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7279f0b373
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
136 lines
3.8 KiB
C++
136 lines
3.8 KiB
C++
/*
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Minetest
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Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef NETWORKPACKET_HEADER
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#define NETWORKPACKET_HEADER
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#include "util/pointer.h"
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#include "util/numeric.h"
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#include "networkprotocol.h"
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class NetworkPacket
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{
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public:
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NetworkPacket(u16 command, u32 datasize, u16 peer_id);
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NetworkPacket(u16 command, u32 datasize);
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NetworkPacket(): m_datasize(0), m_read_offset(0), m_command(0),
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m_peer_id(0) {}
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~NetworkPacket();
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void putRawPacket(u8 *data, u32 datasize, u16 peer_id);
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// Getters
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u32 getSize() { return m_datasize; }
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u16 getPeerId() { return m_peer_id; }
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u16 getCommand() { return m_command; }
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const u32 getRemainingBytes() const { return m_datasize - m_read_offset; }
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const char* getRemainingString() { return getString(m_read_offset); }
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// Returns a c-string without copying.
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// A better name for this would be getRawString()
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const char* getString(u32 from_offset);
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// major difference to putCString(): doesn't write len into the buffer
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void putRawString(const char* src, u32 len);
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void putRawString(const std::string &src)
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{ putRawString(src.c_str(), src.size()); }
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NetworkPacket& operator>>(std::string& dst);
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NetworkPacket& operator<<(std::string src);
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void putLongString(std::string src);
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NetworkPacket& operator>>(std::wstring& dst);
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NetworkPacket& operator<<(std::wstring src);
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std::string readLongString();
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char getChar(u32 offset);
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NetworkPacket& operator>>(char& dst);
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NetworkPacket& operator<<(char src);
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NetworkPacket& operator>>(bool& dst);
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NetworkPacket& operator<<(bool src);
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u8 getU8(u32 offset);
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NetworkPacket& operator>>(u8& dst);
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NetworkPacket& operator<<(u8 src);
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u8* getU8Ptr(u32 offset);
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u16 getU16(u32 from_offset);
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NetworkPacket& operator>>(u16& dst);
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NetworkPacket& operator<<(u16 src);
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NetworkPacket& operator>>(u32& dst);
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NetworkPacket& operator<<(u32 src);
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NetworkPacket& operator>>(u64& dst);
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NetworkPacket& operator<<(u64 src);
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NetworkPacket& operator>>(float& dst);
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NetworkPacket& operator<<(float src);
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NetworkPacket& operator>>(v2f& dst);
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NetworkPacket& operator<<(v2f src);
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NetworkPacket& operator>>(v3f& dst);
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NetworkPacket& operator<<(v3f src);
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NetworkPacket& operator>>(s16& dst);
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NetworkPacket& operator<<(s16 src);
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NetworkPacket& operator>>(s32& dst);
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NetworkPacket& operator<<(s32 src);
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NetworkPacket& operator>>(v2s32& dst);
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NetworkPacket& operator<<(v2s32 src);
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NetworkPacket& operator>>(v3s16& dst);
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NetworkPacket& operator<<(v3s16 src);
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NetworkPacket& operator>>(v3s32& dst);
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NetworkPacket& operator<<(v3s32 src);
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NetworkPacket& operator>>(video::SColor& dst);
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NetworkPacket& operator<<(video::SColor src);
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// Temp, we remove SharedBuffer when migration finished
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Buffer<u8> oldForgePacket();
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private:
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void checkReadOffset(u32 from_offset, u32 field_size);
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inline void checkDataSize(u32 field_size)
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{
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if (m_read_offset + field_size > m_datasize) {
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m_datasize = m_read_offset + field_size;
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m_data.resize(m_datasize);
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}
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}
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std::vector<u8> m_data;
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u32 m_datasize;
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u32 m_read_offset;
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u16 m_command;
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u16 m_peer_id;
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};
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#endif
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