mirror of
https://github.com/minetest/minetest.git
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76be103a91
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
607 lines
20 KiB
C++
607 lines
20 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*
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SQLite format specification:
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blocks:
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(PK) INT id
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BLOB data
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*/
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#include "database-sqlite3.h"
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#include "log.h"
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#include "filesys.h"
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#include "exceptions.h"
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#include "settings.h"
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#include "porting.h"
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#include "util/string.h"
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#include "content_sao.h"
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#include "remoteplayer.h"
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#include <cassert>
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// When to print messages when the database is being held locked by another process
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// Note: I've seen occasional delays of over 250ms while running minetestmapper.
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#define BUSY_INFO_TRESHOLD 100 // Print first informational message after 100ms.
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#define BUSY_WARNING_TRESHOLD 250 // Print warning message after 250ms. Lag is increased.
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#define BUSY_ERROR_TRESHOLD 1000 // Print error message after 1000ms. Significant lag.
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#define BUSY_FATAL_TRESHOLD 3000 // Allow SQLITE_BUSY to be returned, which will cause a minetest crash.
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#define BUSY_ERROR_INTERVAL 10000 // Safety net: report again every 10 seconds
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#define SQLRES(s, r, m) \
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if ((s) != (r)) { \
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throw DatabaseException(std::string(m) + ": " +\
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sqlite3_errmsg(m_database)); \
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}
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#define SQLOK(s, m) SQLRES(s, SQLITE_OK, m)
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#define PREPARE_STATEMENT(name, query) \
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SQLOK(sqlite3_prepare_v2(m_database, query, -1, &m_stmt_##name, NULL),\
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"Failed to prepare query '" query "'")
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#define SQLOK_ERRSTREAM(s, m) \
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if ((s) != SQLITE_OK) { \
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errorstream << (m) << ": " \
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<< sqlite3_errmsg(m_database) << std::endl; \
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}
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#define FINALIZE_STATEMENT(statement) SQLOK_ERRSTREAM(sqlite3_finalize(statement), \
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"Failed to finalize " #statement)
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int Database_SQLite3::busyHandler(void *data, int count)
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{
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s64 &first_time = reinterpret_cast<s64 *>(data)[0];
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s64 &prev_time = reinterpret_cast<s64 *>(data)[1];
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s64 cur_time = porting::getTimeMs();
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if (count == 0) {
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first_time = cur_time;
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prev_time = first_time;
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} else {
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while (cur_time < prev_time)
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cur_time += s64(1)<<32;
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}
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if (cur_time - first_time < BUSY_INFO_TRESHOLD) {
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; // do nothing
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} else if (cur_time - first_time >= BUSY_INFO_TRESHOLD &&
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prev_time - first_time < BUSY_INFO_TRESHOLD) {
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infostream << "SQLite3 database has been locked for "
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<< cur_time - first_time << " ms." << std::endl;
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} else if (cur_time - first_time >= BUSY_WARNING_TRESHOLD &&
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prev_time - first_time < BUSY_WARNING_TRESHOLD) {
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warningstream << "SQLite3 database has been locked for "
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<< cur_time - first_time << " ms." << std::endl;
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} else if (cur_time - first_time >= BUSY_ERROR_TRESHOLD &&
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prev_time - first_time < BUSY_ERROR_TRESHOLD) {
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errorstream << "SQLite3 database has been locked for "
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<< cur_time - first_time << " ms; this causes lag." << std::endl;
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} else if (cur_time - first_time >= BUSY_FATAL_TRESHOLD &&
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prev_time - first_time < BUSY_FATAL_TRESHOLD) {
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errorstream << "SQLite3 database has been locked for "
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<< cur_time - first_time << " ms - giving up!" << std::endl;
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} else if ((cur_time - first_time) / BUSY_ERROR_INTERVAL !=
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(prev_time - first_time) / BUSY_ERROR_INTERVAL) {
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// Safety net: keep reporting every BUSY_ERROR_INTERVAL
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errorstream << "SQLite3 database has been locked for "
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<< (cur_time - first_time) / 1000 << " seconds!" << std::endl;
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}
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prev_time = cur_time;
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// Make sqlite transaction fail if delay exceeds BUSY_FATAL_TRESHOLD
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return cur_time - first_time < BUSY_FATAL_TRESHOLD;
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}
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Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
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m_savedir(savedir),
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m_dbname(dbname)
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{
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}
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void Database_SQLite3::beginSave()
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{
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verifyDatabase();
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SQLRES(sqlite3_step(m_stmt_begin), SQLITE_DONE,
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"Failed to start SQLite3 transaction");
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sqlite3_reset(m_stmt_begin);
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}
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void Database_SQLite3::endSave()
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{
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verifyDatabase();
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SQLRES(sqlite3_step(m_stmt_end), SQLITE_DONE,
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"Failed to commit SQLite3 transaction");
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sqlite3_reset(m_stmt_end);
