find(name);
if(i == m_name_id_mapping_with_aliases.end())
return false;
result = i->second;
return true;
}
content_t NodeDefManager::getId(const std::string &name) const
{
content_t id = CONTENT_IGNORE;
getId(name, id);
return id;
}
bool NodeDefManager::getIds(const std::string &name,
std::vector<content_t> &result) const
{
//TimeTaker t("getIds", NULL, PRECISION_MICRO);
if (name.substr(0,6) != "group:") {
content_t id = CONTENT_IGNORE;
bool exists = getId(name, id);
if (exists)
result.push_back(id);
return exists;
}
std::string group = name.substr(6);
std::unordered_map<std::string, std::vector<content_t>>::const_iterator
i = m_group_to_items.find(group);
if (i == m_group_to_items.end())
return true;
const std::vector<content_t> &items = i->second;
result.insert(result.end(), items.begin(), items.end());
//printf("getIds: %dus\n", t.stop());
return true;
}
const ContentFeatures& NodeDefManager::get(const std::string &name) const
{
content_t id = CONTENT_UNKNOWN;
getId(name, id);
return get(id);
}
// returns CONTENT_IGNORE if no free ID found
content_t NodeDefManager::allocateId()
{
for (content_t id = m_next_id;
id >= m_next_id; // overflow?
++id) {
while (id >= m_content_features.size()) {
m_content_features.emplace_back();
}
const ContentFeatures &f = m_content_features[id];
if (f.name.empty()) {
m_next_id = id + 1;
return id;
}
}
// If we arrive here, an overflow occurred in id.
// That means no ID was found
return CONTENT_IGNORE;
}
/*!
* Returns the smallest box that contains all boxes
* in the vector. Box_union is expanded.
* @param[in] boxes the vector containing the boxes
* @param[in, out] box_union the union of the arguments
*/
void boxVectorUnion(const std::vector<aabb3f> &boxes, aabb3f *box_union)
{
for (const aabb3f &box : boxes) {
box_union->addInternalBox(box);
}
}
/*!
* Returns a box that contains the nodebox in every case.
* The argument node_union is expanded.
* @param[in] nodebox the nodebox to be measured
* @param[in] features used to decide whether the nodebox
* can be rotated
* @param[in, out] box_union the union of the arguments
*/
void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
aabb3f *box_union)
{
switch(nodebox.type) {
case NODEBOX_FIXED:
case NODEBOX_LEVELED: {
// Raw union
aabb3f half_processed(0, 0, 0, 0, 0, 0);
boxVectorUnion(nodebox.fixed, &half_processed);
// Set leveled boxes to maximal
if (nodebox.type == NODEBOX_LEVELED) {
half_processed.MaxEdge.Y = +BS / 2;
}
if (features.param_type_2 == CPT2_FACEDIR ||
features.param_type_2 == CPT2_COLORED_FACEDIR) {
// Get maximal coordinate
f32 coords[] = {
fabsf(half_processed.MinEdge.X),
fabsf(half_processed.MinEdge.Y),
fabsf(half_processed.MinEdge.Z),
fabsf(half_processed.MaxEdge.X),
fabsf(half_processed.MaxEdge.Y),
fabsf(half_processed.MaxEdge.Z) };
f32 max = 0;
for (float coord : coords) {
if (max < coord) {
max = coord;
}
}
// Add the union of all possible rotated boxes
box_union->addInternalPoint(-max, -max, -max);
box_union->addInternalPoint(+max, +max, +max);
} else {
box_union->addInternalBox(half_processed);
}
break;
}
case NODEBOX_WALLMOUNTED: {
// Add fix boxes
box_union->addInternalBox(nodebox.wall_top);
box_union->addInternalBox(nodebox.wall_bottom);
// Find maximal coordinate in the X-Z plane
f32 coords[] = {
fabsf(nodebox.wall_side.MinEdge.X),
fabsf(nodebox.wall_side.MinEdge.Z),
fabsf(nodebox.wall_side.MaxEdge.X),
fabsf(nodebox.wall_side.MaxEdge.Z) };
f32 max = 0;
for (float coord : coords) {
if (max < coord) {
max = coord;
}
}
// Add the union of all possible rotated boxes
box_union->addInternalPoint(-max, nodebox.wall_side.MinEdge.Y, -max);
box_union->addInternalPoint(max, nodebox.wall_side.MaxEdge.Y, max);
break;
}
case NODEBOX_CONNECTED: {
// Add all possible connected boxes
boxVectorUnion(nodebox.fixed, box_union);
boxVectorUnion(nodebox.connect_top, box_union);
boxVectorUnion(nodebox.connect_bottom, box_union);
boxVectorUnion(nodebox.connect_front, box_union);
boxVectorUnion(nodebox.connect_left, box_union);
boxVectorUnion(nodebox.connect_back, box_union);
boxVectorUnion(nodebox.connect_right, box_union);
boxVectorUnion(nodebox.disconnected_top, box_union);
boxVectorUnion(nodebox.disconnected_bottom, box_union);
