mirror of
https://github.com/minetest/minetest.git
synced 2024-12-24 23:22:24 +01:00
373 lines
8.0 KiB
C++
373 lines
8.0 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef CLIENT_HEADER
|
|
#define CLIENT_HEADER
|
|
|
|
#ifndef SERVER
|
|
|
|
#include "connection.h"
|
|
#include "environment.h"
|
|
#include "common_irrlicht.h"
|
|
#include "jmutex.h"
|
|
#include <ostream>
|
|
#include "clientobject.h"
|
|
#include "utility.h" // For IntervalLimiter
|
|
|
|
struct MeshMakeData;
|
|
|
|
class ClientNotReadyException : public BaseException
|
|
{
|
|
public:
|
|
ClientNotReadyException(const char *s):
|
|
BaseException(s)
|
|
{}
|
|
};
|
|
|
|
struct QueuedMeshUpdate
|
|
{
|
|
v3s16 p;
|
|
MeshMakeData *data;
|
|
bool ack_block_to_server;
|
|
|
|
QueuedMeshUpdate();
|
|
~QueuedMeshUpdate();
|
|
};
|
|
|
|
/*
|
|
A thread-safe queue of mesh update tasks
|
|
*/
|
|
class MeshUpdateQueue
|
|
{
|
|
public:
|
|
MeshUpdateQueue();
|
|
|
|
~MeshUpdateQueue();
|
|
|
|
/*
|
|
peer_id=0 adds with nobody to send to
|
|
*/
|
|
void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server);
|
|
|
|
// Returned pointer must be deleted
|
|
// Returns NULL if queue is empty
|
|
QueuedMeshUpdate * pop();
|
|
|
|
u32 size()
|
|
{
|
|
JMutexAutoLock lock(m_mutex);
|
|
return m_queue.size();
|
|
}
|
|
|
|
private:
|
|
core::list<QueuedMeshUpdate*> m_queue;
|
|
JMutex m_mutex;
|
|
};
|
|
|
|
struct MeshUpdateResult
|
|
{
|
|
v3s16 p;
|
|
scene::SMesh *mesh;
|
|
bool ack_block_to_server;
|
|
|
|
MeshUpdateResult():
|
|
p(-1338,-1338,-1338),
|
|
mesh(NULL),
|
|
ack_block_to_server(false)
|
|
{
|
|
}
|
|
};
|
|
|
|
class MeshUpdateThread : public SimpleThread
|
|
{
|
|
public:
|
|
|
|
MeshUpdateThread()
|
|
{
|
|
}
|
|
|
|
void * Thread();
|
|
|
|
MeshUpdateQueue m_queue_in;
|
|
|
|
MutexedQueue<MeshUpdateResult> m_queue_out;
|
|
};
|
|
|
|
enum ClientEventType
|
|
{
|
|
CE_NONE,
|
|
CE_PLAYER_DAMAGE,
|
|
CE_PLAYER_FORCE_MOVE
|
|
};
|
|
|
|
struct ClientEvent
|
|
{
|
|
ClientEventType type;
|
|
union{
|
|
struct{
|
|
} none;
|
|
struct{
|
|
u8 amount;
|
|
} player_damage;
|
|
struct{
|
|
f32 pitch;
|
|
f32 yaw;
|
|
} player_force_move;
|
|
};
|
|
};
|
|
|
|
class Client : public con::PeerHandler, public InventoryManager
|
|
{
|
|
public:
|
|
/*
|
|
NOTE: Nothing is thread-safe here.
|
|
*/
|
|
|
|
Client(
|
|
IrrlichtDevice *device,
|
|
const char *playername,
|
|
std::string password,
|
|
MapDrawControl &control
|
|
);
|
|
|
|
~Client();
|
|
/*
|
|
The name of the local player should already be set when
|
|
calling this, as it is sent in the initialization.
|
|
*/
|
|
void connect(Address address);
|
|
/*
|
|
returns true when
|
|
m_con.Connected() == true
|
|
AND m_server_ser_ver != SER_FMT_VER_INVALID
|
|
throws con::PeerNotFoundException if connection has been deleted,
|
|
eg. timed out.
|
|
*/
|
|
bool connectedAndInitialized();
|
|
/*
|
|
Stuff that references the environment is valid only as
|
|
long as this is not called. (eg. Players)
|
|
If this throws a PeerNotFoundException, the connection has
|
|
timed out.
|
|
*/
|
|
void step(float dtime);
|
|
|
|
// Called from updater thread
|
|
// Returns dtime
|
|
//float asyncStep();
|
|
|
|
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
|
|
// Returns true if something was received
|
|
bool AsyncProcessPacket();
|
|
bool AsyncProcessData();
|
|
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
|
|
|
|
// Pops out a packet from the packet queue
|
|
//IncomingPacket getPacket();
|
|
|
|
void groundAction(u8 action, v3s16 nodepos_undersurface,
|
|
v3s16 nodepos_oversurface, u16 item);
|
|
void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
|
|
void clickActiveObject(u8 button, u16 id, u16 item);
|
|
|
|
void sendSignText(v3s16 blockpos, s16 id, std::string text);
|
|
void sendSignNodeText(v3s16 p, std::string text);
|
|
void sendInventoryAction(InventoryAction *a);
|
|
void sendChatMessage(const std::wstring &message);
|
|
void sendChangePassword(const std::wstring oldpassword,
|
|
const std::wstring newpassword);
|
|
void sendDamage(u8 damage);
|
|
|
|
// locks envlock
|
|
void removeNode(v3s16 p);
|
|
// locks envlock
|
|
void addNode(v3s16 p, MapNode n);
|
|
|
|
void updateCamera(v3f pos, v3f dir);
|
|
|
|
// Returns InvalidPositionException if not found
|
|
MapNode getNode(v3s16 p);
|
|
// Wrapper to Map
|
|
NodeMetadata* getNodeMetadata(v3s16 p);
|
|
|
|
v3f getPlayerPosition();
|
|
|
|
void setPlayerControl(PlayerControl &control);
|
|
|
|
// Returns true if the inventory of the local player has been
|
|
// updated from the server. If it is true, it is set to false.