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}
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void Database_SQLite3::openDatabase()
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{
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if (m_database) return;
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std::string dbp = m_savedir + DIR_DELIM + m_dbname + ".sqlite";
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// Open the database connection
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if (!fs::CreateAllDirs(m_savedir)) {
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infostream << "Database_SQLite3: Failed to create directory \""
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<< m_savedir << "\"" << std::endl;
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throw FileNotGoodException("Failed to create database "
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"save directory");
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}
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bool needs_create = !fs::PathExists(dbp);
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SQLOK(sqlite3_open_v2(dbp.c_str(), &m_database,
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SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL),
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std::string("Failed to open SQLite3 database file ") + dbp);
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SQLOK(sqlite3_busy_handler(m_database, Database_SQLite3::busyHandler,
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m_busy_handler_data), "Failed to set SQLite3 busy handler");
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if (needs_create) {
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createDatabase();
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}
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std::string query_str = std::string("PRAGMA synchronous = ")
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+ itos(g_settings->getU16("sqlite_synchronous"));
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SQLOK(sqlite3_exec(m_database, query_str.c_str(), NULL, NULL, NULL),
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"Failed to modify sqlite3 synchronous mode");
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SQLOK(sqlite3_exec(m_database, "PRAGMA foreign_keys = ON", NULL, NULL, NULL),
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"Failed to enable sqlite3 foreign key support");
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}
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void Database_SQLite3::verifyDatabase()
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{
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if (m_initialized) return;
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openDatabase();
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PREPARE_STATEMENT(begin, "BEGIN;");
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PREPARE_STATEMENT(end, "COMMIT;");
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initStatements();
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m_initialized = true;
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}
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Database_SQLite3::~Database_SQLite3()
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{
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FINALIZE_STATEMENT(m_stmt_begin)
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FINALIZE_STATEMENT(m_stmt_end)
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SQLOK_ERRSTREAM(sqlite3_close(m_database), "Failed to close database");
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}
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/*
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* Map database
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*/
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MapDatabaseSQLite3::MapDatabaseSQLite3(const std::string &savedir):
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Database_SQLite3(savedir, "map"),
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MapDatabase()
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{
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}
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MapDatabaseSQLite3::~MapDatabaseSQLite3()
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{
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FINALIZE_STATEMENT(m_stmt_read)
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FINALIZE_STATEMENT(m_stmt_write)
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FINALIZE_STATEMENT(m_stmt_list)
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FINALIZE_STATEMENT(m_stmt_delete)
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}
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void MapDatabaseSQLite3::createDatabase()
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{
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assert(m_database); // Pre-condition
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SQLOK(sqlite3_exec(m_database,
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"CREATE TABLE IF NOT EXISTS `blocks` (\n"
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" `pos` INT PRIMARY KEY,\n"
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" `data` BLOB\n"
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");\n",
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NULL, NULL, NULL),
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"Failed to create database table");
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}
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void MapDatabaseSQLite3::initStatements()
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{
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PREPARE_STATEMENT(read, "SELECT `data` FROM `blocks` WHERE `pos` = ? LIMIT 1");
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#ifdef __ANDROID__
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PREPARE_STATEMENT(write, "INSERT INTO `blocks` (`pos`, `data`) VALUES (?, ?)");
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#else
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PREPARE_STATEMENT(write, "REPLACE INTO `blocks` (`pos`, `data`) VALUES (?, ?)");
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#endif
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PREPARE_STATEMENT(delete, "DELETE FROM `blocks` WHERE `pos` = ?");
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PREPARE_STATEMENT(list, "SELECT `pos` FROM `blocks`");
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verbosestream << "ServerMap: SQLite3 database opened." << std::endl;
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}
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inline void MapDatabaseSQLite3::bindPos(sqlite3_stmt *stmt, const v3s16 &pos, int index)
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{
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SQLOK(sqlite3_bind_int64(stmt, index, getBlockAsInteger(pos)),
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"Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
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}
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bool MapDatabaseSQLite3::deleteBlock(const v3s16 &pos)
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{
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verifyDatabase();
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bindPos(m_stmt_delete, pos);
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bool good = sqlite3_step(m_stmt_delete) == SQLITE_DONE;
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sqlite3_reset(m_stmt_delete);
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if (!good) {
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warningstream << "deleteBlock: Block failed to delete "
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<< PP(pos) << ": " << sqlite3_errmsg(m_database) << std::endl;
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}
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return good;
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}
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bool MapDatabaseSQLite3::saveBlock(const v3s16 &pos, const std::string &data)
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{
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verifyDatabase();
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#ifdef __ANDROID__
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/**
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* Note: For some unknown reason SQLite3 fails to REPLACE blocks on Android,
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* deleting them and then inserting works.