boxVectorUnion(nodebox.disconnected_front, box_union);
boxVectorUnion(nodebox.disconnected_left, box_union);
boxVectorUnion(nodebox.disconnected_back, box_union);
boxVectorUnion(nodebox.disconnected_right, box_union);
boxVectorUnion(nodebox.disconnected, box_union);
boxVectorUnion(nodebox.disconnected_sides, box_union);
break;
}
default: {
// NODEBOX_REGULAR
box_union->addInternalPoint(-BS / 2, -BS / 2, -BS / 2);
box_union->addInternalPoint(+BS / 2, +BS / 2, +BS / 2);
}
}
}
inline void NodeDefManager::fixSelectionBoxIntUnion()
{
m_selection_box_int_union.MinEdge.X = floorf(
m_selection_box_union.MinEdge.X / BS + 0.5f);
m_selection_box_int_union.MinEdge.Y = floorf(
m_selection_box_union.MinEdge.Y / BS + 0.5f);
m_selection_box_int_union.MinEdge.Z = floorf(
m_selection_box_union.MinEdge.Z / BS + 0.5f);
m_selection_box_int_union.MaxEdge.X = ceilf(
m_selection_box_union.MaxEdge.X / BS - 0.5f);
m_selection_box_int_union.MaxEdge.Y = ceilf(
m_selection_box_union.MaxEdge.Y / BS - 0.5f);
m_selection_box_int_union.MaxEdge.Z = ceilf(
m_selection_box_union.MaxEdge.Z / BS - 0.5f);
}
// IWritableNodeDefManager
content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def)
{
// Pre-conditions
assert(name != "");
assert(name == def.name);
// Don't allow redefining ignore (but allow air and unknown)
if (name == "ignore") {
warningstream << "NodeDefManager: Ignoring "
"CONTENT_IGNORE redefinition"<<std::endl;
return CONTENT_IGNORE;
}
content_t id = CONTENT_IGNORE;
if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
// Get new id
id = allocateId();
if (id == CONTENT_IGNORE) {
warningstream << "NodeDefManager: Absolute "
"limit reached" << std::endl;
return CONTENT_IGNORE;
}
assert(id != CONTENT_IGNORE);
addNameIdMapping(id, name);
}
m_content_features[id] = def;
verbosestream << "NodeDefManager: registering content id \"" << id
<< "\": name=\"" << def.name << "\""<<std::endl;
getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
fixSelectionBoxIntUnion();
// Add this content to the list of all groups it belongs to
// FIXME: This should remove a node from groups it no longer
// belongs to when a node is re-registered
for (const auto &group : def.groups) {
const std::string &group_name = group.first;
m_group_to_items[group_name].push_back(id);
}
return id;
}
content_t NodeDefManager::allocateDummy(const std::string &name)
{
assert(name != ""); // Pre-condition
ContentFeatures f;
f.name = name;
return set(name, f);
}
void NodeDefManager::removeNode(const std::string &name)
{
// Pre-condition
assert(name != "");
// Erase name from name ID mapping
content_t id = CONTENT_IGNORE;
if (m_name_id_mapping.getId(name, id)) {
m_name_id_mapping.eraseName(name);
m_name_id_mapping_with_aliases.erase(name);
}
// Erase node content from all groups it belongs to
for (std::unordered_map<std::string, std::vector<content_t>>::iterator iter_groups =
m_group_to_items.begin(); iter_groups != m_group_to_items.end();) {
std::vector<content_t> &items = iter_groups->second;
items.erase(std::remove(items.begin(), items.end(), id), items.end());
// Check if group is empty
if (items.empty())
m_group_to_items.erase(iter_groups++);
else
++iter_groups;
}
}
void NodeDefManager::updateAliases(IItemDefManager *idef)
{
std::set<std::string> all;
idef->getAll(all);
m_name_id_mapping_with_aliases.clear();
for (const std::string &name : all) {
const std::string &convert_to = idef->getAlias(name);
content_t id;
if (m_name_id_mapping.getId(convert_to, id)) {
m_name_id_mapping_with_aliases.insert(
std::make_pair(name, id));
}
}
}
void NodeDefManager::applyTextureOverrides(const std::string &override_filepath)
{
infostream << "NodeDefManager::applyTextureOverrides(): Applying "
"overrides to textures from " << override_filepath << std::endl;
std::ifstream infile(override_filepath.c_str());
std::string line;
int line_c = 0;
while (std::getline(infile, line)) {
line_c++;
if (trim(line).empty())
continue;
std::vector<std::string> splitted = str_split(line, ' ');
if (splitted.size() != 3) {
errorstream << override_filepath
<< ":" << line_c << " Could not apply texture override \""
<< line << "\": Syntax error" << std::endl;
continue;
}
content_t id;
if (!getId(splitted[0], id))
continue; // Ignore unknown node