|
|
bool getLocalInventoryUpdated();
|
|
// Copies the inventory of the local player to parameter
|
|
void getLocalInventory(Inventory &dst);
|
|
|
|
InventoryContext *getInventoryContext();
|
|
|
|
Inventory* getInventory(InventoryContext *c, std::string id);
|
|
void inventoryAction(InventoryAction *a);
|
|
|
|
// Gets closest object pointed by the shootline
|
|
// Returns NULL if not found
|
|
MapBlockObject * getSelectedObject(
|
|
f32 max_d,
|
|
v3f from_pos_f_on_map,
|
|
core::line3d<f32> shootline_on_map
|
|
);
|
|
|
|
// Gets closest object pointed by the shootline
|
|
// Returns NULL if not found
|
|
ClientActiveObject * getSelectedActiveObject(
|
|
f32 max_d,
|
|
v3f from_pos_f_on_map,
|
|
core::line3d<f32> shootline_on_map
|
|
);
|
|
|
|
// Prints a line or two of info
|
|
void printDebugInfo(std::ostream &os);
|
|
|
|
u32 getDayNightRatio();
|
|
|
|
u16 getHP();
|
|
|
|
void setTempMod(v3s16 p, NodeMod mod);
|
|
void clearTempMod(v3s16 p);
|
|
|
|
float getAvgRtt()
|
|
{
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
|
|
if(peer == NULL)
|
|
return 0.0;
|
|
return peer->avg_rtt;
|
|
}
|
|
|
|
bool getChatMessage(std::wstring &message)
|
|
{
|
|
if(m_chat_queue.size() == 0)
|
|
return false;
|
|
message = m_chat_queue.pop_front();
|
|
return true;
|
|
}
|
|
|
|
void addChatMessage(const std::wstring &message)
|
|
{
|
|
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
std::wstring name = narrow_to_wide(player->getName());
|
|
m_chat_queue.push_back(
|
|
(std::wstring)L"<"+name+L"> "+message);
|
|
}
|
|
|
|
u64 getMapSeed(){ return m_map_seed; }
|
|
|
|
void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
|
|
// Including blocks at appropriate edges
|
|
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
|
|
|
|
// Get event from queue. CE_NONE is returned if queue is empty.
|
|
ClientEvent getClientEvent();
|
|
|
|
inline bool accessDenied()
|
|
{
|
|
return m_access_denied;
|
|
}
|
|
|
|
inline std::wstring accessDeniedReason()
|
|
{
|
|
return m_access_denied_reason;
|
|
}
|
|
|
|
/*
|
|
This should only be used for calling the special drawing stuff in
|
|
ClientEnvironment
|
|
*/
|
|
ClientEnvironment * getEnv()
|
|
{
|
|
return &m_env;
|
|
}
|
|
|
|
private:
|
|
|
|
// Virtual methods from con::PeerHandler
|
|
void peerAdded(con::Peer *peer);
|
|
void deletingPeer(con::Peer *peer, bool timeout);
|
|
|
|
void ReceiveAll();
|
|
void Receive();
|
|
|
|
void sendPlayerPos();
|
|
// This sends the player's current name etc to the server
|
|
void sendPlayerInfo();
|
|
|
|
float m_packetcounter_timer;
|
|
float m_connection_reinit_timer;
|
|
float m_avg_rtt_timer;
|
|
float m_playerpos_send_timer;
|
|
float m_ignore_damage_timer; // Used after server moves player
|
|
IntervalLimiter m_map_timer_and_unload_interval;
|
|
|
|
MeshUpdateThread m_mesh_update_thread;
|
|
|
|
ClientEnvironment m_env;
|
|
|
|
con::Connection m_con;
|
|
|
|
IrrlichtDevice *m_device;
|
|
|
|
v3f camera_position;
|
|
v3f camera_direction;
|
|
|
|
// Server serialization version
|
|
u8 m_server_ser_ver;
|
|
|
|
// This is behind m_env_mutex.
|
|
bool m_inventory_updated;
|
|
|
|
core::map<v3s16, bool> m_active_blocks;
|
|
|
|
PacketCounter m_packetcounter;
|
|
|
|
// Received from the server. 0-23999
|
|
u32 m_time_of_day;
|
|
|
|
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
|
|
//s32 m_daynight_i;
|
|
//u32 m_daynight_ratio;
|
|
|
|
Queue<std::wstring> m_chat_queue;
|
|
|
|
// The seed returned by the server in TOCLIENT_INIT is stored here
|
|
u64 m_map_seed;
|
|
|
|
std::string m_password;
|
|
bool m_access_denied;
|
|
std::wstring m_access_denied_reason;
|
|
|
|
InventoryContext m_inventory_context;
|
|
|
|
Queue<ClientEvent> m_client_event_queue;
|
|
|
|
friend class FarMesh;
|
|
};
|
|
|
|
#endif // !SERVER
|
|
|
|
#endif // !CLIENT_HEADER
|
|
|