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*/
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bindPos(m_stmt_read, pos);
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if (sqlite3_step(m_stmt_read) == SQLITE_ROW) {
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deleteBlock(pos);
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}
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sqlite3_reset(m_stmt_read);
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#endif
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bindPos(m_stmt_write, pos);
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SQLOK(sqlite3_bind_blob(m_stmt_write, 2, data.data(), data.size(), NULL),
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"Internal error: failed to bind query at " __FILE__ ":" TOSTRING(__LINE__));
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SQLRES(sqlite3_step(m_stmt_write), SQLITE_DONE, "Failed to save block")
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sqlite3_reset(m_stmt_write);
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return true;
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}
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void MapDatabaseSQLite3::loadBlock(const v3s16 &pos, std::string *block)
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{
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verifyDatabase();
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bindPos(m_stmt_read, pos);
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if (sqlite3_step(m_stmt_read) != SQLITE_ROW) {
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sqlite3_reset(m_stmt_read);
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return;
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}
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const char *data = (const char *) sqlite3_column_blob(m_stmt_read, 0);
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size_t len = sqlite3_column_bytes(m_stmt_read, 0);
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*block = (data) ? std::string(data, len) : "";
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sqlite3_step(m_stmt_read);
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// We should never get more than 1 row, so ok to reset
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sqlite3_reset(m_stmt_read);
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}
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void MapDatabaseSQLite3::listAllLoadableBlocks(std::vector<v3s16> &dst)
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{
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verifyDatabase();
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while (sqlite3_step(m_stmt_list) == SQLITE_ROW)
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dst.push_back(getIntegerAsBlock(sqlite3_column_int64(m_stmt_list, 0)));
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sqlite3_reset(m_stmt_list);
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}
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/*
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* Player Database
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*/
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PlayerDatabaseSQLite3::PlayerDatabaseSQLite3(const std::string &savedir):
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Database_SQLite3(savedir, "players"),
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PlayerDatabase()
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{
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}
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PlayerDatabaseSQLite3::~PlayerDatabaseSQLite3()
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{
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FINALIZE_STATEMENT(m_stmt_player_load)
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FINALIZE_STATEMENT(m_stmt_player_add)
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FINALIZE_STATEMENT(m_stmt_player_update)
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FINALIZE_STATEMENT(m_stmt_player_remove)
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FINALIZE_STATEMENT(m_stmt_player_list)
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FINALIZE_STATEMENT(m_stmt_player_add_inventory)
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FINALIZE_STATEMENT(m_stmt_player_add_inventory_items)
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FINALIZE_STATEMENT(m_stmt_player_remove_inventory)
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FINALIZE_STATEMENT(m_stmt_player_remove_inventory_items)
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FINALIZE_STATEMENT(m_stmt_player_load_inventory)
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FINALIZE_STATEMENT(m_stmt_player_load_inventory_items)
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FINALIZE_STATEMENT(m_stmt_player_metadata_load)
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FINALIZE_STATEMENT(m_stmt_player_metadata_add)
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FINALIZE_STATEMENT(m_stmt_player_metadata_remove)
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};
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void PlayerDatabaseSQLite3::createDatabase()
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{
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assert(m_database); // Pre-condition
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SQLOK(sqlite3_exec(m_database,
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"CREATE TABLE IF NOT EXISTS `player` ("
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"`name` VARCHAR(50) NOT NULL,"
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"`pitch` NUMERIC(11, 4) NOT NULL,"
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"`yaw` NUMERIC(11, 4) NOT NULL,"
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"`posX` NUMERIC(11, 4) NOT NULL,"
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"`posY` NUMERIC(11, 4) NOT NULL,"
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"`posZ` NUMERIC(11, 4) NOT NULL,"