ContentFeatures &nodedef = m_content_features[id];
if (splitted[1] == "top")
nodedef.tiledef[0].name = splitted[2];
else if (splitted[1] == "bottom")
nodedef.tiledef[1].name = splitted[2];
else if (splitted[1] == "right")
nodedef.tiledef[2].name = splitted[2];
else if (splitted[1] == "left")
nodedef.tiledef[3].name = splitted[2];
else if (splitted[1] == "back")
nodedef.tiledef[4].name = splitted[2];
else if (splitted[1] == "front")
nodedef.tiledef[5].name = splitted[2];
else if (splitted[1] == "all" || splitted[1] == "*")
for (TileDef &i : nodedef.tiledef)
i.name = splitted[2];
else if (splitted[1] == "sides")
for (int i = 2; i < 6; i++)
nodedef.tiledef[i].name = splitted[2];
else {
errorstream << override_filepath
<< ":" << line_c << " Could not apply texture override \""
<< line << "\": Unknown node side \""
<< splitted[1] << "\"" << std::endl;
continue;
}
}
}
void NodeDefManager::updateTextures(IGameDef *gamedef,
void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
void *progress_callback_args)
{
#ifndef SERVER
infostream << "NodeDefManager::updateTextures(): Updating "
"textures in node definitions" << std::endl;
Client *client = (Client *)gamedef;
ITextureSource *tsrc = client->tsrc();
IShaderSource *shdsrc = client->getShaderSource();
scene::IMeshManipulator *meshmanip =
RenderingEngine::get_scene_manager()->getMeshManipulator();
TextureSettings tsettings;
tsettings.readSettings();
u32 size = m_content_features.size();
for (u32 i = 0; i < size; i++) {
ContentFeatures *f = &(m_content_features[i]);
f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings);
progress_callback(progress_callback_args, i, size);
}
#endif
}
void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
{
writeU8(os, 1); // version
u16 count = 0;
std::ostringstream os2(std::ios::binary);
for (u32 i = 0; i < m_content_features.size(); i++) {
if (i == CONTENT_IGNORE || i == CONTENT_AIR
|| i == CONTENT_UNKNOWN)
continue;
const ContentFeatures *f = &m_content_features[i];
if (f->name.empty())
continue;
writeU16(os2, i);
// Wrap it in a string to allow different lengths without
// strict version incompatibilities
std::ostringstream wrapper_os(std::ios::binary);
f->serialize(wrapper_os, protocol_version);
os2<<serializeString(wrapper_os.str());
// must not overflow
u16 next = count + 1;
FATAL_ERROR_IF(next < count, "Overflow");
count++;
}
writeU16(os, count);
os << serializeLongString(os2.str());
}
void NodeDefManager::deSerialize(std::istream &is)
{
clear();
int version = readU8(is);
if (version != 1)
throw SerializationError("unsupported NodeDefinitionManager version");
u16 count = readU16(is);
std::istringstream is2(deSerializeLongString(is), std::ios::binary);
ContentFeatures f;
for (u16 n = 0; n < count; n++) {
u16 i = readU16(is2);
// Read it from the string wrapper
std::string wrapper = deSerializeString(is2);
std::istringstream wrapper_is(wrapper, std::ios::binary);
f.deSerialize(wrapper_is);
// Check error conditions
if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
warningstream << "NodeDefManager::deSerialize(): "
"not changing builtin node " << i << std::endl;
continue;
}
if (f.name.empty()) {
warningstream << "NodeDefManager::deSerialize(): "
"received empty name" << std::endl;
continue;
}
// Ignore aliases
u16 existing_id;
if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
warningstream << "NodeDefManager::deSerialize(): "
"already defined with different ID: " << f.name << std::endl;
continue;
}
// All is ok, add node definition with the requested ID
if (i >= m_content_features.size())
m_content_features.resize((u32)(i) + 1);
m_content_features[i] = f;
addNameIdMapping(i, f.name);
verbosestream << "deserialized " << f.name << std::endl;
getNodeBoxUnion(f.selection_box, f, &m_selection_box_union);
fixSelectionBoxIntUnion();
}
}
void NodeDefManager::addNameIdMapping(content_t i, std::string name)
{
m_name_id_mapping.set(i, name);
m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
}
NodeDefManager *createNodeDefManager()
{
return new NodeDefManager();
}
void NodeDefManager::pendNodeResolve(NodeResolver *nr) const
{
nr->m_ndef = this;
if (m_node_registration_complete)
nr->nodeResolveInternal();
else
m_pending_resolve_callbacks.push_back(nr);
