minetest/irr/media/Shaders/Renderer2D_noTex.fsh
2024-03-26 21:39:02 +01:00

12 lines
129 B
GLSL

#version 100
precision mediump float;
/* Varyings */
varying vec4 vVertexColor;
void main()
{
gl_FragColor = vVertexColor;
}