mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 11:33:44 +01:00
bf3acbf388
Reduces stutter and freezes when playing. * Maintains double SM and SM Color textures * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures. * Every incremental update renders a portion of the shadow draw list (split equally). * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen. Co-authored-by: sfan5 <sfan5@live.de> |
||
---|---|---|
.. | ||
serverlist | ||
shaders |