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"`hp` INT NOT NULL,"
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"`breath` INT NOT NULL,"
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"`creation_date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,"
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"`modification_date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,"
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"PRIMARY KEY (`name`));",
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NULL, NULL, NULL),
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"Failed to create player table");
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SQLOK(sqlite3_exec(m_database,
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"CREATE TABLE IF NOT EXISTS `player_metadata` ("
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" `player` VARCHAR(50) NOT NULL,"
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" `metadata` VARCHAR(256) NOT NULL,"
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" `value` TEXT,"
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" PRIMARY KEY(`player`, `metadata`),"
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" FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
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NULL, NULL, NULL),
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"Failed to create player metadata table");
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SQLOK(sqlite3_exec(m_database,
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"CREATE TABLE IF NOT EXISTS `player_inventories` ("
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" `player` VARCHAR(50) NOT NULL,"
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" `inv_id` INT NOT NULL,"
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" `inv_width` INT NOT NULL,"
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" `inv_name` TEXT NOT NULL DEFAULT '',"
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" `inv_size` INT NOT NULL,"
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" PRIMARY KEY(player, inv_id),"
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" FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
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NULL, NULL, NULL),
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"Failed to create player inventory table");
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SQLOK(sqlite3_exec(m_database,
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"CREATE TABLE `player_inventory_items` ("
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" `player` VARCHAR(50) NOT NULL,"
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" `inv_id` INT NOT NULL,"
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" `slot_id` INT NOT NULL,"
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" `item` TEXT NOT NULL DEFAULT '',"
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" PRIMARY KEY(player, inv_id, slot_id),"
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" FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
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NULL, NULL, NULL),
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"Failed to create player inventory items table");
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}
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void PlayerDatabaseSQLite3::initStatements()
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{
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PREPARE_STATEMENT(player_load, "SELECT `pitch`, `yaw`, `posX`, `posY`, `posZ`, `hp`, "
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"`breath`"
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"FROM `player` WHERE `name` = ?")
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PREPARE_STATEMENT(player_add, "INSERT INTO `player` (`name`, `pitch`, `yaw`, `posX`, "
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"`posY`, `posZ`, `hp`, `breath`) VALUES (?, ?, ?, ?, ?, ?, ?, ?)")
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PREPARE_STATEMENT(player_update, "UPDATE `player` SET `pitch` = ?, `yaw` = ?, "
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"`posX` = ?, `posY` = ?, `posZ` = ?, `hp` = ?, `breath` = ?, "
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"`modification_date` = CURRENT_TIMESTAMP WHERE `name` = ?")
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PREPARE_STATEMENT(player_remove, "DELETE FROM `player` WHERE `name` = ?")
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PREPARE_STATEMENT(player_list, "SELECT `name` FROM `player`")
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PREPARE_STATEMENT(player_add_inventory, "INSERT INTO `player_inventories` "
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"(`player`, `inv_id`, `inv_width`, `inv_name`, `inv_size`) VALUES (?, ?, ?, ?, ?)")
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PREPARE_STATEMENT(player_add_inventory_items, "INSERT INTO `player_inventory_items` "
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"(`player`, `inv_id`, `slot_id`, `item`) VALUES (?, ?, ?, ?)")
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PREPARE_STATEMENT(player_remove_inventory, "DELETE FROM `player_inventories` "
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"WHERE `player` = ?")
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PREPARE_STATEMENT(player_remove_inventory_items, "DELETE FROM `player_inventory_items` "
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"WHERE `player` = ?")
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PREPARE_STATEMENT(player_load_inventory, "SELECT `inv_id`, `inv_width`, `inv_name`, "
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"`inv_size` FROM `player_inventories` WHERE `player` = ? ORDER BY inv_id")
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PREPARE_STATEMENT(player_load_inventory_items, "SELECT `slot_id`, `item` "
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"FROM `player_inventory_items` WHERE `player` = ? AND `inv_id` = ?")