}
bool NodeDefManager::cancelNodeResolveCallback(NodeResolver *nr) const
{
size_t len = m_pending_resolve_callbacks.size();
for (size_t i = 0; i != len; i++) {
if (nr != m_pending_resolve_callbacks[i])
continue;
len--;
m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len];
m_pending_resolve_callbacks.resize(len);
return true;
}
return false;
}
void NodeDefManager::runNodeResolveCallbacks()
{
for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
NodeResolver *nr = m_pending_resolve_callbacks[i];
nr->nodeResolveInternal();
}
m_pending_resolve_callbacks.clear();
}
void NodeDefManager::resetNodeResolveState()
{
m_node_registration_complete = false;
m_pending_resolve_callbacks.clear();
}
void NodeDefManager::mapNodeboxConnections()
{
for (ContentFeatures &f : m_content_features) {
if (f.drawtype != NDT_NODEBOX || f.node_box.type != NODEBOX_CONNECTED)
continue;
for (const std::string &name : f.connects_to) {
getIds(name, f.connects_to_ids);
}
}
}
bool NodeDefManager::nodeboxConnects(MapNode from, MapNode to,
u8 connect_face) const
{
const ContentFeatures &f1 = get(from);
if ((f1.drawtype != NDT_NODEBOX) || (f1.node_box.type != NODEBOX_CONNECTED))
return false;
// lookup target in connected set
if (!CONTAINS(f1.connects_to_ids, to.param0))
return false;
const ContentFeatures &f2 = get(to);
if ((f2.drawtype == NDT_NODEBOX) && (f2.node_box.type == NODEBOX_CONNECTED))
// ignores actually looking if back connection exists
return CONTAINS(f2.connects_to_ids, from.param0);
// does to node declare usable faces?
if (f2.connect_sides > 0) {
if ((f2.param_type_2 == CPT2_FACEDIR ||
f2.param_type_2 == CPT2_COLORED_FACEDIR)
&& (connect_face >= 4)) {
static const u8 rot[33 * 4] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 4, 32, 16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, // 4 - back
8, 4, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, // 8 - right
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 4, 32, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, // 16 - front
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 32, 16, 8, 4 // 32 - left
};
return (f2.connect_sides
& rot[(connect_face * 4) + (to.param2 & 0x1F)]);
}
return (f2.connect_sides & connect_face);
}
// the target is just a regular node, so connect no matter back connection
return true;
}
////
//// NodeResolver
////
NodeResolver::NodeResolver()
{
m_nodenames.reserve(16);
m_nnlistsizes.reserve(4);
}
NodeResolver::~NodeResolver()
{
if (!m_resolve_done && m_ndef)
m_ndef->cancelNodeResolveCallback(this);
}
void NodeResolver::nodeResolveInternal()
{
m_nodenames_idx = 0;
m_nnlistsizes_idx = 0;
resolveNodeNames();
m_resolve_done = true;
m_nodenames.clear();
m_nnlistsizes.clear();
}
bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
const std::string &node_alt, content_t c_fallback)
{
if (m_nodenames_idx == m_nodenames.size()) {
*result_out = c_fallback;
errorstream << "NodeResolver: no more nodes in list" << std::endl;
return false;
}
content_t c;
std::string name = m_nodenames[m_nodenames_idx++];
bool success = m_ndef->getId(name, c);
if (!success && !node_alt.empty()) {
name = node_alt;
success = m_ndef->getId(name, c);
}
if (!success) {
errorstream << "NodeResolver: failed to resolve node name '" << name
<< "'." << std::endl;
c = c_fallback;
}
*result_out = c;
return success;
}
bool NodeResolver::getIdsFromNrBacklog(std::vector<content_t> *result_out,
bool all_required, content_t c_fallback)
{
bool success = true;
if (m_nnlistsizes_idx == m_nnlistsizes.size()) {
errorstream << "NodeResolver: no more node lists" << std::endl;
return false;
}
size_t length = m_nnlistsizes[m_nnlistsizes_idx++];
while (length--) {
if (m_nodenames_idx == m_nodenames.size()) {
errorstream << "NodeResolver: no more nodes in list" << std::endl;
return false;
}
content_t c;
std::string &name = m_nodenames[m_nodenames_idx++];
if (name.substr(0,6) != "group:") {
if (m_ndef->getId(name, c)) {
result_out->push_back(c);
} else if (all_required) {
errorstream << "NodeResolver: failed to resolve node name '"
<< name << "'." << std::endl;
result_out->push_back(c_fallback);
success = false;
}
} else {
m_ndef->getIds(name, *result_out);
}
}
return success;
}