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85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "irrlichttypes_extrabloated.h"
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#include <ISceneNode.h>
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#ifndef SKY_HEADER
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#define SKY_HEADER
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#define SKY_MATERIAL_COUNT 3
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#define SKY_STAR_COUNT 200
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// Skybox, rendered with zbuffer turned off, before all other nodes.
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class Sky : public scene::ISceneNode
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{
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public:
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//! constructor
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Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id);
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virtual void OnRegisterSceneNode();
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//! renders the node.
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virtual void render();
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virtual const core::aabbox3d<f32>& getBoundingBox() const;
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// Used by Irrlicht for optimizing rendering
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virtual video::SMaterial& getMaterial(u32 i)
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{ return m_materials[i]; }
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// Used by Irrlicht for optimizing rendering
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virtual u32 getMaterialCount() const
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{ return SKY_MATERIAL_COUNT; }
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void update(float m_time_of_day, float time_brightness,
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float direct_brightness, bool sunlight_seen);
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float getBrightness(){ return m_brightness; }
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video::SColor getBgColor(){ return m_bgcolor; }
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video::SColor getSkyColor(){ return m_skycolor; }
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bool getCloudsVisible(){ return m_clouds_visible; }
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video::SColorf getCloudColor(){ return m_cloudcolor_f; }
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private:
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core::aabbox3d<f32> Box;
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video::SMaterial m_materials[SKY_MATERIAL_COUNT];
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bool m_first_update;
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float m_time_of_day;
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float m_time_brightness;
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bool m_sunlight_seen;
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float m_brightness;
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float m_cloud_brightness;
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bool m_clouds_visible;
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video::SColorf m_bgcolor_bright_f;
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video::SColorf m_skycolor_bright_f;
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video::SColorf m_cloudcolor_bright_f;
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video::SColor m_bgcolor;
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video::SColor m_skycolor;
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video::SColorf m_cloudcolor_f;
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v3f m_stars[SKY_STAR_COUNT];
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u16 m_star_indices[SKY_STAR_COUNT*4];
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video::S3DVertex m_star_vertices[SKY_STAR_COUNT*4];
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};
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#endif
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