mirror of
https://github.com/minetest/minetest.git
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276 lines
7.4 KiB
C++
276 lines
7.4 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/s_item.h"
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#include "cpp_api/s_internal.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_inventory.h"
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#include "server.h"
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#include "log.h"
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#include "util/pointedthing.h"
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#include "inventory.h"
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#include "inventorymanager.h"
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bool ScriptApiItem::item_OnDrop(ItemStack &item,
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ServerActiveObject *dropper, v3f pos)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getItemCallback(item.name.c_str(), "on_drop"))
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return false;
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// Call function
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(L, dropper);
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pushFloatPos(L, pos);
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PCALL_RES(lua_pcall(L, 3, 1, error_handler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L, -1, getServer()->idef());
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} catch (LuaError &e) {
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throw LuaError(std::string(e.what()) + ". item=" + item.name);
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}
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}
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lua_pop(L, 2); // Pop item and error handler
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return true;
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}
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bool ScriptApiItem::item_OnPlace(ItemStack &item,
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ServerActiveObject *placer, const PointedThing &pointed)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getItemCallback(item.name.c_str(), "on_place"))
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return false;
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// Call function
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(L, placer);
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pushPointedThing(pointed);
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PCALL_RES(lua_pcall(L, 3, 1, error_handler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L, -1, getServer()->idef());
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} catch (LuaError &e) {
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throw LuaError(std::string(e.what()) + ". item=" + item.name);
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}
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}
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lua_pop(L, 2); // Pop item and error handler
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return true;
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}
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bool ScriptApiItem::item_OnUse(ItemStack &item,
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ServerActiveObject *user, const PointedThing &pointed)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getItemCallback(item.name.c_str(), "on_use"))
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return false;
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// Call function
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(L, user);
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pushPointedThing(pointed);
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PCALL_RES(lua_pcall(L, 3, 1, error_handler));
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if(!lua_isnil(L, -1)) {
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try {
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item = read_item(L, -1, getServer()->idef());
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} catch (LuaError &e) {
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throw LuaError(std::string(e.what()) + ". item=" + item.name);
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}
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}
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lua_pop(L, 2); // Pop item and error handler
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return true;
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}
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bool ScriptApiItem::item_OnSecondaryUse(ItemStack &item, ServerActiveObject *user)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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if (!getItemCallback(item.name.c_str(), "on_secondary_use"))
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return false;
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(L, user);
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PointedThing pointed;
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pointed.type = POINTEDTHING_NOTHING;
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pushPointedThing(pointed);
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PCALL_RES(lua_pcall(L, 3, 1, error_handler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L, -1, getServer()->idef());
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} catch (LuaError &e) {
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throw LuaError(std::string(e.what()) + ". item=" + item.name);
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}
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}
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lua_pop(L, 2); // Pop item and error handler
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return true;
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}
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bool ScriptApiItem::item_OnCraft(ItemStack &item, ServerActiveObject *user,
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const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "on_craft");
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(L, user);
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// Push inventory list
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std::vector<ItemStack> items;
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for (u32 i = 0; i < old_craft_grid->getSize(); i++) {
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items.push_back(old_craft_grid->getItem(i));
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}
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push_items(L, items);
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InvRef::create(L, craft_inv);
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PCALL_RES(lua_pcall(L, 4, 1, error_handler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L, -1, getServer()->idef());
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} catch (LuaError &e) {
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throw LuaError(std::string(e.what()) + ". item=" + item.name);
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}
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}
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lua_pop(L, 2); // Pop item and error handler
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return true;
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}
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bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
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const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "craft_predict");
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(L, user);
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//Push inventory list
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std::vector<ItemStack> items;
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for (u32 i = 0; i < old_craft_grid->getSize(); i++) {
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items.push_back(old_craft_grid->getItem(i));
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}
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push_items(L, items);
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InvRef::create(L, craft_inv);
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PCALL_RES(lua_pcall(L, 4, 1, error_handler));
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if (!lua_isnil(L, -1)) {
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try {
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item = read_item(L, -1, getServer()->idef());
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} catch (LuaError &e) {
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throw LuaError(std::string(e.what()) + ". item=" + item.name);
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}
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}
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lua_pop(L, 2); // Pop item and error handler
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return true;
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}
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// Retrieves core.registered_items[name][callbackname]
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// If that is nil or on error, return false and stack is unchanged
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// If that is a function, returns true and pushes the
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// function onto the stack
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// If core.registered_items[name] doesn't exist, core.nodedef_default
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// is tried instead so unknown items can still be manipulated to some degree
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bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
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{
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lua_State* L = getStack();
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_items");
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lua_remove(L, -2); // Remove core
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, name);
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lua_remove(L, -2); // Remove registered_items
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// Should be a table
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if(lua_type(L, -1) != LUA_TTABLE)
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{
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// Report error and clean up
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errorstream << "Item \"" << name << "\" not defined" << std::endl;
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lua_pop(L, 1);
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// Try core.nodedef_default instead
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "nodedef_default");
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lua_remove(L, -2);
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luaL_checktype(L, -1, LUA_TTABLE);
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}
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setOriginFromTable(-1);
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lua_getfield(L, -1, callbackname);
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lua_remove(L, -2); // Remove item def
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// Should be a function or nil
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if (lua_type(L, -1) == LUA_TFUNCTION) {
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return true;
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} else if (!lua_isnil(L, -1)) {
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errorstream << "Item \"" << name << "\" callback \""
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<< callbackname << "\" is not a function" << std::endl;
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}
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lua_pop(L, 1);
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return false;
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}
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void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
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{
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lua_State* L = getStack();
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lua_newtable(L);
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if(pointed.type == POINTEDTHING_NODE)
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{
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lua_pushstring(L, "node");
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lua_setfield(L, -2, "type");
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push_v3s16(L, pointed.node_undersurface);
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lua_setfield(L, -2, "under");
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push_v3s16(L, pointed.node_abovesurface);
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lua_setfield(L, -2, "above");
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}
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else if(pointed.type == POINTEDTHING_OBJECT)
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{
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lua_pushstring(L, "object");
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lua_setfield(L, -2, "type");
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objectrefGet(L, pointed.object_id);
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lua_setfield(L, -2, "ref");
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}
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else
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{
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lua_pushstring(L, "nothing");
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lua_setfield(L, -2, "type");
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}
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}
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