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PREPARE_STATEMENT(player_metadata_load, "SELECT `metadata`, `value` FROM "
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"`player_metadata` WHERE `player` = ?")
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PREPARE_STATEMENT(player_metadata_add, "INSERT INTO `player_metadata` "
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"(`player`, `metadata`, `value`) VALUES (?, ?, ?)")
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PREPARE_STATEMENT(player_metadata_remove, "DELETE FROM `player_metadata` "
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"WHERE `player` = ?")
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verbosestream << "ServerEnvironment: SQLite3 database opened (players)." << std::endl;
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}
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bool PlayerDatabaseSQLite3::playerDataExists(const std::string &name)
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{
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verifyDatabase();
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str_to_sqlite(m_stmt_player_load, 1, name);
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bool res = (sqlite3_step(m_stmt_player_load) == SQLITE_ROW);
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sqlite3_reset(m_stmt_player_load);
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return res;
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}
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void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
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{
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|
PlayerSAO* sao = player->getPlayerSAO();
|
|
sanity_check(sao);
|
|
|
|
const v3f &pos = sao->getBasePosition();
|
|
// Begin save in brace is mandatory
|
|
if (!playerDataExists(player->getName())) {
|
|
beginSave();
|
|
str_to_sqlite(m_stmt_player_add, 1, player->getName());
|
|
double_to_sqlite(m_stmt_player_add, 2, sao->getPitch());
|
|
double_to_sqlite(m_stmt_player_add, 3, sao->getYaw());
|
|
double_to_sqlite(m_stmt_player_add, 4, pos.X);
|
|
double_to_sqlite(m_stmt_player_add, 5, pos.Y);
|
|
double_to_sqlite(m_stmt_player_add, 6, pos.Z);
|
|
int64_to_sqlite(m_stmt_player_add, 7, sao->getHP());
|
|
int64_to_sqlite(m_stmt_player_add, 8, sao->getBreath());
|
|
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_add), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_add);
|
|
} else {
|
|
beginSave();
|
|
double_to_sqlite(m_stmt_player_update, 1, sao->getPitch());
|
|
double_to_sqlite(m_stmt_player_update, 2, sao->getYaw());
|
|
double_to_sqlite(m_stmt_player_update, 3, pos.X);
|
|
double_to_sqlite(m_stmt_player_update, 4, pos.Y);
|
|
double_to_sqlite(m_stmt_player_update, 5, pos.Z);
|
|
int64_to_sqlite(m_stmt_player_update, 6, sao->getHP());
|
|
int64_to_sqlite(m_stmt_player_update, 7, sao->getBreath());
|
|
str_to_sqlite(m_stmt_player_update, 8, player->getName());
|
|
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_update), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_update);
|
|
}
|
|
|
|
// Write player inventories
|
|
str_to_sqlite(m_stmt_player_remove_inventory, 1, player->getName());
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_remove_inventory);
|
|
|
|
str_to_sqlite(m_stmt_player_remove_inventory_items, 1, player->getName());
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory_items), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_remove_inventory_items);
|
|
|
|
std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
|
|
for (u16 i = 0; i < inventory_lists.size(); i++) {
|
|
const InventoryList* list = inventory_lists[i];
|
|
|
|
str_to_sqlite(m_stmt_player_add_inventory, 1, player->getName());
|
|
int_to_sqlite(m_stmt_player_add_inventory, 2, i);
|
|
int_to_sqlite(m_stmt_player_add_inventory, 3, list->getWidth());
|
|
str_to_sqlite(m_stmt_player_add_inventory, 4, list->getName());
|
|
int_to_sqlite(m_stmt_player_add_inventory, 5, list->getSize());
