minetest/src/script
Loic Blot 74d34da6cb Prepare Protocol v25 init & authentication.
* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY
* TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25
* TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors
* new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet
* new TOSERVER_AUTH packet which auth the client
* new TOCLIENT_HELLO packet which send server serialization version atm
* new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
2015-03-13 20:23:03 +01:00
..
common Don't use luaL_checkstring to read node names, it's only for arguments 2015-03-07 20:04:01 -05:00
cpp_api For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
lua_api Prepare Protocol v25 init & authentication. 2015-03-13 20:23:03 +01:00
CMakeLists.txt Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
scripting_game.cpp Use "core" namespace internally 2014-05-08 13:02:04 -04:00
scripting_game.h Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
scripting_mainmenu.cpp Use "core" namespace internally 2014-05-08 13:02:04 -04:00
scripting_mainmenu.h Fix code style of async API 2014-04-27 16:15:53 -04:00