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_add_inventory), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_add_inventory);
|
|
|
|
for (u32 j = 0; j < list->getSize(); j++) {
|
|
std::ostringstream os;
|
|
list->getItem(j).serialize(os);
|
|
std::string itemStr = os.str();
|
|
|
|
str_to_sqlite(m_stmt_player_add_inventory_items, 1, player->getName());
|
|
int_to_sqlite(m_stmt_player_add_inventory_items, 2, i);
|
|
int_to_sqlite(m_stmt_player_add_inventory_items, 3, j);
|
|
str_to_sqlite(m_stmt_player_add_inventory_items, 4, itemStr);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_add_inventory_items), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_add_inventory_items);
|
|
}
|
|
}
|
|
|
|
str_to_sqlite(m_stmt_player_metadata_remove, 1, player->getName());
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_remove), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_metadata_remove);
|
|
|
|
const PlayerAttributes &attrs = sao->getExtendedAttributes();
|
|
for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) {
|
|
str_to_sqlite(m_stmt_player_metadata_add, 1, player->getName());
|
|
str_to_sqlite(m_stmt_player_metadata_add, 2, it->first);
|
|
str_to_sqlite(m_stmt_player_metadata_add, 3, it->second);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_metadata_add);
|
|
}
|
|
|
|
endSave();
|
|
}
|
|
|
|
bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
|
|
{
|
|
verifyDatabase();
|
|
|
|
str_to_sqlite(m_stmt_player_load, 1, player->getName());
|
|
if (sqlite3_step(m_stmt_player_load) != SQLITE_ROW) {
|
|
sqlite3_reset(m_stmt_player_load);
|
|
return false;
|
|
}
|
|
sao->setPitch(sqlite_to_float(m_stmt_player_load, 0));
|
|
sao->setYaw(sqlite_to_float(m_stmt_player_load, 1));
|
|
sao->setBasePosition(sqlite_to_v3f(m_stmt_player_load, 2));
|
|
sao->setHPRaw((s16) MYMIN(sqlite_to_int(m_stmt_player_load, 5), S16_MAX));
|
|
sao->setBreath((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 6), U16_MAX), false);
|
|
sqlite3_reset(m_stmt_player_load);
|
|
|
|
// Load inventory
|
|
str_to_sqlite(m_stmt_player_load_inventory, 1, player->getName());
|
|
while (sqlite3_step(m_stmt_player_load_inventory) == SQLITE_ROW) {
|
|
InventoryList *invList = player->inventory.addList(
|
|
sqlite_to_string(m_stmt_player_load_inventory, 2),
|
|
sqlite_to_uint(m_stmt_player_load_inventory, 3));
|
|
invList->setWidth(sqlite_to_uint(m_stmt_player_load_inventory, 1));
|
|
|
|
u32 invId = sqlite_to_uint(m_stmt_player_load_inventory, 0);
|
|
|
|
str_to_sqlite(m_stmt_player_load_inventory_items, 1, player->getName());
|
|
int_to_sqlite(m_stmt_player_load_inventory_items, 2, invId);
|
|
while (sqlite3_step(m_stmt_player_load_inventory_items) == SQLITE_ROW) {
|
|
const std::string itemStr = sqlite_to_string(m_stmt_player_load_inventory_items, 1);
|
|
if (itemStr.length() > 0) {
|
|
ItemStack stack;
|
|
stack.deSerialize(itemStr);
|
|
invList->addItem(sqlite_to_uint(m_stmt_player_load_inventory_items, 0), stack);
|
|
}
|
|
}
|
|
sqlite3_reset(m_stmt_player_load_inventory_items);
|
|
}
|
|
|
|
sqlite3_reset(m_stmt_player_load_inventory);
|
|
|
|
str_to_sqlite(m_stmt_player_metadata_load, 1, sao->getPlayer()->getName());
|
|
while (sqlite3_step(m_stmt_player_metadata_load) == SQLITE_ROW) {
|
|
std::string attr = sqlite_to_string(m_stmt_player_metadata_load, 0);
|
|
std::string value = sqlite_to_string(m_stmt_player_metadata_load, 1);
|
|
|
|
sao->setExtendedAttribute(attr, value);
|
|
}
|
|
sqlite3_reset(m_stmt_player_metadata_load);
|
|
return true;
|
|
}
|
|
|
|
bool PlayerDatabaseSQLite3::removePlayer(const std::string &name)
|
|
{
|
|
if (!playerDataExists(name))
|
|
return false;
|
|
|
|
str_to_sqlite(m_stmt_player_remove, 1, name);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_remove), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_remove);
|
|
return true;
|
|
}
|
|
|
|
void PlayerDatabaseSQLite3::listPlayers(std::vector<std::string> &res)
|
|
{
|
|
verifyDatabase();
|
|
|
|
while (sqlite3_step(m_stmt_player_list) == SQLITE_ROW)
|
|
res.push_back(sqlite_to_string(m_stmt_player_list, 0));
|
|
|
|
sqlite3_reset(m_stmt_player_list);
|
|
}
|